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November 16, 2001 - Sometimes a videogame comes
out that makes gamers question what drugs the designers were on when they first
thought of the idea. Sega's Super Monkey Ball for GameCube is such a
title. The offering can loosely be called an action-puzzler, but that hardly
describes it. The odd project plays and looks like a mixture of the classic
Marble Madness turn 3D and doused in Sega craziness. And with both its finely
tuned single-player experience and addictive multiplayer one, Super Monkey Ball
has sleeper hit written all over it.
The Facts
- Be a part of the family and play as one of four related monkeys: Aiai,
Meemee, Baby or Gongon.
- Simple control scheme allows players to focus on complex levels
- Tilt the level floor to roll your monkey
- Roll your way through 100 levels if you have the wits to do it
- Play with up to four players using a split-screen mode exclusive to
GameCube
- Collect as many bananas as you can before crossing the goal line
- A wide selection of mini-games and four-player modes exclusive to the GCN
version
- Try to stay on track as levels tilt, turn, separate and deform
- Expect other to-be-announced extras for GameCube's Super Monkey
Ball
- Available for GameCube launch
Gameplay
Super Monkey Ball's heritage is in the arcades. Sega released Monkey Ball
complete with intuitive trackball controls to arcade goers some time ago. The
game starred monkeys -- yes, inside of clear, transparent balls, which
manipulated bumpy, twisty, complex 3D courses. It sounds easier than it actually
was. You see, the courses were set high above land in the skies, and if the
monkeys weren't careful, they could easily find themselves falling to their
doom. The arcade title featured dozens upon dozens of courses and was generally
beloved by all -- particularly Sega fans who couldn't wait for a Dreamcast
version to be born. But instead, it came to Nintendo's next-generation console
with a host of respectable improvements and the end result is truly something
special.
The backbone of Super Monkey Ball is simplicity. The game, undoubtedly
inspired by the classic Marble Madness before it, challenges players to roll a
transparent ball across a 3D maze and that's the basics of it. The catch
is that gamers don't control the ball, but the tilt of the board, and meanwhile
the levels are in actuality suspended, unpredictable 3D tracks complete with
twists, turns, spirals, bumps, holes and obstacles. Oh and inside the ball
is one of four selectable monkeys Aiai, Meemee, Baby or Gongon. Don't ask
because we don't know.
Control follows the same easy-does-it philosophy. Players manipulate their
monkey-ball with the tilt of the 3D board, which is controlled with the analog
stick. That's it. No buttons necessary. The setup is perhaps the most intuitive
ever created. It's also highly sensitive and will have the inexperienced
spiraling their ball off ledges and to its demise guaranteed. But practice
makes perfect, and it's because of this that Super Monkey Ball is destined to
appeal most to the dedicated, skillful player the one who is willing to
invest time to learn every nook and cranny of levels so that they may best
navigate them. And we must confess, it's a very satisfying play experience once
one has familiarized his or her self with the process.
Super Monkey Ball's primary single-player experience in the "Main
Mode," a linear set of different levels that must be successfully
completed. This portion of the title is separated into different degrees of
level difficulty that players can freely select. The first, Beginner
serves up only an initial 10 levels that are almost all easy. The second,
Advanced, features 30 levels of progressively harder difficulty. Then there are
50 Expert stages that are catered to the truly complete player. And above all
else, there are Beginner Extra, Advanced Extra and Expert Extra levels that are
only unlocked if players can make it through any of the other modes all of
the stages without dying once. Few will uncover these.
A goal in each level marks the spot where players must roll their monkeys.
They can also choose to collect bananas, which are scattered throughout each
stage, along the way an extra life is awarded for every 100 collected.
Like everything else in the title, it's simple, but only in design. The first
several levels are almost naked in comparison to the others and have obviously
only been created to lesson gamers on how everything works. But by stage 10
things start to get harder. Some twists, turns and narrow paths definitely offer
a glimpse of more challenging areas to come. And shortly into the Advanced
stages the game moves from interesting to downright frustrating. Paths narrow to
almost nothing, holes appear in the mazes, and complex physics become part of
the play puzzles. Indeed, some of these areas will beat the casual gamer for
good. But the draw to the next level is always there as each stage is not only
so much fun to play, but varied and original -- if hard, and that's a sure
testament to great design if we ever saw it.
We've beaten all of the levels in all of the modes, and have actually
unlocked all of the Extra stages in both Beginner and Advanced. But even after
weeks and weeks of play time, we still haven't been able to make it through the
Expert stages all 50 of them without dying, and therefore the Extra
areas for this mode still remain out of our reach. Our point? It's nearly
impossible. If players really want to unlock everything Super Monkey Ball has to
offer, they had better be prepared to invest some serious time into the levels.
Be prepared to play through some stages tens, if not hundreds of times. And
there will be instances, especially for those after the Extra stages, where the
thought of throwing the GameCube controller across the room in frustration won't
seem so far fetched. On the bright side, though, the satisfaction obtained after
successfully navigating a level that was previously a burden is unequaled.
One other element we'd like to note about Super Monkey Ball that some readers
may be interested to know. There is a lot of skill involved in the game. It's
not just about guiding a transparent ball through a level. There are shortcuts
that can be carved out by the crafty player, physics to be considered when
navigating and more. The simple way that a monkey-ball will bounce after
dropping onto a level below is something that players must know before
attempting such a feat. And like the levels themselves, the shortcuts are a lot
of fun to try and even more so to properly perform.
Sega's title has been upgraded significantly since its arcade debut so that
GameCube owners see a commendable list of new modes and features. Included in
the list of goodies are new multiplayer-ready modes everything from Monkey
Race to Monkey Billiards. We've gone back to our initial preview of the game to
list these extras for you below, along with our impressions of each:
Monkey Race
Sega's version of Mario Kart. Monkeys race across twisting, turning, bumpy board
roadways against other foes. One can do a Single Race or take part in a five-lap
Grand Prix, Power-up items located throughout each track enable monkeys to
eliminate the competition -- they can be turned into ice so that they will slide
across the track or transformed into a blocky, square polygon that will tumble
along the roadway roughly, slowing them down. In addition to everything else,
gamers have to watch out for bumpers that, if hit, will fling them off the
track. Whichever monkey finishes first wins.
The analog stick is used to control the little guys, and the A button makes
them go. Items are flung at opponents Mario Kart-style with the B button. The
execution is perfectly complemented by tight, spot-on control -- everything
about it just feels polished and finely tuned. Four players can take part in
this mode simultaneously and the split-screen action ever slows down.
Monkey Fight
This mode, which also allows for four-player simultaneous action on one screen,
pits monkeys on a hovering arena platform, gives them big boxing gloves, and has
them duke it out. The idea is to knock the competing monkeys off the platform
for points. Whichever monkey is in the lead wears a crown so that other players
know he is winning and can go after him. Even better, if they successfully knock
him off, they will actually earn extra points. Power-up items are continually
dropped into the arena so that monkeys can, for example, increase their boxing
glove size and add more force to their knock-off punches. The monkey with the
most successfully push-offs when the timer runs out wins.
The analog stick controls and the A button punches -- simple. Again,
superior, and balanced control and a whole lot of frenzy, name-calling action
make the Monkey Fight a thing of beauty. It's so much fun that it's hard to put
the controller down, and it's likely to be a favorite.
Monkey Target
This mode begins with a giant downward slope and ramp that players must roll
their monkey off at top speed. When they have reached the bottom and jumped from
the ramp, players can press the A button and the monkey's ball will sprout wings
that will carry the little animal -- flying, mind you -- over a vast, beautiful
sea with islands in the distance. The object of this mode is to fly the monkey
to the island of their choice and land him safely on it for Play Points. Each
island is setup in a dartboard-esque fashion for different levels of points that
can be earned. Landing on the edge of an island won't earn a player much, but
the middle will.
There are several obstacles to deal with in this mode. First, before monkeys
roll down the ramp, players must spin the Wheel of Danger, which will randomly
determine if, say, there will be bombs located all over the islands or if spiked
balls will be floating in the air to be avoided. Supposing players make it
through the Wheel of Danger's vicious announcement without fail, they have to
take into consideration that they are trying to land a monkey ball, and it's
going to bounce. What this means is that when a ball is dropped onto an island,
it doesn't mean it's going to land where players want it to -- it may wander
over to a nearby bomb and explode itself into the sea.
Floating bananas can be collected in-air that will reward players with a
special item. In some cases, it will be the ability to remove all wind so that
monkeys can glide without being swayed. In others, it will be to drop a monkey
without the bugger rolling around once he hits land, which comes in impressively
handy. There is a careful science of when to use an item and when to forgo it.
This mode does not allow for four-player simultaneous mode, but four players can
have at it in rotation -- competing against each other's scores. Like every
other Party Game, this one has its own unique set of physics when the Monkey is
hang-gliding over the sea. Control is simple and brilliantly intuitive, and of
course the mode itself is a heavenly kind of fun -- both alone or with friends.
All of the Party Games are available from the moment Monkey Ball boots up.
Mini Games
There is another set of exclusive modes to the GameCube title called Mini Games,
and players will need to unlock these areas with Play Points earned. Each Mini
Game costs roughly 2,500 Play Points, which it says can usually be earned
halfway through the first set of Advanced levels in the main Arcade Mode. Here
are those Mini Games:
Monkey Billiards
Pool -- that's what this is, and Nine Ball at that. Except instead of pool
balls, players hit monkey balls, and instead of using a pool stick, the monkeys
hit themselves. It's a cute approach brought to life with an ultra-realistic
physics engine that perfectly mimics how pool balls would react. Players simply
line up their shots, hit their monkey balls and send them flying across a
lifelike table, and it all works just as good if not better than any pool
simulation available to home consoles. Gamers can go against the computer or
against friends, taking turns. Shots are angled with the analog stick and the B
button can be used for power hits. English can also be applied. Meanwhile, the Y
button is utilized to change the camera in this mode to a top-down view,
whereupon the camera stick can manipulate the view -- fast and smooth at 60
frames per second, of course. This is a game in of itself. It really could be.
And with rock solid control, and perfect physics, it's a masterful one at too.
Monkey Bowling
Yes -- bowling. And again, a very realistic take on the sport. Players can go 10
frames in Standard Mode or select Challenge and the game will setup different
pin arrangements like the 7/10 split. Good luck. Monkeys can be moved left or
right with the analog stick. The A button produces a beam that shows the
direction the monkey balls will go, and send them rolling. Once a monkey ball is
headed toward the pins, players can apply rotation to it using the analog
triggers -- R for right spin and L for left spin. Everything works wonderfully
and when the pins break apart one would swear it's the real deal. This mode
allows for four people to play in rotation.
Monkey Golf
The monkey becomes the golf ball. There is either stroke or match play rotating
between players. The analog stick directs one's shot through 18 different holes
-- each more difficult. Meanwhile, the A button hits the balls off, where
markers are placed. Players can choose their club size, hit the Y button to see
their score, or the X to see the layout of the course and move it around with
the analog. This mode plays splendidly -- it's like a complete golf game, and is
a tester favorite.
Replay Mode
Super Monkey Ball features a replay mode so that players can save their most
death-defying feats. Some Sega testers had up to 30 saved replay modes on one
memory card, so one needn't worry about clogging up their memory with the saves.
Indeed, bearing all of the above multiplayer modes in mind along with the
already compelling single-player experience, we can wholeheartedly recommend
Super Monkey Ball as a title not only with a great level of initial play, but an
unsurpassed amount of replay value too. It is a deep, intuitive title that is
sure to have those who try it addicted.
Graphics
Super Monkey Ball is all about the play experience, of course, but that doesn't
make the visual presentation of the title any less important. Sega has worked
its magic in some areas visually and come up short in others. Probably the best
graphic element of the game is that it truly, always runs at a full 60 frames
per second. It moves this silky smooth whether or not it's in single-player or
four-player mode. And for that, hats off. We're appreciative. Similarly, monkeys
are well designed and adequately animated. Special touches here include monkeys
that dance in celebration after winning a match and who in their right mind
could not like that? Developer Amusement Vision has even polished up the levels
since their original arcade appearance with new crisper textures reflection
effects. The game's water looks particularly incredible. But on the other hand,
there isn't much geometry being drawn at any single point in the title and the
backgrounds are often barren, whether it be for power or stylistic purposes.
Plus, the levels aren't all too varied the 10 stages of Beginner look
identical, and then a good portion of Advanced, and then a good portion of
Expert. And unfortunately the title does not support progressive scan
mode, which is certainly disappointing. In the end, the graphic job gets done,
but it doesn't ever impress beyond a solid framerate.
Audio
The music and sound effects in Super Monkey Ball are fitting of the game's cute,
carefree nature. Tunes are consistently cheery and fast-moving, but there aren't
a whole lot of tracks to choose from as the game progresses. Note: Sega seems
content to use 80s guitar riffs for some odd reason that we can't explain but
that we're sure makes perfect sense to the Japanese. A colorful selection of
monkey calls fill the levels as the balls bounce, run into walls and bump into
obstructive objects, and it all sounds well enough. Overall, not bad. But
nothing to celebrate either.
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On top of everything else, the extra modes and multiplayer areas available Monkey Target, Monkey Fight and Monkey Golf being my personal favorite are better than players could have asked for and they go a long, long way to enhance the replay value of the title. The game's only shortcomings are that its visuals and audio portions don't live up to the play mechanics, control and level design.
All in all, though, a spectacular action-puzzle game that is absolutely recommended to just about anybody looking for an old-school, pure fun experience without all of the extra visual and audio bells and whistles that sell so many next-generation products.