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Mario kart 64 Using the ??xes Usefully: I use this trick all the time to help my chance
of winning in almost every mode of play. When I get a ??ox, I wait until I see another item box one before
planting mine. If I time it just right, the ??x I laid down will be right on top of where the original one was so
if anyone goes to get it they can't tell it was a fake until they hit it! Banana Trick: Hit the brakes
as soon as you hit a banana peel. Hold the brakes for 1 second, then release and hit the gas. This will prevent
you from skidding or losing a balloon in Battle Mode. Drafting: If you can't pass an opponent, try
drafting him. Line your kart up behind another racer. You'll see wisps of air come off your kart and you'll
speed up slightly. Not much, but enough to pass whomever you're following. Driver's Guide: Mario
and Luigi are very well balanced racer who don't have any major advantages or disadvantages. They're both good choices
for beginning racers. Peach, Toad and Yoshi accelerate well and don't lose a lot of speed if you go into
grass or sand. Their maximum speed is slightly faster than average because they are lighter racers. Their disadvantage
is corners -- they can lose a lot of speed if you don't slide. Their other disadvantage is their light weight
-- if they collide with a heavier racer, they'll crash for sure. Donkey Kong, Wario and Bowser turn corners
well, even if you don't slide. Also, if they collide with another racer, regardless of size, they usually don't
crash. While their heaviness is an advantage, it also has its drawbacks. They start out slow off of the Starting
Line, and take a while to reach top speed. Since they are heavier racers, their tires will sink into the grass
or sand if they go off-road, causing them to lose a lot of speed. Ghost Riders: You're probably
familiar with the standard ghost racers (the ones you create in Time Trial mode), but did you know the course was
haunted before you arrived? To play against the official course ghosts, enter Time Trial mode and complete
a track within the time shown below. After beating this time, immediately RETRY and you'll be see the message, "Now
Meet the Course Ghost." Course: Time to Beat: Mario Raceway 1'30"00 Luigi
Raceway 1'52"00 Royal Raceway 2'40"00 Item Shield: You can hold a single weapon item
(shells, explosive box or bananas) behind your Kart by Z. This can allow you to obtain other items or be used as
a shield against attacks from behind. Mario 64 Castle: On the Royal Raceway after the big jump there will
be a #DCDC00 road to the right. If you follow it, it will bring you to the Mario 64 castle. Mega
Jump: If you're using a mushroom or a turbo boost, jump when another driver is immediately in front of you.
If your timing is right, you'll sail over their head. Mirror Mode and New Title Screen: For
a new title screen and access to Mirror Mode you must win a gold cup in all 150cc events. Good luck! Prevent
Skidding: If you skid or blow up, rapidly tap the GAS button until you recover (usually 3 to 5 times.) If
you see a music sign then you did the trick right. Quick Lap On Frappe Snowland: When you start,
do a U-turn and drive backwards. (Don't worry about Liukitu's REVERSE sign) Keep driving until you get to the
end of a bridge. At the end, jump right off the bridge and on to the snow. Keep driving, and Likitu will pick you
up and place you completely on the bridge. (If you are placed back on the snow, then it didn't work.) If you
executed this correctly, you will have advanced the entire lap. Repeat this trick (after crossing the finish line)
and you should be able to finish the track in 45 seconds or less! Shortcuts: 1.Bowser's Castle:
You can gain a little speed by jumping over the stairs. 2.Koopa Troopa Beach: Many people believe this
is only accessible with a mushroom power-up, but this is false. Gamers can make the jump off the ramp without
a power-up. Just aim straight into the cave, use jump (the right shoulder button) make sure not to hit the walls,
and jump right out from under the waterfall. Just before you get to the first rock arch, instead of going
under the arch go to the right of arch. After making the turn, head slightly to the right and the water parts
giving you land to ride on cutting off some of the route. Be careful as you finish this part; there are a lot of
crabs to slip on. 3.Toad's Turnpike: At the beginning by the first crossover, start a mini turbo slide
before you reach the place where the roads cross, then jump the rail to the right. Lakitu will pick you up. Hold
A + B one second before he puts you down. When you hit the ground, immediately go right and jump the
rail again. This time you will go through the ground. You may land on the road or you may land in the water.
Or sometimes you don't make it. If you land in the water you will be put on the road where the short cut comes out.
This trick is extremely difficult but you'll skip about half the track if done correctly. 4.Wario
Stadium: This is one of the longest tracks in the game, but it has a super shortcut that can cut tons of time off
your lap. It's possible to jump over the wall to the left of the Starting Line using any one of the four
small jumps there. Although you can make it over the wall without the assistance of any speed boosting item,
a Mushroom or Mini-Turbo assist is helpful. Approach the wall at high speed so that you are driving directly
at it as you reach the peak of the small hill. Jump just before you hit the wall and you'll sail over.
The timing takes some practice but once you master it, it's not too difficult. It is also possible to jump back
over the wall on the other side of the Starting Line, but the return jump is much more difficult and takes precise
jump timing and aim. 5.Hydro Pond -- After driving through about half the course, your driver will enter
the ghost house. Upon entering, take a right, but not as sharp as normal, and you'll pass by a wall on your left.
Instead of aiming toward the bats, you'll aim slightly left and pass on the left side of the wooden pole.
This might look like suicide, but jump over the edge of the star-shaped pool and you'll pass up that first-place
player. 6.Rainbow Road -- At the beginning of the race press the gas just before the third light beeps
to get a turbo then just as you crest the steep part of the first hill turn to the left and hit jump you
fly off the road and if you get the angle right you will land about 1/3 of the around the track! This can also be
done with mushrooms on the following laps. A lap time 1'27"00 is easily possible! 7.Yoshi's Valley --
This course is a tangle, as shown in the introductory map, but here are a few short cuts that will enable
you to beat just about anybody. Follow the course until you hit the mazey part. Immediately go left and
stay left. The first part of the short-cut is to stay left and on the narrow part of the course. After
managing to do that, you'll hit a little checkered ledge, and you'll see a big red and white sign on the left pointing
right. This is the hard part. Accelerate as fast as possible and stay to the far right. As soon as the rail
on the left side ends pull a hard left powerslide off the road. You'll continue the powerslide onto the
upcoming road after you land, and if you do it right, you'll have shaved off at least 10 seconds or lead the pack.
Of course, this one takes a lot of practice, but once mastered, it can't be beat. 8.DK Jungle Park -- You
can advance the lap counter a lap without going around the track in DK Jungle Parkway. Try to jump into the
wall to the left of the exit from the tunnel just before the Starting Line. Your angle of approach is
important. If you angle too far to the left, you will fall back into the tunnel. If you angle too far to
the right, the trick won't work. You want to fall into the "dark space" behind the wall. Lakitu will
pick you up. If he puts you back on the track, inside the tunnel, the trick worked. When you go across
the finish line from there, the lap counter will advance one lap. If Lakitu puts you back on the track outside of
the tunnel, the trick didn't work. The best way to use this trick is to turn around and go into the tunnel
right from the start. If you pull it off, you can get a 20-30 second lap on this course. More tips: Near
the beginning of the race is a self-propelling ramp which sends your racer across a giant river. This one is
quite simple. Instead of jumping straight off it, aim to the far left and you'll be ahead of the crowd by a
few seconds. It works. Second, this course is full of sharp turns. Use the mushroom power-ups as
you pass across the jungle terrain and though you'll be hit by coconuts, you'll still end up farther ahead than
if you didn't. Third, there is one cave on this course that disrupts many players because of its
weird angles and hard-to-follow path. But look at the ground and there is a light-colored path, which makes it far
easier to follow. Fourth, upon entering the cave, accelerate to the maximum and aim toward the
steep slope. If your racer is going fast enough then pull a hard left powerslide and you'll slide right up the slope,
thereby shaving a few seconds. 9.Mario Raceway -- One of the best, and most difficult to accomplish,
shortcuts in Mario Kart 64 is jumping over the central wall on Mario Raceway. To take this shortcut, you will need
a Mushroom. The point where you will need to jump to get over the wall is just before the fourth turn (the
hairpin turn around the giant mushroom). After the third turn, veer slightly to the left, and go slightly up the
hill on the left. Turn sharply back towards the wall and hit your Mushroom boost just before you leave
the road, jumping at the same time. You'll want to aim just to the right of where the sections of wall intersect.
If you make the jump, you will come down near the giant green pipe. If you manage to take this shortcut every
lap in Time Trial mode, and do the rest of the course perfectly, you will be able to complete the track in
under one minute. This trick is extremely difficult to perform. 10.Royal Raceway -- On Royal Raceway,
after the first hairpin turn, go off-road to the left about halfway between the hairpin and the next turn.
Aim for the dark spot on the opposite shore and use a Mushroom to boost you over the water as you jump. If you make
it to the other side, Lakitu will pick you up and put you back on the course just before the monster jump
over the pond! You can save about 15 seconds per lap with this shortcut. To save even more time, use a
Super Mushroom just before you hit the second pair of arrows on the super jump across the pond. Once you
jump, turn as far left as you can (try to land on the flat part of the mountain.) If you make it, Lukitu will pick
you up and put you right in front of the finish line! 11.Kalimari Desert -- In Mario GP, if you have a Super
Star, you can take a shortcut through the train tunnel and gain a lap on your first and second lap. To
do the shortcut, you will need a Super Star. From the second crossing, turn left and follow the tracks to
the entrance to the train tunnel. Activate the Super Star just before you enter the tunnel, and your lap
counter will advance by one around the min-point of the tunnel. This shortcut doesn't save as much time as
you would think, because following the train tracks will slow you down. Also, because you need a Super Star to pull
it off, it isn't a practical shortcut for Time Trials. 12.Choco Mountain -- Right before the big loop there
is a road to the left. Do a powerslide and you can jump the wall. If done correctly you can save about 10
seconds. You have to be in 150cc or extra. Otherwise there is a fence there. Throwing Tricks:
To throw a banana forwards, hold Z while holding a banana, then press the joystick UP and release Z. To toss
a turtle shell behind you, hold Z while holding a banana, then press the joystick DOWN and release Z. Turbo
Boost: Press A as the starting light turns green. If your timing is right you'll race ahead of the other
players.
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