STARBLADE BATTALION
ALINCOURT O - O - A - K "DRAGON"
Story - Shawn Hagen (www.netroute.net/~hagen)
Mecha Design - Nila Gudiel
HTML Sheet - LITTLE LOCUS (www.geocities.com/Area51/Chamber/6243)
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Mekton Stats:
Configuration |
MV |
MR |
LAND MA |
WATER MA |
Beast (walking) |
-2 |
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8 (144 Kph)
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7 (39 Knots)
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WING MA |
THR. MA |
Avian (flying) |
-2 |
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14 (454 kph)
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22 (Mach 1.1) |
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Notes:Can't combine Wing MA and Thruster MA.
Wing MA is useless on space
Thrusters variable Hidrojets |
Main Systems: x2.38 |
Powerplant XS: 5 |
Space, Reentry & Transat |
Marine Protection |
Stealth & Concealed |
Supercharged Powerplant |
CHOO2 Powerplant |
Virtual Controls |
+1 Verniers (mated thrst.) |
Transformation: Avian |
Efficient transformation |
Conditional Movement |
ACE +100% |
Alincourt construction |
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Maneuver pool: |
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Mecha combat skills:
Mecha piloting |
+MR=
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Mecha fighting |
+MR=
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Mecha melee |
+MR=
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Mecha gunnery |
+MR=
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Mecha missiles |
+MR=
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Name |
Weight |
Height |
Cost |
Speed |
DRAGON |
44 Tn |
20 m |
936.1
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3,25 G
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Cockpit |
#Crew |
Type |
Enc. |
Options |
Torso |
1
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Virtual |
Armored |
E-Pod
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Subassemblyes |
Loc |
K |
ECM vs. missiles 5 / ECCM 5 |
Torso |
-
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2 x Spotlights |
Head |
-
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Stereo, codelock, liftwire |
Torso |
-
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X-link Plasma Breath / Targeter |
Head |
-
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Interservo X-links (all four legs) |
Legs |
-
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Interservo X-links (both wings) |
Wings |
-
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Interservo links (all eight limbs) |
Var. |
-
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Link (Missiles) |
Legs |
-
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2 x Weapon Mounts |
H. Legs |
-
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2 x Hardpoints (Wpn. Mount + QCM) |
Torso |
-
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1000 Km fuel (4 Tn) |
-
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-
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Weight Efficience |
-
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-
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+2 COOL (mmm, rather obvious one) |
-
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-
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SERVO |
LEVEL |
KILLS |
ADD+ |
ARMOR |
SP |
DC |
Head |
MW |
6
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+1
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L. Hvy |
7
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4
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Torso |
H. Strk. |
10
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-
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L. Hvy |
7
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4
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R. Foreleg |
H. Strk. |
6
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+2
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L. Hvy |
7
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4
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L. Foreleg |
H. Strk. |
6
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+2
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L. Hvy |
7
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4
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R. Hindleg |
H. Strk. |
6
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+2
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L. Hvy |
7
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4
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L. Hindleg |
H. Strk. |
6
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+2
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L. Hvy |
7
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4
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R. Wing |
M. Strk. |
4
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-
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MW |
6
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4
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L. Wing |
M. Strk. |
4
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-
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MW |
6
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4
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Tail |
M. Strk. |
4
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+1
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MW |
6
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4
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Movement Systems:
System |
Loc |
K |
Thrusters 3 MA |
1/Leg |
- |
Thrusters 3 MA |
1/Wing |
- |
Thrusters 3 MA |
Tail |
- |
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Notes: ASP, R/R & Tgt Analizers, Marine Suite and x256 res. intens. on
Head
Sensors |
Main |
Backup |
Loc |
Head |
Torso |
Range |
20 Km |
1 Km |
Comm |
1800 Km |
300 Km |
Kills |
2 |
2 |
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SHIELD |
DA |
SP |
DC |
AbC |
Loc |
Notes |
-
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-
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-
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-
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-
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-
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-
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Weapon systems:
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Weapon |
WA |
Range |
Damage |
Shots |
Kills |
Loc. |
Notes |
Kiks (4 legs) |
+0
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-
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5K+2K AP each |
-
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1
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Legs |
X-linked, AP |
Bite |
+0
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-
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5K+1K AP
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-
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1
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Head |
AP |
Wing Slash (2 wings) |
+0
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-
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5K+1K AP
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-
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1
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Wings |
X-Linked, AP |
Tail |
+0
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-
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3K+2K AP
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-
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1
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Tail |
Entangling, AP |
Plasma Breath |
(-2)
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9
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20 K
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inf
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20
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Head |
X-linked with the Targeter |
Laser Targeter
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+3
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9
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-
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inf
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1
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Head |
X-linked with the Breath |
Phalanx System |
(+3)
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3
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1K Scater
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v
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1
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Torso |
BV 8, Variable Phalanx |
Gauss ammo
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(+1) |
-
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^
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20
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1
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Tail |
Scatershot Tracers |
Epoxy Missiles x2 |
+0
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Var.
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(30)
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2/2
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1/1
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LMTs |
Tangler, LR; choice (at loading time) of 12.6 Km or 4.2 Km and
Hypervelocity. |
Hardpoints x 2 |
-
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-
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-
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-
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-
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TMTs |
10 spc each |
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GAME NOTES:
- O - O - A - K stands for "One Of A Kind" (see below). The "Alincourt-made"
x-0.2 cost multiplier and 25% cost reduction for Space Eff. are
the same ones used for the Ruby.
- Listed height is to shoulders; head-to-tail lenght of 27 m,
wingspan of 21 m. It's B-I-G. It also looks like a real dragon
(unless the missiles are loaded, of course).
- This monster (very literaly) is a BeastMecha / Avian combiner,
since Beasts just plain can't fly and Mr. Hagen insisted on the
Beast. Besides, the increased Land MA does carry to the Wing MA...
The Eficient Transformation is a representation of a mecha unit
with the capabilities of both a Beast and Avian (sharp observers
will notice, this is literally copied from the MMMI "GodGriffin
VX"'s description) :)
- The Conditional Movement stands for not being able of combining
both Air MAs as it should be able to do - we say, the wings have
to be locked on place in order to activate the thrusters at supersonic
speeds on atmosphere.
- The Plasma Breath is cross-linked with a laser targeter of +3
WA whose only purpose is to gide the breath fire; if the targeter
hits, the breath also hits automaticaly on the same location.
Of course, if the laser gets hit or can't lock on the target (example:
the ASP could detect a target behind smoke, yes, but the laser
most definitely CAN'T reach through it), the plasma reverts to
WA -2 (who isn't so pretty). Follows a rule posted on rec.games.mecha
- The Head has 360 deegres of fire and can bite someone at the back
of the unit - long neck indeed
- Notice that the "All Melee Atacks" option (all four legs, both
wings, bite and tail striking at once with only one action) is
LINKAGE, not X-LINK. I'm not so sadistic.
- The Hot Combustion Powerplant is an alcohol-burning one, model
"Chatanooga" CHOOH-2, as seen on the page 35 of the SBB sourcebook
(yes, you CAN dilute and drink it).
- The two listed Epoxy missile ranges are two DIFERENT tipes of
missiles. (They cost just the same and I also just can't decide
for only one ). :) Choose a tipe while loading the ammo, NOT in mid-combat!
- The Hardpoints can carry racks of any standard SAC or ODF missiles
(remember to apply the B-Mod rules)
"Lyons-san," Akira called out as he walked into the bay. "Do you
know if..." He stopped. Jeremy and several of the other members
of Tess' team were working on a dragon. Not a real dragon, but
a mechanical one.
"Yes," Jeremy called from where he stood by a head bigger than
him.
"What is that?"
"An Alincourt prototype. They have a number of one of a kinds
kicking around. We thought, seeing as we had the time, we would
dig up a few and bang them back into shape."
"I see. Speaking of your free time, would you know if Belin-san
has returned?"
"Not that I know," Jeremy said. I would have thought when she
gets back she'd go straight to you."
"You would think that wouldn't you." Akira shook his head, then
looked at the dragon mech. "Tell me about this."
"Well, it's big, and the wings work, so it can fly, but not that
fast. Look," he walked back along the body until her was standing
near a wing. "You see, they've put these pop out thrusters here,
well the casings for them. We're going to put a set of Arrow engines
in these." He stopped and looked over at Akira. "If we get permission
to use them of course."
"Of course," Akira smiled tightly.
"Give it some weapons, some other things, it will make an interesting
unit."
"Do you think you'll find anyone who wants to fly it?"
Jeremy smiled. "We've already got several pilots who want it."
Akira said nothing for a moment. "Carry on then. Best that you
keep out of trouble."
"So, this thing is that interesting?" Tess walked up closer to
the dragon. "Tell me about it."
"Well, it's big, and powerful. They've got this powerplant that
just puts out a huge amount of energy and is the most unstable
thing I've ever seen in suit. Quadruped motive system, wings that
work, mostly, big teeth in the head. We've put a fishbowl in it,
used your armour and put a set of Arrow engines in it. It's going
to be nasty."
"What's it cost?"
"Do you really have the right to ask that question?"
"Ouch. Mr. Lyons, you are beginning to sound like Dr. Mako."
"That was uncalled for," he laughed. "As for the cost, it's not
that bad. If we were building it from the ground up, yea, it would
be pretty expensive, but what we're doing is relatively cheap."
"Well, as long as you are keeping busy. Give me a walk around,
tell me about your hobby."
My favourite. A one of a kind nasty toy that someone get's to
fly in the last battle.
The concept comes from a book called 'The Iron Dragon's Daughter'
in which Half Elves/Half Mortals piloted intelligent dragon fighters.
There is of course more to it that that, but a rogue dragon fighter
with a bad attitude was one of the main characters and I liked
him a lot.
Well, its big, and while it will have a lot of thrust its top
speed probably won't quite approach that of Interceptors. Big
obvious, Supercharged, hot powerplant. With the ACE 100%, the
Fishbowl and this the Dragon's MP will be pretty high, but hit
that powerplant and that will be it.
As for weapons, well, beast forms (and give it a beast form, the
Avian kind of sucks for this, buy your wings separately) are great
when it comes to the up close and personal. Four claws, a bite,
a tail lash, and a wing slash (egads, shades of AD&D dragon attacks).
Of course its got a big plasma gun in the head (and if the neck
is sitting on a flexible necks-basically a tail-then you can pack
part of it in there as well. Pop out body missiles and what ever
else suits you. The thing will be horribly expensive of course.
One of a kind. A mech for a hero.
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