|
Legend of Zelda
September 06, 2001 - The Legend of Zelda for GameCube was by far the most impressive demonstration at August 2001's Space World show, both for technological reasons and as well as for pure shock value. The game was farther along than anyone could have imagined, and it had an entirely new look to it.
Link and his Hyrulian world have been completely transformed into an
interactive cartoon. The core of the game is based on an extremely advanced
toon-shading engine, and is embellished by luscious, silky smooth animations.
This startled most of the press attending the show because at the last Space
World Nintendo showed Link and gannondor battling in an environment with slick
texture work and a somewhat realistic look. Many found themselves denying that
it was actually the true Legend of Zelda, wondering if it was a remake of one of
the older Zeldas. By the time Nintendo's 50-second trailer was over, though,
most everybody's curiosity was piqued.
Features A Legendary Demo The stellar atmosphere gives way to more fighting and even sneaking. In a
somewhat comical animation Link tiptoes past a hallway monitored by a guard with
a lantern. The dynamic lighting on the lantern is later demonstrated when link
peers around a corner to eye a guard close by. The guard is aggressively eyeing
the room and as he swings his lantern it changes the tone of all his textures,
even affecting a real-time shadow he casts on the ground. Everything climaxes as
five guards chase Link down a hallway. His face displays a petrified look, but
as he nears the end of the hallway he sees a chandelier hanging from the
ceiling. His frightened, wide-eyed look quickly turns into a smirk as he
realizes he can outwit the foolish guards. Jumping for the chandelier Link
clutches on to it leaving himself hanging over a descending spiral staircase. As
expected the guards run too far and plummet to the ground. Link pulls himself up
on top of the chandelier, looks down at the foes he has tricked and winks into
the camera. "2002" flashes across the screen teasing fans that can't
stand to wait an entire year.
Cartoon vs. Reality
However, on the other side of the coin many were hoping to see the realistic
look demonstrated at Space World 2000. The battle between Link and Ganondorf had
a crisp, pre-rendered look to it and an undeniably moody atmosphere. Had
Nintendo taken this direction, the Legend of Zelda for GameCube would have
probably been a lot like the Ocarina of Time -- only much prettier.
The question is, does cel-shading really lend Nintendo more opportunities to
improve gameplay? Nintendo seems to think so, indicating the cartoon look lets
them do things you just couldn't do in a realistically modeled universe. A few
examples revolved around animations such as dropping jaws and stretching limbs.
Of course, that's not exactly a step forward in gameplay so much as it is
graphics. So, Nintendo has a lot to prove.
Outlook Legend of Zelda for GameCube still without an official name will
launch in late 2002. Franchise creator, Shigeru Miyamoto, promises that will be
the case. In between now and then Nintendo will have to convince many fans that
the cartoon world is a better choice. How and when it will do that we cannot
tell you.
Be sure to check out the attached screenshots and movie. © Cube-zone 2002 |