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Soccer Slam
March 15, 2002 - Although Madden still took the
spot of best-selling sports game last year, it's no secret that the market for
extreme sports and action sports games is growing every month. A quick look at
2001's crop of sports games will show you that for every Madden, there is a
Blitz, for every NBA 2K2, there is an NBA Street -- and 2002 doesn't look much
different. Incidentally, it's the world's most popular sport, soccer, that
doesn't seem to have an action counterpart. Sure, FIFA skews more on the
simulation side whereas Virtua Soccer is a bit more arcadey -- but we're talking
no-holds-barred multiplayer action where the referee likes to check out the
chicks on the jumbotron rather than interrupt the game for off-site calls and
fouls. Cue Sega's premier sports developer, Visual Concepts. Together with Black
Box Games (of NHL Hitz) fame, VC is finally ready to plug that gaping hole with
one hell of a soccer arcade game.
The Facts
- Lightning quick gameplay, featuring furious three-on-three action, plus
goalies
- No holds barred action lets you clothesline other players and perform
brutal tackles
- Earn player power-ups for increased abilities
- Collect bonuses including secret stadiums and concept art
- Choose from five game modes
- Variable game speed (three settings)
- Wear down goalies by relentlessly bombarding them with violent kicks
- Rabid fans embrace favorite teams with chanting and boo their opponents
- Intuitive controls let anyone jump into the game and advanced techniques
leave room for professional depth
- Vibrant graphics complement the surreal stadiums for many varied fields
- Detailed character models are lushly animated using more than 1000
motion-captured moves and signature goal celebrations
- Different weather conditions (clear, fog, snow and rain)
- Matrix-style camera tricks heighten the sense of fantasy
- The stylistic cast of characters is brought to life with voiceovers
- Up to four players can compete on the same side or against each other
Gameplay
Soccer Slam features five basic game modes: Quick Start, Exhibition, Tournament,
Training, and Quest. The Quest mode is the center of the single-player
experience where you will attempt to beat opposing teams in a set of matches and
bonus challenges, similar to Sega's own Virtua Tennis. You'll have your pick of
six multinational teams. Light your fire with team El Fuego, storm the field
with Tsunami, spark up your life with Volton, or go for Toxic, Spirit, or
Subzero. The choice is yours. Each team is comprised of three individual players
plus a generic goalie. The players themselves are funny characterizations of
cultural stereotypes. Some are of course more memorable than others, but no
matter which team you'll pick, you're guaranteed an eclectic mixture of
memorable cartoon, umm, athletes. For example, there's an English punk, a
Mexican wrestler known as El Diablo, an American "football" star, a
snooty French soccer star, and a blue-haired techno-loving chick named Lola from
Germany (Run Lola Run, anyone?). Each player comes complete with his or her own
set of taunts and special moves, as well as slightly varying abilities. Like in
cart racing games, the fatter players are slower but stronger, the smaller guys
are faster but don't pack much of a punch, and so on.
The first time you play Soccer Slam, you'll be surprised at how tiny the
playing field is. It takes a standard player about five seconds to run from one
end of the field to the other. While that may sound like it's too confined, once
you start to play you will notice that it's really the perfect size for this
type of game. Soccer Slam is not about intricate passing games or about
strategically setting up a winning formation. It's all about speed and non-stop
action. You never have to wait -- unless your opponent chooses to torture you
with a replay of his latest goal, of course. In a nutshell, Soccer Slam is this:
Pass the ball, punch your opponent in the teeth, pass the ball, transform
yourself into a human torch, pull off a bicycle kick in the air and try to score
in the most spectacular way you can. The action is as much soccer as it is Final
Fight. You can foul, punch and slide tackle your opponent without worrying about
ever getting red-carded. As a matter of fact, there's no referee in this game at
all so the rules of soccer are all distilled down to the smallest possible
denominator: get a point by kicking the ball into the goal. Want to punch the
goalie's lights out while your buddy sets up a goal kick? Go head. Just don't
come crying to us later when the goalie goes medieval on your ass in return.
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Team Fuego versus Team Toxic.
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As mentioned above, the Quest Mode is very similar to Virtua Tennis in that it
doesn't only include regular matches, but also special bonus challenges that
revolve around some of the moves available in the game. One challenge requires
you to score goals via one-twos (you don't get a point for directly shooting at
the goal), an other one requires you to perform a Spotlight goal -- one of two
special moves that puts the game into "bullet time" when you execute a
shot from a specific spot on the field. The controls in Soccer Slam are spot on.
It will only take you a few minutes to figure out how to perform low and high
passes or how to deliver a super-charged volley that will make your opponent
drop his controller. The game is easy to learn, but possesses enough depth to
the controls to separate the beginners from the longtime players. Some of the
more advanced techniques require a bit of practice, but thanks to an intuitive
Practice Mode everyone can learn to play Soccer Slam like a pro in no time.
As you progress through Quest mode you earn cash from both matches and
challenges which you can use to buy your team power-ups and concept artwork
(which contains codes, such as Big Head Mode, Black & White mode, etc).
Because each team is rated by speed, hitting, passing, shooting, and stealing,
each item will help improve upon one of them. Get the shark teeth shin guards to
improve hitting or get a pair of earrings for better stealing. There are a total
of nine power-ups per team -- three per player (not including goalie), which
play a major part in defeating the harder teams as you progress. Every time you
finish the Quest mode with one of the teams, you unlock that team's home
stadium. Sadly, that's about it as far as single-player depth goes. The game is
a blast to play, but after you've played through the Quest mode with two teams
the novelty starts to wear off. It would be a different story if you could
unlock additional teams (where's our Sonic, Tails, and Amy team?) or if the new
stadiums actually had special features for the players to interact with. As it
stands, the new stadiums are merely eye-candy, which is a waste considering the
over-the-top look and feel of the whole game. How cool would it be if the arenas
were more than just flat fields? I could imagine a level with a river in the
middle that slows you down slightly (unless you cross the bridge in the
middle)... Or how about a stadium that goes slightly up-hill giving one team an
advantage during the first half and the other one an advantage during the next?
An arena with less gravity, perhaps? The possibilities are endless -- but even
some basic interactive elements on the sidelines, a create-a-player, or a bomb
tag mode could have broadened the game's appeal in single-player considerably.
Thankfully, the inclusion of power moves (pulled off by hitting the L button)
and the killer- and spotlight kicks add a bit of variety to the game. Killer
Kicks are performed by building up your power meter all the way, then passing
the ball high into the air. A cone of light will then appear from which you can
deliver a devastating goal kick. The Spotlight Shots are similar, but you don't
have to pass to set it off. Instead, you have to track down a team-specific
moving spotlight that appears on the field from time to time and deliver the
shot directly from there. Both maneuvers will move the camera behind the player
and switch the game into slow motion, drowning out most of the audio except for
a player specific chant. It's a really sweet effect that makes scoring all the
more exciting. And the developers were nice enough to include a fairly large
number of options, including four difficulty settings, variable game speed,
manual and automatic goalie control, as well as adjustable side, corner, and end
camera positions. A manual replay mode would have been a nice addition (there's
only an automatic one when you score) to relive some of the nastier tackles, but
the overall lineup of options is solid.
Multiplayer
While the single-player experience isn't bad, Soccer Slam is a multiplayer game
at heart. If you have two or three buddies who love to play videogames, you
simply have to own this game. Second only to Super Smash Bros. when it comes to
four-player fun, Soccer Slam lets you play cooperatively with two friends
through the Quest Mode, or compete against each other in four-player matches of
any configuration. There's no set-up time -- you simply move your icon to the
team you want to be on, or, if you want to lock yourself into controlling a
specific character, the player you want to control. Everything is just as slick
and fast as it should be. Load times are kept to a minimum after the initial
load and you can bypass victory celebrations and goal replays at the touch of a
button. Add to that plenty of funny one-liners that the characters spurt after
scoring a goal and you've got an instant party favorite. Get Smash Bros., Monkey
Ball, and Soccer Slam, and you've got enough multiplayer goodness to last you
the whole year.
Graphics
Soccer Slam goes for an over-the-top cartoonish look that's a far cry from the
stuff you've seen in other soccer games so far. The characters are nicely
detailed down to their accessories and animate extremely well. The developers
did a fantastic job on making sure all the characters have a personality of
their own and the attention to detail really shows in their varied running
animations, mannerisms, and special moves. There are also some nice special
effects for the power-up moves, such as trails of fire or puffs of smoke that
resemble skulls. Texture-wise, the game doesn't break any new grounds. The grass
textures looks nice when the camera zooms in close and the field deteriorates
over time, but some of the field logos look pixilated and the actual stadiums
could have used a little more panache. On the flipside, Soccer Slam features
animated polygonal spectators that are a huge improvement over the usual 2D
crowds. Framerate, you ask? How does 60fps sound? The game runs silky smooth at
all times with now slowdown in sight. The menus and overall presentation are
high quality as well, making Soccer Slam really stand out among the slew of
shoddy ports GameCube owners had to put up with over the last few weeks.
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Weather effects are in the game, but
only for looks.
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If you've got a DTV/HDTV you'll also be happy to hear that Soccer Slam features
progressive scan support (but no 16:9 mode, like most GCN titles so far).
Sound
Soccer Slam forgoes the licensed "flavor of the week" music that most
sports games tend to go for nowadays and actually features a really nice
selection of techno beats and character-specific jingles. Sound effects and
surround crowd noises are also quality stuff with good use of the rear channels,
but the commentary is a major disappointment. Tim Crofton's deadpan delivery may
sound like real (British) football commentary, but he just doesn't have a lot to
say. Given Sega's track record with funny and varied commentary in the past, it
would have been nice to actually have Crofton comment on the players'
backgrounds during the game. Off-beat two-man commentary, a la "Best in
Show," would have really fit to the hilarious visuals.
created by da biszy
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With FIFA, ISS, and now Soccer Slam, the GameCube is truly turning out a soccer fan's dream console. Get this game. Your friends will thank you.