Providing a detail walkthrough for you
fans out there and a 100% completion guide for those that want to get the perfect ending. Plus some tips on the game as well.
(p.s:
The Faqs are the walkthrough so read them)
Faqs
Codes & Hints
(courtesy of GameWinners.com)
In-game reset
Press L1 + L2 + R1 + R2
+ Start + Select during game play.
Skip intermission sequences
Pause game
play during an intermission sequence, then press Square to skip the current scene.
Changing dress/job
During a battle,
press L1 during your characters turn and a plate will appear. Choose your desired dress and press Action to activate it. For
Yuna, once you get the Special Dress, you can use it during battle. During Yuna's turn, press L1 then R1 to the change to
the Special Dress.
Completion bonus
Successfully complete
the game to unlock the "New Game+" bonus at the main menu. Select this option to start a new game with all characters keeping
the items that were obtained during your first game.
Chapter 2: Easy money
Clear off O'aka's
debts by buying 100,000 gil worth of items from him on the Airship. After you have cleared the debt, O'aka will start selling
you items very cheap. Buy 99 of the items he sells, then fly to another location and sell them at over twice what you bought
them for. For example, buy 99 High Potions from him for 50 gil each (total cost of 4950 gil). Then, fly to the Calm Lands
and sell the High Potions for 125 gil each, for a total of 12375 gil. That is a quick profit of 7425 gil.
Instead of traveling to another place after
you pay off O'aka's debt to make a profit of a little over 7,000 gil, just buy 99 Hi-potions from O'aka for 50 gil apiece.
Then, go over to the Barkeep (behind the counter on the Airship in Cabin, which is next to where O'aka is selling) and sell
him the Hi-potions for 125 gil each. This makes it easier to make money much faster rather than to travel to another shop
to keep selling Hi-Potions.
To do this, you must be within Chapter
2 and talk to Tobil. He is at the MoonFlow. During Chapter 1, you must save the delivery trailer from the bandits, and upon
doing so, Tobil will give you a Dress Sphere. Within Chapter 2, talk to Tobil yet again. He complains that no one is buying
tickets and puts you up to the job in doing so. You can also make a huge profit. Use this to make 10,000 gil within five minutes.
You only have ten tickets. The customers are as follows.
Al Bhed Woman wearing pink near entrance
(will pay 1,500 gil)
Woman wearing red headband, before reaching Tobli (will pay 1,500 gil)
Woman standing beside child,
after Tobli (will pay 1,000 gi!)
Woman wearing yellow and orange, standing across from Save Sphere (will pay 1,500 gil)
Man
wearing orange and green, sitting on bench (will pay up to 1,000 gil)
Person wearing green, sitting on dock stairs (will
pay 1,500 gil)
Person wearing green, standing next to dock (will pay the highest price)
Go on the other side of the
Moonflow (ride the Showpuff); the child wearing white shirt, standing beside Hypello (will pay up to 2,000 gil)
Person
in yellow dress standing at the top of the ramp, same side of the Moonflow as the kid above (will pay 2,000 gil)
Woman
in green standing across from the bench in the direction of going to Guadosalam (will pay any amount of gil)
Your reward should be 10,000 gil or higher.
You also will receive Seething Cauldron Garment Grid, Muscle Belt.
During Chapter 2, visit Guadosalam. Visit
the hotel owner and choose the "Got any data?" option. Note: Save the game first. The hotel owner will ask for 10,000 gil
for a clue regarding somebody in Guadosalam who could buy the data from you. Pay the person. If the clue is "It's the last
person you'd expect, no question", the buyer for some reason is the person who you bought the data from. If it is a different
clue, restart the game and keep trying until you receive that clue. If you get the clue, return to the hotel and press Square
to ask if the hotel owner wants to buy the data. He says "Yes", and in return gives you 100,000 gil, giving your an easy 90,000
gil profit.
Chapter 2: Easy AP
Be on Chapter 2 with
a Lure Ring, White Mage Dressphere, and the dresses you would like to master. Go to Besaid Islands and to the zone where there
are the waterfalls and bridges. When heading frp, the Save Sphere towards the beach, you will reach the first of the two bridges.
Behind the first one is a little passage to go down. Down there is a chest containing an item (varies depending on the chapter).
Once there, set up one of your three characters as a White Mage and the other two as characters where the first command is
to attack. Note: This does not work for Black Mages. Once you have the proper dress on, equip one with the Lure Ring. If you
have time, leave the menu screen, and hold Left. A battle should happen quickly, and the enemies (if done before the end of
the chapter) should be easy to defeat. Hold X and the two fighting classes will instantly attack, and the person as the White
Mage will do Prayer, healing them back to full health. To do this automatically, tape the Analog-stick to the left, causing
the character to run left. Since nothing needs to be pressed Left in battle screens, it will not effect the battle. Also,
tape down X. Watch a few battles to make sure it is working correctly. In a little over an hour, you can master one Dress
Sphere per person. Note: Change the dresses, keeping at least one a White Mage for an easy AP gain.
Chapter 2: Easy experience
When you
have completed the first level of Gunner's Gauntlet on Chapter 2, (defeating the man with 500 points on Besaid Island), play
it until you complete level 6 by obtaining 1300 points. After that, try the next level. However, instead of trying to obtain
the minimum (1,400 points), try for 2800 points. With some practice, and if you are able to keep your chain bar full, it is
an easy shot. If you do not reach 2800 points, do not finish the game. Instead, die or let the timer finish. Getting 2,800
points on max level is more difficult; there are too many enemies and you do not have time to kill them all without being
hit. Also, on level 7 there are a lot of enemies, but just enough to give you time to kill them. Another trick to avoid being
hit is to go behind the last big waterfall in the area just before the big machina, and stick to the ledge closest to the
screen. This way, monsters will pass behind you without hitting you; the only thing you have to worry about is having enough
ammunition.
Chapter 3: Easy experience
After you
save the tourists in Chapter 3, go back into the Cave of the Stolen Fayth and equip a Lure Bracer on one of your characters.
Battle here for a few hours for easy experience and AP. This is also a good location in Chapter 5 as well, but not as good
as in the Farplane. After you defeat Shiva, spend some time running around the Save Sphere that she leaves behind. This is
the best place to train in the entire game.
Chapter 5: Easy AP
Be on Chapter 5 with
a Lure Ring, White Mage Dressphere, and the dresses you would like to master. Go to Bevelle and to the underground passage
that the Kinder Guardians found. After talking to the old man, and getting Crimson Sphere 6, run straight and drop down the
hole. You will be on level one. Make sure the level is like a circle, with a Ton Berry standing on a small platform by himself
when you first enter. If it is not set up like this, restart the level repeatedly until it is. Once it is like that, go to
the top left corner. Once there, set up one of your three characters as a White Mage and the other two as characters where
the first command is to attack. Note: This does not work for Black Mages. Once you have the proper dress on, equip one with
the Lure Ring. If you have time, leave the menu screen, and hold Left. A battle should happen quickly, and the enemies should
be easy to defeat. Hold X and the two fighting classes will instantly attack, and the person as the White Mage will do Prayer,
healing them back to full health. To do this automatically, tape the Analog-stick to the left, causing the character to run
left. Since nothing needs to be pressed Left in battle screens, it will not effect the battle. Also, tape down X. Watch a
few battles to make sure it is working correctly. In a little over an hour, you can master one Dress Sphere per person. Note:
Change the dresses, keeping at least one a White Mage for an easy AP gain.
Defeating Aeons
When fighting the Aeons
such as Shiva or Ifrit, use the Garment Grid Tetra Master. It makes it a lot easier if you are attacking with the four elements.
Defeating Anima
When facing Anima in
chapter 5, all he does is attack and Pain. If you cannot defeat him by healing and hacking, level up and try again.
Defeating Black Elemental
Note: This
is the Boss on the 40th floor of the Cloister Of Trials. Enter the fight with all three of your characters as Gunners that
have mastered the Table Turner ability. Before the battle, equip all of your characters with an accessory that protects against
Berserk. As soon as the battle starts, have all three use Table Turner. This should do massive amounts of damage to the Boss,
since his defense is 255 with some luck you can kill him before he gets a chance to cast Ultima.
Defeating Chac
Note: This is the Boss
on the 80th floor of the Cloister Of Trials. Chac is a unique Boss, since it has the ability to Stone your characters even
if they are equipped with accessories that nullify Stone. Also, there is a good chance that he will Oversoul at the start
of the battle. First, make sure that you have one character as a Gunner with the Trigger Happy level 3 ability learned. Make
sure your Gunner is also equipped with the Cat Nip accessory and is using the Highroad Winds Garment Grid. This will let your
Gunner attack as soon as the battle starts. After this is done, lower your gunner's HP until it is in the yellow range. Try
using the central lift, kill your Gunner, then bringing them back to life after you have killed the enemies. It is important
that you do not save your game, as this will completely heal your gunner. As soon as the fight, starts have your Gunner use
Trigger Happy level 3. This will cause 9,999 damage to the Boss on each hit made with Trigger Happy. While your Gunner is
using Trigger Happy, have your other two characters use Softs and Phoenix Downs on anyone that needs it. Remember to give
your Gunner first priority for healing. After hitting Chac with Trigger Happy three to five times, he should be defeated.
Defeating Concherer
Note: This is the
Boss on the 60th floor of the Cloister Of Trials. Before entering this fight, there are a number of things you must do. First,
make sure that you have one character as a Gunner with Trigger Happy level 3 ability learned and equip them with the Cat Nip
accessory. After this is done, you need to lower your Gunner's HP until it enters the yellow range. Try using the central
lift and killing your Gunner off, then bring them back to life after killing the enemies. With these steps done, you are now
ready to take on Concherer. It is very important that you do not save your game. Doing so will completely heal your Gunner.
As soon as the fight starts, have your Gunner use Trigger Happy level 3. This will cause 9,999 damage to the Boss for every
hit you make with Trigger Happy. While your Gunner is using Trigger Happy, have your other two characters use Phoenix Downs
to bring back any downed allies. If there are none, then they should be using a Phoenix Down on your Gunner even if they are
still alive. It should take your gunner two to three turns to take down this deadly Boss.
Defeating Shiva
At the beginning of
chapter 5, talk to Rikku's brother. He will ask you five things. Choose the first option twice and you will go to a hole inside
Shiva's temple. Keep going down and you will find Shiva. She is quite weak, but there is one thing she can do. She will use
Heavenly Strike on you. When that happens, your character will be frozen and will not be able to move for about four turns.
Try to level up a lot and use Haste because she is very fast. Have someone cast Shell and Protect so that the damage will
be reduced. When that is done, keep hacking at her until she dies.
Defeating the Magus Sisters
When facing
the Magus Sisters in chapter 5, focus all your attacks at the little one first, because she has the lowest HP. If you kill
her first, then they will not be able to perform their Overdrive. Next, go after the tall one since she has a strong attack.
Do not forget to cast Shell and protect on yourself. Just keep hitting them until they die.
To defeat them easily, level up and have
a high HP. Then, focus your attacks on the fatter sister so they cannot use Delta Attack. As long as she is alive, they can
use that attack. Then, attack the taller one. Heal if necessary. Finally, attack the smaller one. It may be difficult, but
it is effective.
Besaid: Black Lore
In Chapter 3 and
4m go into the village of Besaid and run against the dog that is running around there. This is the same dog that gave you
Valefor's secret bonus Overdrive in Final Fantasy 10. If you run at him and press X enough, he will cough up the Black Lore,
which is an accessory that allows you to use your Black Magic.
Bikanel Desert: Rikku's Special Dressphere
Go
to Bikanel Desert during chapter 2. Nhadala thinks something that strange is happening near the Oasis. Talk to the pilot twice
and ask him to go to the Oasis. When you arrive, go to the waters edge and you will get Rikku's Special Dressphere Machina
Maw. Note: You can only get the sphere in chapter 2
Calm Lands: Besaid Key
In Chapter 3
when you have to fight all the Aeons, go to the Calm Lands cave where you obtained Yojimbo. You will be assigned to a mission.
Complete it, and the man that you rescue in the mission will give you the Besaid Key.
Chamber of Fayth: Aurora's Rain
In Chapter
3 where you must fight the Aeons, go to the cave northeast of the Calm Lands where you obtained Yojimbo. The cave is also
called Fayth Scar. You will be assigned a mission to rescue the people from the cave. Rescue the people and they will give
Spheres from which you can make the cave's teleporter (the last one) work. After rescuing the people, go to the teleporter
and go to the Chamber of Fayth. Defeat Yojimbo and you will be transported back to the Airship. Go to the Chamber of Fayth
again to get Aurora's Rain, which lets Floral Fallal exceed 9999 HP.
Djose Temple: Yuna's Special Dressphere
During
chapter 2 when you look for three uniforms, at the Djose Temple head south to the Djose Highroad until the party sees some
of Leblanc's goons near a hover. In the intermission sequence, you will hear them saying that they lost a sphere. Continue
south, battling enemies. Down the road, look for the sphere on the floor containing Yuna's special dress.
Luca: Movie and Music Spheres
You can
buy the Music and Movie Spheres at Luca. Go to the theater and talk to the women inside the counter. The Movie Sphere costs
2,000 gil and Music Sphere costs 1,000 gil.
Macalania Woods: Unerring Path Garment
Grid
In Macalania Woods in Chapter 1, find Tromell in the woods. Talk to him four times to initiate four different scenes.
On the fourth scene, he will give you Paine's special Dressphere, Full Throttle, and the Unerring Path Garment Grid. This
grid has only two slots; changing into special Dresspheres is extremely easy.
Macalania Woods: Paine's Special Dressphere
Go
to Macalania Woods in Chapter 1 Go to the area where Auron took you to get your first Jecht Sphere in Final Fantasy 10. It
located is near the exit (where you go to Rin's Traveling Service) to the right. When you get there, talk to Tromell four
times to get the special sphere.
It is also possible to get Paine's Special
Dressphere in Chapter 2. Go to Macalania in Chapter 2 and follow the lightning path. When you reach the end of it, you will
see four paths, Choose the top-right path and there should be a musician standing at the end. He will tell you to find his
friends. Search the Macalania forest area (which is a small one) and stand between every set of butterflies you see. Once
you find his friends, go back and talk to him. Then, get out of that area and re-enter. You will see Tromell there. Talk to
him four times to get Paine's Dress Sphere.
Moonflow: Helios Garnment Grid
In the
Moonflow area in Chapter 1, when you enter the location, a Hypello begs for help. Help him and make sure none of the cargo
is stolen by the bandits. When you get to the end of the area, Tobli will give you the Gun Mage Dressphere, a circlet, and
the Helios Guard Garment Grid. If even one of the cargo is stolen you will receive only the Gun Mage Dressphere. This garment
grid has four slots. When equipped, you can use Protect on the whole party and also gives you SOS Protect.
Secret scene
Get to the scene after
Djose Temple where Yuna falls into the gaping hole and ends up on the farplane. First, she meets Shuin. Later, Shuin goes
away and then the three main leaders of New Yevon, Youth Alliance, and Al Bhed appear. After they give Yuna a couple of Akagi
Spheres, the scene will change. Suddenly Yuna will be in a black room with a spotlight on her. In this scene, you can walk
around the dark room for a few seconds. If you continuously press Circle during that time, you will be presented with a secret
scene. It is called "The Whistling Scene", and you will see Yuna scream then hear a faint whistle. She looks over to see a
shadow of Tidus. She will then run after Tidus and follow him along a path until he disappears and she returns to the airship.
Remember, do not stop pressing Circle button until you are sure the scene has finished. Note: You need to do this secret scene
to get the "perfect ending".
Easy AP
Use this trick to easily master
your Spheres. First, get the Key To Success accessory, which doubles everything (HP, MP, AP earned, experience earned, etc.),
and the AP Egg accessory, which triples the amount of AP earned. Equipping both of these to one character turns one AP into
six. Go out and buy 99 of any one item (Potions recommended). Enter battle against a fairly easy opponent, and each turn have
the characters use a Potion on themselves. Since using items gives you AP, and you have the two accessories equipped, watch
those Spheres get mastered in no time.
Easy experience
Go to a place where
the enemies do very little damage, such as Besaid, Kilika, etc. Have someone in the White Mage Dress Sphere, and the other
two characters in any other Dress Sphere. Set your configuration so that your Cursor is on Memory. Go into battle. Eliminate
all but one enemy. Have the White Mage use Pray, and have the other two characters do a move that will not harm the enemy
(for example, Sentinal, Steal, Pilfer Gil, etc.) Note: Do a move that does not require MP. Pause game play once they all have
their orders. While paused, keep the X button held with a rubber band, tape, etc. End the battle once you are done. You will
be able to master Dress Spheres easily.
Using Special Dresspheres
To use each
character's special Dresspheres, you must activate all the Dresspheres on your Result Plate (all lines in the plate should
be glowing in blue). If activated, the "R1 Special Dress Change" message will flash. To change, press R1 and Action. The only
difference is that the Special Dressphere will control the other character, and the character using the special Dressphere
will be the only one who will receive the experience.
Music Spheres
The set costs 136,000
gil and special Music Spheres 176,000 gil. The individual cost is 2,000 gil. There are 71 Music Spheres altogether. There
names are:
Zanarkand
Prelude
Tidus' Theme
Run!!
Creep
Battle
Theme
Enemy Attack
Game Over
Out of the frying pan
Victory Fanfare
Leap in the Dark
Underwater Ruins
The
Blitzers
Wandering
Besaid
Spira Unplugged
Phantoms
The Trials
The Summoning
Braska's Daughter
Yuna's
Theme
Good Night
Decision on the Dock
Movement in Green
A Fleeting Dream
Calm Before the Storm
Face Off
Grand
Maester Mika
Luca
The Splendid Performance
Auron's Theme
Blitz Off!
Mi'ihen Highroad
Chocobo Jam
The
Travel Agency
Seymour's Theme
Moment of Truth
Djose Temple
Ridess The Shoopuf?
Rikku's Theme
Oui Are Al
Bhed
Guadosalam
Thunder Plains
Jecht's Theme
The Burning Sands
The Wedding
Assault
Tragedy
Believe
Servants
of the Mountain
Macalania Woods
Via Purifico
Bravely Forward
The Unsent Laugh
Seymour's Ambition
Illusion
Yuna's
Decision
Nostalgia
Peril
Launch
Challenge
Beyond The Darkness
The Void
The Truth Revealed
Pursuit
Gloom
Patricide
The
Temple Players
Hum of the Fayth (special)
Lulu's Theme (special)
Wakka's Theme (special)
Final Fantasy 10 weapon references
Previous
weapons from the Final Fantasy 10 can be seen used by the characters in certain Dresspheres:
Brotherhood (Tidus): Yuna uses it when
set to Warrior Dressphere.
Rod (Yuna): Set Yuna to White Mage Dressphere.
Long Sword (Auron): Set Yuna to Samurai Dressphere.
Caladbolg
(Tidus): Set Yuna to Dark Knight Dressphere.
Masamune (Auron): Set Rikku to Dark Knight Dressphere.
World Champion (Wakka):
Used by Tidus when he uses the Terra Of Zanarkand ability at the final battle.
Fast Black Mage skill learning
The best
place to do this is in Kilika Woods, near the save point. You will run into the Red Element and this is the monster that will
"help" you. Being near a save point means you will not have to waste any Ethers or else. Usually you will run into two Red
Elements and that flying bug. Kill the bug and one of the Red Elements. Then, switch the other two characters to the White
Mage garment, and keep one still wearing the Black Mage garment. Make that person keep casting Fira. It will not affect the
Red Element, so you will not kill it. Having the other two Praying will make the element unable to kill you. Keep on casting
Fira until you run out of MP, then switch one of the White Mages into a warrior and kill the monster (Pain recommended. Repeat
this several times until most of your skills have been learned.
Good character strategy
Use Yuna and
Paine as Warriors and Rikku as a Thief. Also get Yuna to use a hidden dress called Healer, which works better than White Mage.
As you get further in the game, there will be more new dresses. Do not use any of them. Although some of them may seem strong,
they are all all pretty much useless. Get Paine something with Pierce and keep hacking at your enemies while Yuna heals when
needed. Have Rikku steal from whoever you see. You will be surprised at what you can get from just stealing from a Ghost or
some sort of a strong monster.
To complete this game, you will need to
be at around level 50 to 60. You should have mastered a few jobs along the way. Have Yuna master White Mage and Item Shooter
if possible. Get Paine to master Black Mage and Dark Knight if possible. You should get Rikku to Master Berserker. Making
Yuna master those two specific jobs will make her an ultimate healer. She will heal very well. If you are really into the
game, you could have her master the Trainer job if you would like her as an attacker as well. Having Paine master Black Mage
and Dark Knight will make her a major attacker. Also, after mastering Dark Knight she gets an ability that will allow her
to use all learned Black Magic. Having Rikku master Berserker will use her speed to a major advantage. Berserker gains counter
abilities. Once mastered, you will be able to counter attacks, missed attacks, and magic attacks. Berserker is also a very
powerful attacker and is very fast. The ATB bar for that particular job is small, which will allow you to attack many times.
All this combines for a very powerful team. The only downfall to this is Yuna's lack of HP, because of the healing jobs. Use
your more powerful characters to protect her whenever possible and keep a good amount of Phoenix Downs available.
Use the following information
to create a good party at about level 25. It includes a level 25 Black Mage who can cast a Fira spell for around 500 to 925
damage. For Yuna , set as White Mage and learn Cura and White Mage level 2. Give Convertous Dress Sphere and when the battle
starts, move her over the Osmosous Sphere and back to White Mage so that she can drain MP from enemies. It is also recommended
that she be given the SOS Regan Bangle for a good plus. For Riku, set as Gunner and learn Trigger Happy level 3 and On The
Level. Give Convertous Dress Sphere and when battle begins, also move her over the Osmosous Sphere and back to Gunner so that
she can also drain MP from enemies. Give her the SOS Regan Bangle. For Pain, set as Black Mage and learn Focus, Fira, and
Black Mage level 3. Give her Seeping Cauldron Dress Sphere. When the battle starts, move her over one of the +15 Magic Spheres
and back to Black Mage so she can get the bonus. Then, have her use Focus six to seven times. This will really pump up her
magic. Also, give her SOS Regan Bangle for a nice bonus.