Rating | Class | Summary | Notes |
Good | Bard | Charisma, Magic, some Survivability | |
Good | Thief | Most Versatile | |
So-So | Beastmaster | Usual Balance | |
So-So | Black Mage | Good Balance Between MP/HP | |
So-So | Summoner | Much like Mithra | |
Bad | Dark Knight | Moderate Magic and Agility | |
Bad | Monk | Moderate Attack/Defense Mix | N/A |
Bad | Paladin | Balanced | |
Bad | Ranger | Balanced | |
Bad | Red Mage | Balanced MP/HP | |
Bad | Samurai | Usual Mix | |
Bad | Warrior | Balanced | Humes and Mithra lack the Hit Points and damage potential to be as useful early in this job's training. Yet, the right combination can make either of them useful. |
Bad | White Mage | Most Job Choices | Humes have the same Hit Points and Magic Points as their Mithra counterparts, but lack the dodging and evasion bonuses needed to stay alive. Although a White Mage is still a decent career option for a Hume, they aren't as efficient and effective as most of the other races. |
Worst | Dragoon | Normal mix of fun | |
Worst | Ninja | Looks Great in Pajamas |