PAFS

Personal Armoured Fighting Suits: These are small, 2.5 meters to 3.5 meters, suits. They are used in a variety of rolls, infantry, security, starship boarding and others.
While there are many types and manufacturers, they all tend to share a number of common design features. Most carry their weapons in hands, or is some cases external hardpoints due to the lack of interior space in which to mount weapons.

Game Stats:
- All PAFS Humanoid, Roadstriker Scale, Head, Torso, 2xArms with Hands, 2xLegs.
- All have Space (and NBQ), Desert & Artic Protection, and 24 hours Cool Power Cells; total cost multiplier (less individual modifiers) x0. All carry 2 extra spare cells. (As no pilot can stand 72 hours inside one sealed, sanitary-less suit ;D , this is more that enough).
- All PAFS have 2 shoulder-mounted Spotlights, E-"Seat" (emergency explosive bolts), antitheft codelock, torso-mounted Damage Control, two arm-mounted micro manipulators, 2 x Torso Weapon Mounts, and of course Stereo. The pilot wears the unit like an armor, takes 2 spaces on each of Torso, Arms & Legs.
- As they are derived from the Cyberpunk ACPAs, who ranged from 0.5 to 2 Tn weight, all PAFSs have its weight chopped by half by Weight Eff.

FERRET LIGHT PAFS: Weight 2.35 Tn, Height 260 cm, Cost 140.700 Credits
MV -0, Walk MA 70 mpt, Wheel MA 9, Jumjet MA 6, 140.7 CP
All servos Striker (20/40/25/25 Hits), all armor Striker (SP 20 Hits).
Supercharged Powerplant (x0,3 total cost multiplier)

Weapons:
- Hand damage 5+5 H, 5 Hits each
- Armor Buster Rifle (50 H AP, WA +2 (+3), range 9, 50 Hits); 2-handed,
10 Tracer Shots, 4 extra clips on legs (*)
- Combat bayonet (50+5 H AP WA +0, 50 Hits, mated with Rifle)
- Grenade Launcher (25 H, WA +0, range 4, 20 Shots, 17 Hits, Blast 1 fused "missiles") RTMT
- Smoke Grenades ("25 H", WA +0, range 4, 5 Shots, 4 Hits, Blast 1 Smoke "missiles") RTMT
- Minigun (10 H, WA +2 (+3), range 6, 40 Tracer Shots, 20 Hits, BV 8, All-purpose), LTMT

Aditional Subassemblies:
Mediumweight (10 Kills) sensors, x256 Ress. Intensifiers, Radio/Radar Analizer and two Nightlights on Head, ASP on torso, 6 MA Jumpjets on Torso (1.8 CP),4x 5 Hits Wheels (two per leg)
100 Km reaction mass ("and save it!")

COMMANDO PAFS: Weight 2.35 Tn, Height 260 cm, Cost 168.600 Credits 168.6 CP
Take a Light PAFS, add Stealth, Level 4 ECM vs. sensors, radar & missiles split between legs, and Silent Running: Walking, level 5, and voila!

SOLDIER PAFS: Weight 3.16 Tn, Height 324 cm, Cost 160.400 Credits
MV -3, Walk MA 50 mpt, Wheel MA 7, Jumpjet MA 4, 160.4 CP
All servos Medium Weight (30/60/35/35 Hits), all armor Medium Weight (SP 30 Hits).

Weapons:
- Hand damage 5+10 H, 5 Hits each
- Armor Buster Rifle (50 H AP, WA +2 (+3), range 9, 50 Hits); 2-handed, 10 Tracer Shots, 4 extra clips on legs (*)
- Combat bayonet (50+10 H AP WA +0, 50 Hits, mated with Rifle)
- Anti-Mek Missiles x 2 (8K, WA +2, Range 10, 13 Hits each, 1:1 Scale), 2-Handed
- Laser Targeter (0 K, WA +3, Range 9, 5 Hits, Intermecha X-link), Head
- Grenade Launcher (25 H, WA +0, range 4, 20 Shots, 17 Hits, Blast 1 fused "missiles") RTMT
- Smoke Grenades ("25 H", WA +0, range 4, 5 Shots, 4 Hits, Blast 1 Smoke "missiles") RTMT
- Minigun (10 H, WA +2 (+3), range 6, 40 Tracer Shots, 20 Hits, BV 8, All-purpose), LTMT

Aditional Subassemblies:
Striker (5 Kills) sensors, x128 Ress. Intensifiers and Target Analizer on Head, ASP on torso, Intermecha X-link with some big, nasty, 20K LR & hypervel. Gyrojet Artillery Cannon-wielding Mekton (the PAFS pays the cost, the mecha spends the action to fire).
4 MA Jumpjets on Torso (xx CP), 6x 5 Hits Wheels (three per leg).
100 Km reaction mass ("and save it!")

HEAVY PAFS: Weight 4.35 Tn, Height 360 cm, Cost 167.000 Credits MV -4, Walk MA 40 mpt, Wheel MA 6, 167.8 CP
All servos Medium Heavy, (40/80/65/65 Hits), all armor Medium Heavy (SP 40 Hits).
Superheavy Hidraulics (x0.5 total cost multiplier)
- Hand damage 5+25 H, 5 Hits each
- Armor Buster Rifle (50 H AP, WA +2 (+3), range 9, 50 Hits); 2-handed, 10 Tracer Shots, 4 extra clips on legs (*)
- Combat bayonet (50+25 H AP WA +0, 50 Hits, mated with Rifle)
- Anti-Mek Missiles x 2 (8K, WA +2, Range 10, 13 Hits each, 1:1 Scale), 2-Handed
- Heavy Laser (50 H, WA +1, Range 6, 50 Hits), RTMT
- Minigun (10 H, WA +2 (+3), range 6, 40 Tracer Shots, 20 Hits, BV 8, All-purpose), LTMT

Aditional Subassemblies:
Striker (5 Kills) sensors, x128 Ress. Intensifiers and Target Analizer on Head.
8x 5 Hits Wheels (four per leg).

(*): yes, it IS the MZ, pag. 41 personal weapon!

GAME NOTES:

In the stories we see four basic models of PAFS. The first is the Ferret, a small recon unit who we know to have jumjets and advanced sensor packages. The second is the heavy PAFS, name unknown, who we know to have a powerful shoulder mounted laser cannon (really a laser cutter). The third one has to be the "basic" soldier unit, we know it has ress. intensifiers, probably jumpjets and "thrust skating" weels. The last one is a commando stealth PAFS, we can assume it a variation of the recon model.

The known armaments includes a rifle and a grenade launcher for the Ferret, missile launchers and laser target dessigners (for artillery) on the soldier units, and the big lasers of the heavy ones. They all also have NBQ seals (gamewise it's Space protection). Skin-To-Skin comm. is standard feature. All PAFSs may use aditional heavy infantry weapons (not included on the prize) on the hands.

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