Arsenal

There are a variety of weapons available to you. Each has a particular advantage given the combat situation. Press a number key or use the inventory to select a weapon.

Blaster: This is the standard issue rechargeable energy side-arm. It does not require ammunition. Useful for taking down Guards as well as exploding barrels and setting off shootable buttons and secret doors. Keep one on you at all times. Blaster
Shotgun: This uses shells for ammunition. The spread of the shotgun blast makes close combat more damaging, but long range attacks easier. Perfect for the less than proficient marksman. The shotgun is effective against Strogg Guards and Flyers. Shotgun
Super Shotgun: This is the uncompromising big brother to the Shotgun. Choose your shots effectively. The slow firing rate may only give you a few chances to bring down the enemy before he’s able to engage you up close. It eats more shells than the Shotgun, but the show is well worth it. Super Shotgun
Machine Gun: Although this weapon is easy to use, its light weight allows for considerable kickback that will push your gun up. Fire in short burst until you can effectively steady your aim. Machine Gun
Chain Gun: The chain gun makes mince meat out of your enemy, but requires an insane amount of ammunition. The long spin up and spin down time makes the chain gun most effective for sustained attacks. Chaingun
Hand Grenade: Twist the grenade to activate the fuse timer. The longer you hold an active grenade, the farther you’ll throw it. Just remember to throw at some point. Throwing the hand grenade does not make a sound. Therefore the aliens can’t easily trace it back to you. Hand Grenade
Grenade Launcher: The grenade launcher is useful for delivering firepower into hard to reach areas or clearing out potential ambushes. We do not recommend using the grenade launcher in confined areas. Grenade Launcher
Rocket Launcher: The rocket launcher delivers heavy fire power to your target. Be careful not use this weapon in close combat. Rocket Launcher
Hyper Blaster: A hyper blaster is an energy chain gun with no spin up delay. Its high rate of fire is incredibly effective at destroying the enemy and depleting your energy cells. Hyper Blaster
Rail Gun: The Rail Gun fires depleted uranium slugs at super high velocities. Take note of the distinctive blue corkscrew trail of smoke caused by the projectile – or better yet, see how many scumbag Stroggs it goes through before it hits concrete. Rail Gun
BFG 10K: Big, uh, freakin’ gun. This weapon redefines the word "wallpaper." Simply fire the BFG into a small room of unsuspecting Strogg and observe the new red paint job. BFG 10K


Military Supplies

Pick up these helpful items whenever possible. Some items take effect when picked up. You must select and use other items before taking effect.

Shells Cells Bullets Grenades Rockets
Shells Cells Bullets Grenades Rockets

Ammo: There are five major ammo types: shells, cells, bullets, grenades, and rockets. Except for the blaster, you must have ammunition to use a weapon. Each ammo type has a maximum you can carry.

Flak Jacket   Combat Suit   Body Armor
Flak Jacket   Combat Suit   Body Armor

Armor: There are three armor types: Flak Jacket, Combat Suit, and Body Armor. Each one provides a certain amount of protection against both normal attacks and energy weapon attacks. If you take enough hits, your armor strength depletes down to nothing. So seek out unused breast plates. Pick up and salvage armor that is not as good as your current armor to improve your armor health.

Armor Shards   Energy Armor   Silencer
Armor Shards: Special remnant of armors, which add a bit more durability to your existing protection.   Energy Armor: This provides improved protection against energy weapons. While it is being used, it drains energy from your cells when damaged.   Silencer: This silences the discharge of any weapon.
         
First Aid   Medkit   Stimpacks
           First Aid                           Medkit
Health
: There are two types of standard health kits: First Aid and Medkits
  Stimpacks: These provide an additional boost to your health.
         
Bandoleer   Heavy Pack   Rebreather
Bandoleer: Increases your carrying capacity for all ammunition except grenades and rockets.   Heavy Pack: This allows you to carry more ammo on your back.   Underwater Breather: This provides oxygen when submerged in liquids.
         
Enviro-Suit   Quad Damage   Mega Health
Enviro-Suit: This protects you against damage from hazardous liquids, such as Slime.   Quad Damage: The quad temporarily multiplies all your weapon’s strengths by four times. Let the gibbing begin!   Mega-Health: This provides a temporary but significant boost to your health. This will wear off after a minute or so.
         
Invulnerability   Super Adrenaline    
Invulnerability: The invulnerability item renders you temporarily indestructible.   Super-Adrenaline: This slightly increases your health permanently.    
         
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