|Operation Alien Overlord|Military Objectives|The Stroggos Enviornment|
|Structural Systems|Enviornmental Hazards|


OPERATION ALIEN OVERLORD:

[Geography]
The core of the Stroggos civilization is the capital city of Cerberon. The highly defended complex is built into the base of an enormous crater named Crater Majoris. Between the northern plains and the southern sea of Stroggos, Cerberon contains the major defense, communication, and political controls for the Strogg civilization. At the southern tip of Majoris is a second crater called Crater Minor. Crater Minor contains the defense base complex for the city of Cerberon.

[Political Structure]
The Strogg civilization is governed through a system of Warlords. Each is given strategic locations to command and control. A single leader, called the Makron, is chosen from the Warlords. He commands Stroggos from within the palace city located at the northern end of Cerberon. Losing him would leave the Strogg confused and in turmoil as the Warlords battle internally to determine a successor. This would remove any chance Stroggos has for creating a well-organized strike or defensive position.

[Defense Systems]
Guarding Stroggos is a defense system we refer to as the Big Gun. This defense system detects and destroys any ship over a few meters in length. Also, to protect against ground assaults, a deadly laser security grid surrounds the entire capital city.

[Energy Resources]
Bluish crystals called Steedium are the source for most of the energy that powers Stroggos. The energy gained from processing these crystals provides them with the power run their entire civilization as well as their planetary defense weapons systems (a.k.a. the Big Gun).

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Military Objectives

Your primary objectives are to establish a communications uplink, destroy the planetary defense systems, disable the interplanetary gateway, and assassinate the Makron commander. Once the communication link is made, subsequent communications will guide troops to their primary targets, destroy targets of opportunity, and provide necessary ground support for the follow-up air strike.

[Communications Uplink]
Your first objective is to establish an uplink between command and the Strogg communication computers. These are in the exterior military base south of the main capital of Cerberon. This will enable continued communications, location information, and combat analysis beyond the base complex. Failure to establish this uplink is not an option. Once on the planet, the combat situation may change quickly. It is imperative that you regularly check your computer systems for updated orders.

[Destroy the Big Gun]
From the base make your way past the security systems and move north to destroy the Big Gun located on the southern outskirts of the city. Further intel will provide information to achieve this objective.

[Disable the Gateway]
Disable the interplanetary gateway between Earth and Stroggos. Shutting down the gateway will prohibit the Strogg from launching further attacks against Earth. It may be a long sleep back.

[Assassinate the Makron]
Finally, locate the Strogg commander somewhere within the capital palace.

Makron
The Makron: Click on the image to see a larger version.

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The Stroggos Environment

The Strogg environment is in some ways like earth, but in many ways much more hostile. The Strogg use a number of standard systems for activating machines, opening doors, and using elevators. Their interface is easy to adapt to: walk to it, over it, or shoot it. Other elements of the world are much more hazardous and can be deadly.

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Structural Systems

Buttons, Floorplates, and Levers: There are three ways to activate a switch. Touch it, walk on it, or shoot it.
Doors: The majority of doors on Stroggos open as you approach them. If one doesn’t open automatically, seek a button, floorplate, or key.
Secret Doors: Some secret doors conceal secret passageways or military supplies. Most secret doors open when shot. Others open by activating floorplates, buttons, or levers.

Area Doors
: Specific symbols indicate the exit to a given area.
End of Unit Complex Symbol: The Strogg marked off areas to indicate a one way passage. Once you leave a unit complex you cannot return.


Secret Areas
: The Strogg have concealed military supplies in different locations within the city. Recon your surroundings closely. Sometimes the slightest variation in the environment could mark the entrance of a secret area. There is no visual data available on actually where the secrets are. Use your eyes soldier!

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Environmental Hazards

Explosions: Found all through the city are explosive radioactive containers. Stay clear of them in a fire fight or you’ll end up in 46 little body bags. They’re light enough to move, and short enough to jump on. Their explosive power can blow through weak areas in walls.n walls.
Water: The water on Stroggos is safe enough to enter without needing an enviro-suit, but remember to come up for air periodically. Be careful of water currents.
Slime: All over Stroggos are pools of toxic waste from their refineries. This slime eats away at your flesh unless protected by an enviro-suit.
Lava: Stroggos has large amounts of volcanic activity. Don’t go anywhere near lava unless it is absolutely necessary. An enviro-suit won’t help you much.
 Traps: We know very little about the internal defense systems on Stroggos. Given their warlike nature and the importance of Cerberon to the Strogg, expect the environment to be deadly.
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