STELLAR ARMAMENTS COMMAND


SAC MM - 7B - HA "STARMAX" (a.k.a."Starlax")

Story - Shawn Hagen (www.netroute.net/~hagen)
Game Stats & HTML Sheet - LITTLE LOCUS (www.geocities.com/Area51/Chamber/6243)

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Stellar Armaments Command
Mekton Stats:
Configuration MV MR LAND MA AIR MA
Humanoid -8  
2
7
Maneuver pool:
-1 
Main Systems: -x0.1
Powerplant XS: 1
Space Protection
Undercharged Powerplant
Armored Cockpit on Torso
Mecha combat skills:
Mecha piloting
+MR=
 
Mecha fighting
+MR=
 
Mecha melee
+MR=
 
Mecha gunnery
+MR=
 
Mecha missiles
+MR=
 
Name Weight Height Cost Speed
STARMAX 74.4 Tn 21 m 232.2 0.85 G
Cockpit #Crew Type Enc. Options
Head
1
Screen Canopy
E-Pod
SERVO LEVEL KILLS ADD+ ARMOR SP DC
HEAD L.Hvy
7
-
L.Hvy
7
1
TORSO L.Hvy
14
-
L.Hvy
7
1
R.ARM L.Hvy
8
+2
L.Hvy
7
1
L.ARM L.Hvy
8
+2
L.Hvy
7
1
R.LEG L.Hvy
8
+3
L.Hvy
7
1
L.LEG L.Hvy
8
+3
L.Hvy
7
1
POD M.Hvy
-
-
L.Hvy
7
1
Subassemblyes Loc K
Weapon Mount x6 (2/Torso, 1/Limb) Var. -
QCMs x 11 (Limbs,Weapon Mounts) Var. -
QCM + E-Sys. for Powerplant Torso -
2 Spotlights Head -
E-System for Gauss Cannon ammo Torso -
Anti Theft, Liftwire Torso -
500 Km. Reaction Mass All -
Movement Systems:
System Loc K
Jump Jets (MA 6) Pod -
Sensors Main Backup
Loc Head Torso
Range 7 Km 1 Km
Comm 1000 Km 300 Km
Kills 2 2
SHIELD DA SP DC AbC Loc Notes
-
-
-
-
-
-
-
Weapon systems:
Weapon WA Range Damage Shots Kills Location Notes
Right / Left Hand +0
-
1K+2K each
-
4 / 4 RA/LA Quick, Handy
GMR-16 Gauss Rifle -2
8
7K AP
10
7
2 Hands BV 2, AP, Kinetic, Clip-fed
2 x Gauss Ammo Clips
-
-
-
10/10
-
-
Straped over Hips
Phalanx System +2
-
-
34
1
R. Arm BV 7, Dedicated Phalanx
H. Swarm Racks x2 +1
6
3K
21/21
4/4
LMTs  
M. Hunter Racks x2 +0
10
8K
2/2
1/1
TMTs Smart 2 Skill 15
M. Seeker Missiles x2 +0
9
6K
1/1
1/1
TMTs Smart 1 Skill 12
M. Atack Racks x2 +0
12
5K
10/10
3/3
AMTs  
Smoke Missiles +0
8
"5K"
2
1
L. Arm Smoke, Blast 4
Grenades x2 +0 Thrown
10K/10K
1/1
1
1 Hand Blast 2, Fuse
Heat Sword +0
-
5K+2K AP
-
5
1 Hand AP



The first SAC HA unit, the Starmax was commisioned on 2172.3 and decommisioned on 2172.4 - a true record for a peacetime military unit! What would have been it's "field trials", an atack on a suspected pirate base, turned to be wath has been known as either the "Starmax Debacle" or the "Crossbones Inception". When several soldier- sized units massacred without losses a greater number of HAs, then took out the HA's cruiser, the SAC scrambled to build a new HA and turned over the existing Starmaxes to the open market.
The Starmax is a very heavy unit, but lacks the heavy hidraulics of modern HAs and it's powerplant isn't powerful enough to properly power the unit - soon the ponderous suit was dubbed "Starlax"; as a SAC pilot pointed out, "it handles like a tired boxer". It's also very slow, unable to fly except on 0-G, and lacks the sophisticated 3- vane backpods of later units, sporting only a jumjet pod similar to the one disponible for the Bahn/Zai's civilian GP Manson (and indeed, is the same one, built under license!).

The main armament of the Starmax is a GMR-16 Gauss Rifle. It's a heavy gun (perhaps too heavy for the unit to handle), clip-fed, with ten-burst clips. Has a slow ROF but decent punch. Several of the biggest SAC missiles and standard grenades and defensives round off the armament. Too bad the designers were more busy with quantity that with quality of the targeting software.

The most (some say only) interesting feature of the Starmax is it's heat sword, the first one mounted on a Mek. How the Charybdis found (and duplicated) about the weapon who ought to be the edge (very literaly) of the Starmax over it's knife- wielding rivals is unknown. The still- forming ODF quickly steal, er, adopted the design. The SAC, obviously, thinked that anything from the Starlax wasn't worth keeping.

Game notes:
- Weight 74,4 Tn; Height 21 M; Cost 232.200.000 Credits
- It's a bad, brick suit, keep pouring weapons and forget MV.
- We know from Episode 26 that the Starmax has a sword and his main gun can lay a "barrage", so it's burst firing - barely. Also powerful, Ree jumped on a cave (!) rather that being hit by a burst.
- Standard SAC subassemblies (but without Cool, of course!) (nor Stereo, for the same!)
- SAC's standard Phalanx, grenades, smoke missiles and missile racks, no linkages.
How good, by the Deon incident all those Starmaxes were probably very short of SAC
missiles...
- Also we know, from the 2172 incident, it can handle space, but as the Manticore was the first flying HA, only jumpjets. Also, as it wasn't made by Bahn/Zai, has no 3- vane.
- No verniers nor hydraulics, undercharged powerplant (it's called "StarLAX", after all)
I'm considering even Weight Ineficiency...

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