Lair of the Unidragon, Page Fifteen



You have met Krexx earlier, so you know where to go. After a couple more fancy ducks and weaves, you loose the Forest-Dwellers, then head left for the village that Krexx told you about, using your keen sense of direction. As you stumble along, you realise that strangely enough, the poison doesn't seem to be affecting you. However, you're still bleeding heavily and in considerable pain, so you hurry on and hope the village is nearby.

You drag yourself weakly into the village, a thin trail of purple blood following you nearly all the way back to the clearning. The last thing you remember is a lot of vague figures in grey robes clustering about you before you blank out.

The next thing you know, you are lying on a long, low table as a middle-aged Human female stands over you, clad in a voluminous grey robe with a deep cowl, almost completely obscuring her features. "Someone was out to get you, all right." she says without preamble, pulling a dart out of your leg.
"OW!" you exclaim at the sudden pain.
She grins. "Sorry. But I have to get these things out." (yank). "They're tipped with Xarthian sap--the most deadly poison known to man." (yank). "Luckily, it has no effect on Elves--but if you had even ONE drop of Human blood in your veins, you'd be dead now." (yank). The last of the darts is now out, and she starts spreading some kind of bitter-smelling herb poultice on each puncture wound. It must be some kind of quick-healing substance, because after only a couple of days of rest, you feel fine.
"Thank you very much," you say, offering the Healer three gold coins.
She gasps when she sees them. "Unclean! Blasphemy! Be gone, foul one!" She chases you out.
You leave the village and head southeast, just as Krexx told you to, but run into an ocean. Well, Krexx said to go as far southeast as you could, and there are many islands within Azura's boundaries. And it would make sense for the Unidragon to have his lair on a remote island. That would explain why no-one ever found it. So you head back to the village for a boat.
When you find the boat shop, you discover that not everyone there is as devout as the Healer--the cheapest boat costs about as much as one of YOUR month's wages--which isn't exactly cheap.
As you stroll down the streets of the village, looking for an easy mark for mugging, a sign posted on a tree catches your eye: "WANTED: Steady worker. Apply at Lindsey's house." Underneath that are listed directions to Lindsey's house and the wage offered.
You give a low whistle. At that wage (if it's not a misprint) you could buy a DECENT boat after only a couple weeks!
You are walking down the street towards Lindsey's house when another sign catches your attention: "WANTED: Sorcoress' apprentice. Gender, species, age, beliefs, lifestyle, etc. not a problem as long as you have half a brain and are willing to just shut up and learn. Must also help out with chores. Room and board provided for free. Apply at Kyshandra's house."
Then, underneath that, in smaller letters, it gives the wage offered--which is less than Lindsey's--the directions to her house, and a curious message that reads, "Kyshandra the Sorcoress, Inc. is an equal-opportunity employer."
You pause, frowning. Lindsey's job offer would pay pretty well, but that's ALL you'd get out of it--money, and after buying the boat, the rest (if any) wouldn't last long. But any magic you learned would stay with you--however, learning magic takes TIME, and despite what the Unidragon said, you still feel time is something you can't afford to waste.



If you apply at Lindsey's house, click HERE.

If you apply at Kyshandra's house, click HERE.

Click HERE to return to the parent episode.

Click HERE to return to the main Interactive page.

Click HERE to return to Sandopolis.

814 people have made it this far since February 15, 1999. Of course, if you're cheating, you don't count as one of them.