Finality Charter

Finality is a guild that brings out the best of what is in us. To aid in this, here are some 'expectations' of our members. This document is intended to provide a basic outline of how we handle the events that make up our Norrathian lives. We try to live to this code, and encourage it in our guildmates. May we make Finality proud. Finality was formed with the Three Teirs of Belief. This document will explore each Teir, and the Code of Conduct.

Three Teirs of Belief

Honor

In all decisions, we rely on our sense of honor to guide us. We do not cheat. We do not act in a matter that we feel is wrong. Much of honor is, and always will be, left up to ones own determination and adhearance. The following guidelines of Conduct will aid us in our quest for Honor and respect, and will bring pride upon the name Finality. Remember that every member of Finality is responsible for the image of every other member of the guild. Act with honor at all times.

Fellowship

Fellowship is the glue that binds us. We are friends. We put the needs of the guild over our own needs. In doing so, we receive more than we can possible give. We are aware of the generosity of our guild, and we do not make much demand of our guildmates, nor take advantage of them. Fellowship gives us an identity, and we celebrate each other's character. We make effort to be together, adventure together, and drink together. We treat each other with respect.

Retribution

Retribution is our reaction to what is done to us. This be for acts of good, such as aid, and also acts of evil, such as one of us being killed. All actions done onto a guildmate is done onto the entire guild. Our reaction is always greater than the action that was done onto us. This is our justice. If a guildmate calls for Retribution, other guildmates gives of their time, and if need be, their lives, in the quest of Retribution. Aiding in Retribution is not a requirement. It is seen as an honor. Retribution tells our friends and foes the responsibility we take in the actions done to us. We are not to be taken lightly.

Code of Conduct

General Conduct
These our guilelines for how to act in the world of Norrath. Follow thy honor, and it will lead you to what is honorable.

1) We are in Norrath. Kewl Dood speak is not looked upon with favor within the guild. OOC conversations and guild chat is of course, what it is.
2) Begging is not becoming of a member of Finality. This does not simply include items or money, but enhancement spells as well. Tis fine to ask (see #1) and even offer tribute.
3) Always keep a level of civility. This can be a stressful world and emotions run high. But cooler heads can and do prevail. With this, we treat all that we meet with our honor, and we give them respect as an adventurer.
4) Though it may not bother any particular person, inspecting a person without consent is considered rude. If done on accident, a personal tell of apology might be in order. If any person does this to us, handle it as you feel your honor demands.
5) Kill stealing and Ninja Looting is not acceptable behavior.
6) Following The Hierarchy of Allegiance, you should come to the aid of those nearby. We will be remembered well for these acts of glory.

PVP Conduct
These are our guidelines for our members to enforce as well as how to act in these situations. There can be honor even in defeat.

1) We shall not corpse camp, bind rush, use trade window distraction, or use a known exploit in PvP.
2) Any guildmate killed in PvP shall be allowed to counter-attack as quickly as they feel need. This is not considered bind rushing. This must be in accordance with #3.
3) If we and/or our group has been killed/defeated, where the victor is clear to be our foe, and has killed us in a manner true to our rules of battle conduct, we shall immediately exit the zone after retrieving our corpses. The only exception to this law is when Retribution is called, whereas the defeated guildmate/group may re-enter the zone with a larger party to claim guild justice."
4) All enemies shall be allowed a total of 30 seconds to deal with their corpse and move out of the area. Enemies will be asked to "drag" their corpses away. If an enemy chooses to loot their corpse at the area, the enemy will have a total of 30 seconds to do so beginning with the time the enemy approached the area. Enemies will be warned as soon as they are in sight, again at 5 seconds, and a last warning right before removal by force. Any act of aggression will be handled without further warning. If the foe is known to be unhonorable in the retrieval of his corpse, we shall injure him and maintain him to less than half health, until his corpse collection is complete. If this fails, we follow guideline #6.
5) Meditation at the scene of a battle by a fallen enemy is considered a hostile act and will not be tolerated. Exceptions to this rule will be made only when the enemy would be put in extreme danger from NPC's if forced to leave. Any enemy bound near the location of his death is automatically considered in "safe" territory and will not be one of the exceptions.
6) Any enemy already slain for not vacating the area of their corpse will be forced to drag the corpse away in all circumstances. The act of looting the corpse in the area will be treated as a hostile act. The enemy will be notified of this before any attack commences.

We have an opportunity to be more than what we are.
We have the opportunity to make Finality into something great.
We do not have to do anything. But we can choose to do everything.