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18-Wheeler American Pro Trucker Review
March 05, 2002 - When Sega and developer AM2
brought 18-Wheeler American Pro Trucker to the arcades a couple years
ago, it was an enjoyable novelty -- something that you and your friends could
have some good old fun with. The cabinet set up, which actually featured a full
diesel steering wheel and horn, not to mention a wide seat for several people to
sit in, was comical and entertaining. The play was totally arcade-like -- fast,
basically mindless, racing and thrashing through different locales in giant
18-Wheelers, and it also shared another element in common with so many arcade
offerings: it was all over in less than an hour.
Now 18-Wheeler comes to GameCube, by way of PS2, which was, incidentally,
also by way of a Dreamcast port. It's still fun. It's still features fairly
impressive graphics, if a little dated. But the arcade cabinet is gone --
there's no steering wheel, no horn, and no big seat. And it's still all over in
under an hour -- a shortcoming more forgivable when it only cost a few quarters
to find out.
The Facts
- Race a huge 18-wheeler across the country
- Exciting arcade mode with tons of twisted mini-games
- Split-screen two-player mode with four different raceways
- Five over the top drivers
- "Down Home" audio, from how-down country music to CB prompts and
taunts
- Multiple camera angles for maximum action
- Drive and park the trucks
- Smash opponents off the road
- Developed by Sega AM2, ported by Acclaim
Gameplay
The premise is simple. You're an American Pro Trucker, you drive all around the
United States and -- quite probably, you fall under one redneck category or
another. That's okay -- you don't mind the pair of fuzzy dice that dangle from
your mirror and you're ready for some fast-paced, long-load truckin'. The action
is equally simplistic: you race your big old truck through several different
locales across the US, from a tornado-blasted mid-west to Las Vegas and San
Francisco. It's a race against the clock -- your typical arcade nemesis -- but
there is also a competing trucker who wants nothing more than to run you off the
road and smash you against everything in sight. There are, in addition,
troublesome vehicles and objects to watch out for, and the occasional odd twist
in a road or timesaving shortcut -- all of which play into the strategy of the
game.
Control couldn't be fitter for the arcades. The GameCube's R button
accelerates, L breaks, X changes view, Y beeps the horn, B reverses (used
primarily for the parking stages, which we'll get to) and the analog stick or
D-Pad steer. The A button, meanwhile, is used to shift gears -- tap once to go
into low, another for high, and then again to switch back. It couldn't be any
easier or more intuitive -- and because of that many will quickly be able to
pick up and play, which is of course a Sega trademark.
So the action unfolds and it's fun, and it's entertaining, it's enjoyable.
You start out easy -- a quick race against the clock through a fairly deserted,
no-nonsense section of this great country. Sure, there are some boxes, some
scattered cars, but for the most part it's cake. The second level features a
tornado that hurls buses at you while you race -- it's a little more difficult.
The third takes you through the desert, over some canyons and, if you take the
short cut, through a twisting mini-tunnel of rock -- this is the key to beating
the timer, as far as we're concerned. The fourth level goes through Vegas, and
the fifth through San Francisco. And then it's just about time to call it quits.
Don't get us wrong, either. It's all fun while it lasts. And Sega has
attempted to extend replay value by including a Parking Mode in which you must
carefully maneuver your big rig around a tight sequence of city and park it
before time runs out. This addition, too, is fairly enjoyable before it's all
over. But all of the modes lack depth and this quickly becomes visible. This is,
in fact, our biggest problem with the game -- there's just not enough of it.
Graphics and Technology
18-Wheeler looks like an arcade game. It moves quickly, there is a lot going on,
and its colorful, if not exaggerated style of visuals is sure to grab the
attention of the passerby. Sega has done an admirable job of re-creating the
insides of a big old truck, from the dashboard view lets you see the bull horns
on the tip of the vehicle to the way you can look to the left and right to see
dangling paraphernalia and other goodies. There is even some fluid internal
animation involved here which impresses. Backgrounds sport acceptable textures
-- always a different look for each location, there are some faked lighting
effects, lots of cars on-screen at once, and the particles and animations for
collisions are very satisfying graphically.
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18-Wheeler on Nintendo GameCube
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In this particular case, though, it also happens to be a two-year-old arcade
game that came to Sega's Dreamcast console almost a full year ago. It's got a
little dust on it, in other words, and this too shows. The environments aren't
constructed using a terribly high amount of polygons, nor are the vehicles, and
because of this everything has a decidedly blocky look to it, one that lacks
detail. And the textures, while decent, look like they came off an early
Dreamcast work, not something on a next-generation system. Beyond everything
else, though, there is some serious dithering and fade-in / pop-up in effect,
which is downright annoying given that there's really no reason for any of that.
Sound
You really have to admire Sega for including a selection of music for 18-Wheeler
that would make the mullet-boasting world salivate. The music is comically
enjoyable and well fit to the rest of the game. On the other hand, it's very
sampled, and of poor quality. It's usually drowned out by the sound effects,
too, which range from truck engines, terrible voice-overs from competing
truckers, horns and the like. In the end, it's a decidedly packed, but bland
audio experience.
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As an arcade game, this is a novelty, but a thoroughly satisfying one. But if you're considering paying $50 for an hour's worth of racing -- without the added benefit of the arcade cabinet, horn, and steering wheel, I might add -- the novelty factor quickly runs dry. Especially since this isn't even a particularly new arcade racer.
A fine rental. But its lack of depth makes it unsuitable as a buy, in my opinion.