PAFS
Personal Armoured Fighting Suits: These are small, 2.5 meters to 3.5 meters, suits. They are used
in a variety of rolls, infantry, security, starship boarding and
others.
While there are many types and manufacturers, they all tend to
share a number of common design features. Most carry their weapons
in hands, or is some cases external hardpoints due to the lack
of interior space in which to mount weapons.
Game Stats:
- All PAFS Humanoid, Roadstriker Scale, Head, Torso, 2xArms with
Hands, 2xLegs.
- All have Space (and NBQ), Desert & Artic Protection, and 24
hours Cool Power Cells; total cost multiplier (less individual
modifiers) x0. All carry 2 extra spare cells. (As no pilot can
stand 72 hours inside one sealed, sanitary-less suit ;D , this
is more that enough).
- All PAFS have 2 shoulder-mounted Spotlights, E-"Seat" (emergency
explosive bolts), antitheft codelock, torso-mounted Damage Control,
two arm-mounted micro manipulators, 2 x Torso Weapon Mounts, and
of course Stereo. The pilot wears the unit like an armor, takes
2 spaces on each of Torso, Arms & Legs.
- As they are derived from the Cyberpunk ACPAs, who ranged from
0.5 to 2 Tn weight, all PAFSs have its weight chopped by half
by Weight Eff.
FERRET LIGHT PAFS: Weight 2.35 Tn, Height 260 cm, Cost 140.700 Credits
MV -0, Walk MA 70 mpt, Wheel MA 9, Jumjet MA 6, 140.7 CP
All servos Striker (20/40/25/25 Hits), all armor Striker (SP 20
Hits).
Supercharged Powerplant (x0,3 total cost multiplier)
Weapons:
- Hand damage 5+5 H, 5 Hits each
- Armor Buster Rifle (50 H AP, WA +2 (+3), range 9, 50 Hits);
2-handed,
10 Tracer Shots, 4 extra clips on legs (*)
- Combat bayonet (50+5 H AP WA +0, 50 Hits, mated with Rifle)
- Grenade Launcher (25 H, WA +0, range 4, 20 Shots, 17 Hits, Blast
1 fused "missiles") RTMT
- Smoke Grenades ("25 H", WA +0, range 4, 5 Shots, 4 Hits, Blast
1 Smoke "missiles") RTMT
- Minigun (10 H, WA +2 (+3), range 6, 40 Tracer Shots, 20 Hits,
BV 8, All-purpose), LTMT
Aditional Subassemblies:
Mediumweight (10 Kills) sensors, x256 Ress. Intensifiers, Radio/Radar
Analizer and two Nightlights on Head, ASP on torso, 6 MA Jumpjets
on Torso (1.8 CP),4x 5 Hits Wheels (two per leg)
100 Km reaction mass ("and save it!")
COMMANDO PAFS: Weight 2.35 Tn, Height 260 cm, Cost 168.600 Credits 168.6 CP
Take a Light PAFS, add Stealth, Level 4 ECM vs. sensors, radar
& missiles split between legs, and Silent Running: Walking, level
5, and voila!
SOLDIER PAFS: Weight 3.16 Tn, Height 324 cm, Cost 160.400 Credits
MV -3, Walk MA 50 mpt, Wheel MA 7, Jumpjet MA 4, 160.4 CP
All servos Medium Weight (30/60/35/35 Hits), all armor Medium
Weight (SP 30 Hits).
Weapons:
- Hand damage 5+10 H, 5 Hits each
- Armor Buster Rifle (50 H AP, WA +2 (+3), range 9, 50 Hits);
2-handed, 10 Tracer Shots, 4 extra clips on legs (*)
- Combat bayonet (50+10 H AP WA +0, 50 Hits, mated with Rifle)
- Anti-Mek Missiles x 2 (8K, WA +2, Range 10, 13 Hits each, 1:1
Scale), 2-Handed
- Laser Targeter (0 K, WA +3, Range 9, 5 Hits, Intermecha X-link),
Head
- Grenade Launcher (25 H, WA +0, range 4, 20 Shots, 17 Hits, Blast
1 fused "missiles") RTMT
- Smoke Grenades ("25 H", WA +0, range 4, 5 Shots, 4 Hits, Blast
1 Smoke "missiles") RTMT
- Minigun (10 H, WA +2 (+3), range 6, 40 Tracer Shots, 20 Hits,
BV 8, All-purpose), LTMT
Aditional Subassemblies:
Striker (5 Kills) sensors, x128 Ress. Intensifiers and Target
Analizer on Head, ASP on torso, Intermecha X-link with some big,
nasty, 20K LR & hypervel. Gyrojet Artillery Cannon-wielding Mekton
(the PAFS pays the cost, the mecha spends the action to fire).
4 MA Jumpjets on Torso (xx CP), 6x 5 Hits Wheels (three per leg).
100 Km reaction mass ("and save it!")
HEAVY PAFS: Weight 4.35 Tn, Height 360 cm, Cost 167.000 Credits MV -4, Walk
MA 40 mpt, Wheel MA 6, 167.8 CP
All servos Medium Heavy, (40/80/65/65 Hits), all armor Medium
Heavy (SP 40 Hits).
Superheavy Hidraulics (x0.5 total cost multiplier)
- Hand damage 5+25 H, 5 Hits each
- Armor Buster Rifle (50 H AP, WA +2 (+3), range 9, 50 Hits);
2-handed, 10 Tracer Shots, 4 extra clips on legs (*)
- Combat bayonet (50+25 H AP WA +0, 50 Hits, mated with Rifle)
- Anti-Mek Missiles x 2 (8K, WA +2, Range 10, 13 Hits each, 1:1
Scale), 2-Handed
- Heavy Laser (50 H, WA +1, Range 6, 50 Hits), RTMT
- Minigun (10 H, WA +2 (+3), range 6, 40 Tracer Shots, 20 Hits,
BV 8, All-purpose), LTMT
Aditional Subassemblies:
Striker (5 Kills) sensors, x128 Ress. Intensifiers and Target
Analizer on Head.
8x 5 Hits Wheels (four per leg).
(*): yes, it IS the MZ, pag. 41 personal weapon!
GAME NOTES:
In the stories we see four basic models of PAFS. The first is
the Ferret, a small recon unit who we know to have jumjets and
advanced sensor packages. The second is the heavy PAFS, name unknown,
who we know to have a powerful shoulder mounted laser cannon (really
a laser cutter). The third one has to be the "basic" soldier unit,
we know it has ress. intensifiers, probably jumpjets and "thrust
skating" weels. The last one is a commando stealth PAFS, we can
assume it a variation of the recon model.
The known armaments includes a rifle and a grenade launcher for
the Ferret, missile launchers and laser target dessigners (for
artillery) on the soldier units, and the big lasers of the heavy
ones. They all also have NBQ seals (gamewise it's Space protection).
Skin-To-Skin comm. is standard feature. All PAFSs may use aditional
heavy infantry weapons (not included on the prize) on the hands.