STELLAR ARMAMENTS COMMAND
SAC MM - 7B - HA "STARMAX" (a.k.a."Starlax")
Story - Shawn Hagen (www.netroute.net/~hagen)
Game Stats & HTML Sheet - LITTLE LOCUS (www.geocities.com/Area51/Chamber/6243)
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Mekton Stats:
Configuration |
MV |
MR |
LAND MA |
AIR MA |
Humanoid |
-8 |
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2
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7
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Maneuver pool: |
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Main Systems: -x0.1 |
Powerplant XS: 1 |
Space Protection |
Undercharged Powerplant |
Armored Cockpit on Torso |
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Mecha combat skills:
Mecha piloting |
+MR=
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Mecha fighting |
+MR=
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Mecha melee |
+MR=
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Mecha gunnery |
+MR=
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Mecha missiles |
+MR=
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Name |
Weight |
Height |
Cost |
Speed |
STARMAX |
74.4 Tn |
21 m |
232.2 |
0.85 G |
Cockpit |
#Crew |
Type |
Enc. |
Options |
Head |
1
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Screen |
Canopy |
E-Pod
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SERVO |
LEVEL |
KILLS |
ADD+ |
ARMOR |
SP |
DC |
HEAD |
L.Hvy |
7
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-
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L.Hvy |
7
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1
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TORSO |
L.Hvy |
14
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-
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L.Hvy |
7
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1
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R.ARM |
L.Hvy |
8
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+2
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L.Hvy |
7
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1
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L.ARM |
L.Hvy |
8
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+2
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L.Hvy |
7
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1
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R.LEG |
L.Hvy |
8
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+3
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L.Hvy |
7
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1
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L.LEG |
L.Hvy |
8
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+3
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L.Hvy |
7
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1
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POD |
M.Hvy |
-
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-
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L.Hvy |
7
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1
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Subassemblyes |
Loc |
K |
Weapon Mount x6 (2/Torso, 1/Limb) |
Var. |
- |
QCMs x 11 (Limbs,Weapon Mounts) |
Var. |
- |
QCM + E-Sys. for Powerplant |
Torso |
- |
2 Spotlights |
Head |
- |
E-System for Gauss Cannon ammo |
Torso |
- |
Anti Theft, Liftwire |
Torso |
- |
500 Km. Reaction Mass |
All |
- |
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Movement Systems:
System |
Loc |
K |
Jump Jets (MA 6) |
Pod |
- |
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Sensors |
Main |
Backup |
Loc |
Head |
Torso |
Range |
7 Km |
1 Km |
Comm |
1000 Km |
300 Km |
Kills |
2 |
2 |
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SHIELD |
DA |
SP |
DC |
AbC |
Loc |
Notes |
-
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-
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-
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-
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-
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-
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-
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Weapon systems:
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Weapon |
WA |
Range |
Damage |
Shots |
Kills |
Location |
Notes |
Right / Left Hand |
+0 |
-
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1K+2K each |
-
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4 / 4 |
RA/LA |
Quick, Handy |
GMR-16 Gauss Rifle |
-2 |
8
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7K AP
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10
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7
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2 Hands |
BV 2, AP, Kinetic, Clip-fed |
2 x Gauss Ammo Clips
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-
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-
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-
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10/10
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-
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-
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Straped over Hips |
Phalanx System |
+2 |
-
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-
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34
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1
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R. Arm |
BV 7, Dedicated Phalanx |
H. Swarm Racks x2 |
+1 |
6
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3K
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21/21
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4/4
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LMTs |
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M. Hunter Racks x2 |
+0 |
10
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8K
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2/2
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1/1
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TMTs |
Smart 2 Skill 15 |
M. Seeker Missiles x2 |
+0 |
9
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6K
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1/1
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1/1
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TMTs |
Smart 1 Skill 12 |
M. Atack Racks x2 |
+0 |
12
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5K
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10/10
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3/3
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AMTs |
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Smoke Missiles |
+0 |
8
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"5K"
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2
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1
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L. Arm |
Smoke, Blast 4 |
Grenades x2 |
+0 |
Thrown |
10K/10K
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1/1
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1
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1 Hand |
Blast 2, Fuse |
Heat Sword |
+0 |
-
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5K+2K AP
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-
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5
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1 Hand |
AP |
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The first SAC HA unit, the Starmax was commisioned on 2172.3 and
decommisioned on 2172.4 - a true record for a peacetime military
unit! What would have been it's "field trials", an atack on a
suspected pirate base, turned to be wath has been known as either
the "Starmax Debacle" or the "Crossbones Inception". When several
soldier- sized units massacred without losses a greater number
of HAs, then took out the HA's cruiser, the SAC scrambled to build
a new HA and turned over the existing Starmaxes to the open market.
The Starmax is a very heavy unit, but lacks the heavy hidraulics
of modern HAs and it's powerplant isn't powerful enough to properly
power the unit - soon the ponderous suit was dubbed "Starlax";
as a SAC pilot pointed out, "it handles like a tired boxer". It's
also very slow, unable to fly except on 0-G, and lacks the sophisticated
3- vane backpods of later units, sporting only a jumjet pod similar
to the one disponible for the Bahn/Zai's civilian GP Manson (and
indeed, is the same one, built under license!).
The main armament of the Starmax is a GMR-16 Gauss Rifle. It's
a heavy gun (perhaps too heavy for the unit to handle), clip-fed,
with ten-burst clips. Has a slow ROF but decent punch. Several
of the biggest SAC missiles and standard grenades and defensives
round off the armament. Too bad the designers were more busy with
quantity that with quality of the targeting software.
The most (some say only) interesting feature of the Starmax is
it's heat sword, the first one mounted on a Mek. How the Charybdis
found (and duplicated) about the weapon who ought to be the edge
(very literaly) of the Starmax over it's knife- wielding rivals
is unknown. The still- forming ODF quickly steal, er, adopted
the design. The SAC, obviously, thinked that anything from the
Starlax wasn't worth keeping.
Game notes:
- Weight 74,4 Tn; Height 21 M; Cost 232.200.000 Credits
- It's a bad, brick suit, keep pouring weapons and forget MV.
- We know from Episode 26 that the Starmax has a sword and his
main gun can lay a "barrage", so it's burst firing - barely. Also
powerful, Ree jumped on a cave (!) rather that being hit by a
burst.
- Standard SAC subassemblies (but without Cool, of course!) (nor
Stereo, for the same!)
- SAC's standard Phalanx, grenades, smoke missiles and missile
racks, no linkages.
How good, by the Deon incident all those Starmaxes were probably
very short of SAC
missiles...
- Also we know, from the 2172 incident, it can handle space, but
as the Manticore was the first flying HA, only jumpjets. Also,
as it wasn't made by Bahn/Zai, has no 3- vane.
- No verniers nor hydraulics, undercharged powerplant (it's called
"StarLAX", after all)
I'm considering even Weight Ineficiency...
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