Elven Noble This is a sketch for an Elven Lord I had done whilst at Bethesda. The Elves are a popular race that features in The Elder Scrolls series of RPGs and they have always appealed to me. It's a combination of both 3D and 2D packages, in this case 3D Studio MAX and MetaCreation's Painter. The texture for the face was created in Painter and the final image was also "doctored" after rendering. (Note the hair and ear are sketched onto the image, after further suggestions from the designer). 
I belieive the latest look for The Elder Scrolls elves is very different from this, my personal idea. Still it was a nice way to get my feet wet on Studio MAX as this was the first thing that I did using that piece of software.
The Clannfear, to the right, is a creature I designed for Bethesda Softworks' Battlespire . This is one of my favourites and had intended to be used in "The Elder Scrolls III, Morrowind" but due to design changes (Morrowind will feature true, real-time 3D characters, not sprites) the creature was no longer needed and so after some modifications and a name change it found itself into Battlespire. All modelling, texturing and animation was accomplished in Alias Power Animator. Some sample animations of the Clannfear and other creatures from Battlespire appear in the Past Projects section. 
A detail from Bethesda's first Website intro page. (They are currently into their third incarnation). This guy has a long and somewhat murky past. When Bethesda first approached the artists there to come up with something for their new web page we were working flat out to get Daggerfall completed. For my selection therefore I reused many graphics from the animation sequences I was working on at that time , but we still needed an introduction page. The webmaster at that time wanted to have some kind of 3D wizard, but time constraints meant we only had time to create a 2D one. 
Fortunately I already had an image I believed could form the bare bones of a new graphic, one that I had created for Darkmere, an Amiga game I had designed a year or two before. That image itself was inspired by "The Last Spell" by Jeff Easley for TSR, the Role Playing company. The final image was the first I created using Painter, up to that time all my images had been pixel-pushed. That is, each pixel was individually placed, one by one, after choosing its colour. A very labourious task! The final image here is therefore inspired by a previous work that inturn has been inspired by another. Currently I am laying the plans for a new version, this time in 3D.
To the left is some pre-production work for Battlespire . Although never used in the game, it was used in Bethesda's sale sheet for Battlespire. The Armor and basic female model was also used extensively for female-daedra character dialogue. The rather rigid stance is intentional; the mesh is about to be attached to the base frame of a inverse kinematic skeleton. 
Sketches. Click on the sketch to the left to take you to some more sketches.