Mekton Statistics: MM-2G-SLD Sturm Draken Tons: 75 Tons Cost in CP: 809.3 CP Configuration: MV: MR: Land MA: Flight MA: Humanoid -3 4 16 (2G's) Multipliers: Overcharged Powerplant x0.15 Underwater Protection x0.05 Space Protection x0.05 ACE (+33% MP) x0.05 +3 Verniers x0.3 (Mated to Thruster System, 5 Verniers per Location) Servos and Armor Location: Class Space Kills Armor DC Head MW 6/0 6 7 1 Torso MW 12/0 12 7 1 R. Arm MW 7/0 7 7 1 L. Arm MW 7/0 7 7 1 R. Leg MW 7/0 7 7 1 L. Leg MW 7/0 7 7 1 R. Wing MS 4/0 4 7 1 L. Wing MS 4/0 4 7 1 Systems: Fuel +1000KM Fuel (2000KM total) Combat Cockpit in Torso Maneuver Pod in Head Movement Systems: Type: MA: Loc: Kills: Sub Thruster 2 T NA Main Thruster 6 RL NA Main Thruster 6 LL NA +2 MA From Wings Subassemblies: Name: Loc.: Kills: Spotlights T NA (x2 Spotlights) Micromanipulators (x2 Manipulators) Arms NA Quick Change Mounts All NA Storage (500kg) Head NA Weapon Mounts: 2 x12 Space Torso 1e R. Arm 1 1 x7 Space L. Arm 1 1 x7 Space Weapon Linkage for Type 4M Missiles Link for Marine Suite Sensors: Sensor: Loc.: Ran.: Comm.: Kills: Main (LH) Head 20 km 1800 km 2 Backup Torso 1 km 300 km 2 Marine Suite Torso Tar. Analyzer Head Res. Inten. Head (+x64RI) Weapon: Weapons Key: WA: Accuracy R: Range D: Damage K: Kills Sh: Shots C: Cost Sp: Space N: Notes Right Hand WA: +0 R: Melee D: 1+2 K: 1K Sh: NA C: 2 Sp: 1 N: (1) Left Hand WA: +0 R: Melee D: 1+2K K: 1K Sh: NA C: 2 Sp: 1 N: (1) Right Foot WA: +0 R: Melee D: 2+3K K: 0K Sh: NA C: 0 Sp: 0 Left Foot WA: +0 R: Melee D: 2+3K K: 0K Sh: NA C: 0 Sp: 0 Mark 3 Heat Sabre L: Right Hand WA: +1 R: Melee D: 4+2KAP K: 4K Sh: NA C: 6 Sp: (6) N: (2) Shield L: Left Hand DA: -1 R: NA D: NA SP: 7 DC: 1 Mark 7MA Gauss Gun L: Two Handed WA: +1 R: 14/196 D: 6K K: 6 Sh: See Below C: 43.75 Sp: (14) N: (3) Ammunition for MK. 7MA L: Clips Kinetic, Tracer Ammunition, 40 Bursts K: 14 Sh: 40 C: 105 Sp: 7/7 N: (4) Solingen Beta AMS L: Right Wing WA: +0 R: NA D: 1K K: 1 Sh: 10 C: 2.5 Sp: 2 N: (5) Solingen Beta AMS L: Left Wing WA: +0 R: NA D: 1K K: 1 Sh: 10 C: 2.5 Sp: 2 N: (5) Type 2M Missiles WA: +1 R: NA D: 2K K: 2 Sh: 10 C: 2 Sp: 2 N: (6) Type 2M Missiles WA: +1 R: NA D: 2K K: 2 Sh: 10 C: 2 Sp: 2 N: (6) Type 4M Missiles L: Right Arm Mount WA: +1 R: 13/169 D: 6K K: 8 Sh: 20 C: 26.75 Sp: 5 N: (7) Type 4M Missiles L: Left Arm Mount WA: +1 R: 13/169 D: 6K K: 8 Sh: 20 C: 26.75 Sp: 5 N: (7) Type 6M Missiles WA: +0 R: 11/121 D: 6K K: 1 Sh: 3 C: 11.5 Sp: 12 N: (8) Type 6M Missiles WA: +0 R: 11/121 D: 6K K: 1 Sh: 3 C: 11.5 Sp: 12 N: (8)
Notes:
1 = These are hands, and as such are bought as Quick and Handy.
2 = All ODF Heat Sabres are 1 Handed Melee Weapons. They are also
all Armor Piercing, therefore dropping their opponents armor effectively
by half per hit. (IE: SP is treated as though it were 1/2 its
normal capacity)
3 = The Mark 7M Gauss Gun has been upgraded and given a Targeting
computer. It has therefore been redesignated: The Mark 7M Alpha.
It uses both this Targeting computer and special ammunition to
increase the hit ratio on enemy Mecha. It is BV 4.
4 =The Ammunition for the Mk. 7MA is Kinetic and Tracer. There
are 40 bursts available, at a total of 20 per clip.
5 = The Solingen Beta AMS are Dedicated Phalanx Systems, with
a BV of 8.
6 = The Type 2M Missiles are Dedicated Countermissiles.
7 = The Type 4M Missiles are the standard MM-XG missile payload.
They're everywhere!
8 = The Type 6M Missiles are the ODF's low-end Smart Missiles.
They are Skill 15 and Smart 2. They were originally supposed to
go on the Viggen, but got scrapped in favor of the Shrike and
Shrike 2. They will probably be installed on all of the 3G series.
Creator Cacklings:
This is basically what I wanted the next ODF design to be. It's
supposed to follow the whole "Escalation of War" theme that runs
in the background of the SBB story. While the characters are trying
to stop the war from killing everybody, the big mega powers just
keep turning p the engine on the war machine. Targeting computers
in the ODF (and probably the SAC) come in two flavors. The kind
you put in a sensor, and the kind you put in a gun. The sensor
kind apply to everything, and are cost multpliers on the Mekton.
The Gun kind are just bonuses to WA, and only apply to the gun.
The Sturm Draken uses the Gun kind.
By: James Milligan <jmilliga@LunaCity.com>