Trap Mare
Home Up SoulMaster Soulreaper FlameSear Poison Antidote Drain Self Imprison Mare Banish Mare Cleanse Mare Trap Mare Curse Abjure Drain Essence Purify Restore Reweave

 

Trap Mare

Cost: 5 Resilience

Learnable: Learnable at Orbit 50

Effects: Traps the mare's dreamsoul within the essence.

Damage: N/A

Duration: N/A

History: 

During the Nightmare Wars, there existed a great citadel which no longer stands, destroyed or buried beyond by the Great Loss. This citadel, whose name remains unknown to this day, seemed of little importance to the dream. Most often reclusive and highly ritualistic, they took little to no part in the Dreamer Wars, rumored to have offered homage to many Free Spirits during that time. However, the knowledge for which this great citadel's Soulmasters passed upon the dream goes beyond that ever imagined by any other. The Day of Savaging proved most unmerciful to this House who suffered more greatly than most others in the dream. Seeing a time of need, the Master Dreamwright ElderKlin Benfar created the first sanctuary within their citadel as an experiment, composed of ambient essence, preventing the Nightmare from enacting its merciless ways. Held in awe, the Soulmasters of this citadel began to study alongside Klin Benfar in hopes of finding a way to permanently prevent the Nightmare from taking aggressive actions and harming another, even outside a Sanctuary. For a time Klin Benfar assisted to the best of his abilities. His assistance resulted in a roughly equivalent art to what it is today known as "Trap Nightmare", where as the Nightmare was trapped within a shell of ambient essence preventing it from harming another. Seeing his work complete, Klin Benfar went on his own way, while the great citadel's Soulmasters continued to study and improve upon this art. Aftera time, they found by directly transmuting the ambient essence within the center of the Nightmare's chaotic force, they could create what they described as the "Shockwave". They believed, that this "Shockwave" could prevent the Nightmares from entering the dream, by a theory still unknown to this day. Believing as they did, they began to distribute "Trap Nightmare" to the other Great Houses, unbeknownst to them the citadel's true intents and purposes

Additional Information:

This art is high sphere SoulMasters with membership to a house to charge the prime artifact of a house more rapidly then usual.  

An undamaged Emphant gives 10 charges of DreamSoul.

An undamaged Bogram gives 50 charges of DreamSoul.

 

 

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