Mekton Statistics: MM-2G-HA Nachtmaren Tons: 75 Tons Cost in CP: 809.3 CP Configuration: MV: MR: Land MA: Flight MA: Humanoid -5/-4 4 12 Multipliers: Supercharged Powerplant x0.3 Superheavy Hydraulics x0.2 Underwater Protection x0.05 Space Protection x0.05 +1 Verniers x0.1 (Mated to Thruster System) +1 Targeting Compter x0.05 Servos and Armor Location: Class Space Kills Armor DC Head LH 7/0 7 8 1 Torso LH 14/0 14 8 1 R. Arm LH 8/0 8 8 1 L. Arm LH 8/0 8 8 1 R. Leg LH 8/0 8 8 1 L. Leg LH 8/0 8 8 1 R. Wing HS 5/0 5 8 1 L. Wing HS 5/0 5 8 1 Systems: Fuel +1000KM Fuel (2000KM Total) Combat Cockpit in Torso Maneuver Pod in Head Movement Systems: Type: MA: Loc: Kills: Sub Thruster 2 T NA Main Thruster 4 RL NA Main Thruster 4 LL NA +2 MA From Wings Subassemblies: Name: Loc.: Kills: Spotlights T NA (x2 Spotlights) Quick Change Mounts All NA Storage (500kg) Head NA Weapon Mounts: 2 x14 Space Torso 1e 1 x5 Space R. Wing 1 1 x5 Space L. Wing 1 Weapon Linkage for Type 4M Missiles Weapon Linkage for Type Type 2 Assault Gauss Link for Marine Suite Sensors: Sensor: Loc.: Ran.: Comm.: Kills: Main (LH) Head 20 km 1800 km 2 Backup Torso 1 km 300 km 2 Marine Suite Torso Tar. Analyzer Head Res. Inten. Head (+x64RI) Weapon: Weapons Key: WA: Accuracy R: Range D: Damage K: Kills Sh: Shots C: Cost Sp: Space N: Notes Right Hand WA: +0 R: Melee D: 1+4K K: 1K Sh: NA C: 2 Sp: 1 N: (1) Left Hand WA: +0 R: Melee D: 1+4K K: 1K Sh: NA C: 2 Sp: 1 N: (1) Right Foot WA: +0 R: Melee D: 2+5K K: 0K Sh: NA C: 0 Sp: 0 Left Foot WA: +0 R: Melee D: 2+5K K: 0K Sh: NA C: 0 Sp: 0 Mark 4 Heat Sabre L: Right Hand WA: +1 R: Melee D: 5+4KAP K: 4K Sh: NA C: 8 Sp: (8) N: (2) Shield L: Left Hand DA: -1 R: NA D: NA SP: 8 DC: 1 Type 2 Assault Gauss Rifle L: Two Handed WA: -1 R: 16/256 D: 8K K: 8 Sh: See Below C: 14.4 Sp: (16) N: (3) Ammunition for T2AGR L: Clips Kinetic Ammunition, 40 Bursts K: 3/3 Sh: 40 C: 17 Sp: 3/3 N: (4) Type 2 Assault Gauss Cannon L: Torso x2 WA: -1 R: 16/256 D: 8K K: 17x2 Sh: 20x2 C: 49.08 Sp: 2 N: (5) Type 2M Missiles L: Right Arm WA: +1 R: NA D: 2K K: 2 Sh: 10 C: 2 Sp: 2 N: (6) Type 2M Missiles L: Left Arm WA: +1 R: NA D: 2K K: 2 Sh: 10 C: 2 Sp: 2 N: (6) Type 4M Missiles L: Right Wing WA: +1 R: 13/169 D: 6K K: 8 Sh: 20 C: 26.75 Sp: 5 N: (7) Type 4M Missiles L: Left Wing WA: +1 R: 13/169 D: 6K K: 8 Sh: 20 C: 26.75 Sp: 5 N: (7) Type 5M Grenades L: Right Wing WA: +0 R: Throw D: 5K K: 1 Sh: 2 C: 1 Sp: 1 N: (8) Type 5M Grenades L: Left Wing WA: +0 R: Throw D: 5K K: 1 Sh: 2 C: 1 Sp: 1 N: (8)
1 = These are hands, and as such are bought as Quick and Handy.
2 = All ODF Heat Sabres are 1 Handed Melee Weapons. They are also all Armor Piercing, therefore dropping their opponents armor effectively by half per hit. (IE: SP is treated as though it were 1/2 its normal capacity)
3 = This is the same Gauss Gun as is used in the Draken, Blitzen, and Sturm Draken CAU's. It is BV 2 and uses Kinetic Ammunition.
4 =The Ammunition for the T2 AGR is Kinetic, and comes in two clips of 20 bursts each, for 40 bursts.
5 = The T2 AGC's are mounted on the torso, and are fire-linked. They are self contained, and each has 20 shots.
6 = The Type 2M Missiles are Dedicated Countermissiles.
7 = The Type 4M Missiles are the standard MM-XG missile payload. They're everywhere!
8 = The Type 5M is the standard Grenade for the MM-XG series. They are Blast Radius 2.
Someone asked me why there are no Upgraded Armor Coefficients in SBB. That's because we were told not to use them. As such, I'm not going to argue with the nice folks what sign the check, so there ain't no Refined Armors. Deal with pain. Also, you'll note something about Note (3) up there. Yes, it's true. The Draken, the Blitzen, and the Sturm Draken can all use the same CAU's. They have the same servo levels, and are a marvel of Hyper Efficient design. Ain't I sick? =)
By: James Milligan <jmilliga@LunaCity.com>
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