|
Bloody Roar: Primal Fury
March 14, 2002 - From Japanese developer Eighting and publisher Activision comes Bloody Roar: Primal Fury, a traditional 3D fighter complete with a wide selection of stylized brawlers, lots of original locales, a solidly devised move and combo system (if a little unoriginal), beast transformations and more. Primal Fury is a semi-sequel to the PlayStation 2 Bloody Roar 3 with noticeable additions including several new gameplay modes, six new stages and three totally remodeled, two new characters and significantly updated graphics. It's a fighter that moves fast, controls tightly, and features an added level of strategy due to the nature of the beast transformations, the benefits and drawbacks to changing, and power management therein. The end result is very satisfying, from the challenging single-player mode -- a little too difficult at points, to the addictive multiplayer one. But there is a certain depth, from the familiar look of several of the levels to the comparably smaller list of moves and combos present versus other triple-A fighters that keeps Primal Fury from greatness. The Facts
Gameplay The Bloody Roar franchise is no stranger to fighting fans and Primal Fury is easily the best addition to the series yet. Eighting has done an overall fine job of updating Bloody Roar 3 for GameCube owners. There are several modes of play, some exclusive to the update, including everything from the standard Arcade Mode to Time Attack, Survival, Versus and more. There's a training mode that shows button layouts and helps teach players how to execute special moves and master combos. The title even boasts an option -- once unlocked -- to view the storyline cut-scenes via a movie player. It's very extensive, which comes as a plus for a genre that is typically overrun by shallow offerings. Primal Fury is a traditional 3D fighter. Players pick a brawler and take him or her through a circuit squaring off with foes. The control mechanics, tight, responsive and well defined, borrow elements from just about every major fighter out there. There are general kicks and punches available, and one can execute a throw move with the Y button, but most of the special moves and combos seem directly influenced from other genre offerings such as Fighting Vipers and Street Fighter. Up, down, A button will send Bakuryu into his lightning kick, while double-forward-tap and X will make the character dive in beast form with claws outstretched. It's not exactly an original or groundbreaking control setup, but hey -- it works, so why change it? There are several different special moves that can be executed per character, along with a host of combos that must first be learned and then, eventually, mastered -- easier said than done, we'll tell you. Some of the combos are downright difficult, which can be viewed as a good or bad thing depending on one's particular skill. It's disappointing, though, that there aren't even more to play with per character -- games such as Tekken and Soul Calibur are far deeper in this respect. The Bloody Roar franchise has another major element going for it on top of standard fighting, though -- beast transformations. Each of the 14 characters in the GameCube title can morph into beast versions of their former selves. The beasts are based on real animals, and are different for each character. For example, Yugo can change into a hulking beast wolf while Ganesha an elephant, Gado a lion, Jenny a bat, Long a tiger, so on and so forth. These transformations play hugely into the strategy of each fight for a couple of different reasons. First, when players transform into beast form, their characters become more powerful and are able to inflict more damage upon foes. And second, when a beast, gamers can execute their 'hyper beast' move, their character's most powerful combination. But there are drawbacks to changing. The transformation requires energy, which is measured via a bar on-screen; when it's already low, changing could prove worthless as it would zap what's left even further leaving players open to attack. And so a careful dance of knowing when to change and when to stay put ensues, and thus deepens the fighting experience. It's challenging to be sure, intuitively set up and a lot of fun. The single-player mode is initially fairly easily beaten despite some decidedly "cheesy" comebacks from opposing AI players. But Eighting has extended the replay value for those who do not wish to pursue the multiplayer mode by offering secrets that can be unlocked by beating the mode over again. Playing through a second and third time becomes far more difficult and if gamers can make it past the Phoenix the first time though, they're more skilled than we are. Of course, it's the multiplayer mode that is the main appeal of any fighting game and here Bloody Roar: Primal Fury shines particularly bright. Why, just ask site editor-in-chief Matt Casamassina, who continually thrashed editor Fran Mirabella's weak attempts at combat. Matt's black-suit-fitted Bakuryu rolled right over Fran's Jenny regardless of how many times the unskilled player attempted to switch into her bat beast form and inflict more damage. The fact that Mirabella still enjoyed the many beatings is a sure testament to how addictive a fighter of this type can be when multiple human players are involved. In the end, Primal Fury has enough going for it over the already-released Bloody Roar 3 to warrant a purchase, so far as we're concerned. The controls are tight, the beast transformations very satisfying, the single-player mode interesting for awhile and the multiplayer one downright addictive. Sure enough, the fighter lacks the depth of triple-A offerings such as Tekken and Soul Calibur, but that doesn't make the experience any less fun while it lasts. Graphics With that, the game is not so beautiful that it will drop the mouths of players wide open. Some of the background geometry is very minimally constructed, probably to keep the 60 frames going, and indeed some of the textures come off as decidedly bland by comparison to some of the more beautiful fighters on the market. Meanwhile, when some of the interactive backgrounds break, there's very little animation as Eighting has instead opted to simply disappear the items out of the arena. There's definitely room for improvement, but truth be told, Primal Fury is definitely not a bad start at all. Sound
| |||||||||
This, beast transformations aside, is not a terribly original fighter, particularly so far as control mechanics go. But it's fun while it lasts and definitely recommended.