Name | Points | Effect |
Acting Ability | 1,2,3 | +1/Point charm skills |
Acute Hearing | 2 | +1D PER, Search/Conceal, Sneak |
Acute Smell | 1 | +1D PER |
Acute Taste | 1 | +1D PER |
Acute Touch | 2 | +1D PER, Pickpocket, Sleight of Hand, Lock pick |
Acute Vision | 2 | +1D PER; +5 long range shots,+1D Search |
Ambidexterity | 2 | no off hand penalty |
Animal Friendship | 1 | +1D Animal Handling, Beast Riding |
Artistic Ability | 1 | +1D Forgery |
Athletic Ability | 1,2,3 | +1/Point STR skills (but NOT vs. Damage) |
Attractive Appearance | 1,2,3 | +1/Point Bargain, Con, Command, Seduction |
Bilingual Background | 2 | +1D Alien Races, Cultures, Languages |
Blandness | 1 | +1D Con, Stealth |
Computer Aptitude | 1,2,3 | +1/Point Comp/Droid Prog. & Repair, Security Systems |
Contacts | 1,2,3 | +1/Point Culture, Streetwise; contact owes character favors (1/Point) |
Dual Identity | 2 | two sets of complete identification |
Demolition's aptitude | 1 | gets a +1D when fiddling with explosives or detecting them |
Education | 2,3,4 | +1/(Point-1) KNO OR TEC skills |
Eye hand Coordination | 2,3,4 | +1/(Point-1) Weapon skills, Lock pick, Pickpocket, Zero-G, Star ship Piloting, Gunnery and Vehicle Operation |
Fearlessness | 2 | +1D Command, Con, Bargain, Seduction |
Internal Compass | 1 | Easy PER roll to find direction |
Language Ability | 1 | +1D Languages |
Less sleep | 2 | character requires only 5 hours of sleep per 24 hr period |
Light Sleeper | 2 | roll Combat Surprise while sleeping |
Martial Prowess | 2 | the character has a +1D bonus when using Brawling, or Martial Arts |
Mechanical Aptitude | 1,2,3 | +1/Point repair skills |
Musical Ability | 1 | +1D musical skills |
Natural Lie Detector | 1,2,3 | +1/Point Bargain, Con, Gambling |
Natural Resistance: Cold | 2 | +1D STR, Stamina to Cold |
Nat. Res.: Disease | 2 | +1D STR, Stamina to Disease |
Nat. Res.: Electricity | 2 | +1D STR, Stamina to Electricity |
Nat. Res.: Poison/Drugs | 3 | +1D STR, Stamina to Poison & Drugs |
Nat. Res.: Radiation | 2 | +1D STR, Stamina to Radiation |
Night Vision | 2 | no minus for partial dark, +1D Sneak |
Obscure Knowledge | 1 | +1D in area |
Observation | 1,2,3 | +1/Point PER skills |
Photographic Memory | 3 | +7 on recall rolls |
Presence | 1,2,3 | +1/Point Bargain, Command, Con, Bureaucracy, Seduction |
Spatial Awareness | 1,2,3 | +1/Point MEC skills |
Ship ownership | 2 | Choose a light freighter, or fighter. Invent story of how it was acquired. Needs GM approval |
6th Sense | 1,2,3 | +1/Point PER, Search/Conceal, Stealth, Surprise |
Springy | 3 | the character has a +1D bonus when using the skill Jumping, or full dodging. |
Subculture & Jargon | 1 | +1D Streetwise, Cultures, Bureaucracy in chosen area of expertise |
Trivia buff | 2 | the character has a +1D bonus on all rolls regarding specific area - info on Jedi knights, Star fighters, and so on. |
Toughness | 1,2,3 | +1/Point on STR rolls vs. Damage |
Wealth | 2,3,4,5,6 | 2: 10,000 creds; 3: $25,000; 4: $50,000; 5: 75,000; 6:100,000 |
Bonus ability scores | 2/+1 pip | +1 pip/ 2 CP |
Cybernetic Implant | 2,3,4 | 2: 1 enhancement [minor]; 3: 1 minor or 1 major; 4: 3 minor or 2 major (gm’s approval on what is Major and what is minor, common sense applies) |
Name | Points | Effect |
Albino | 1 | |
Allergies | 1,3 | -1D STR skills for resistance |
Bad Liar | 2 | -1D Bargain, Command, Con, Gambling |
Clumsiness | 1,2,3 | -1/Point DEX skills |
Color Blind | 1 | -1D Stealth, Search/Conceal |
Cowardice | 3 | -1D Bargain, Command, Con, Seduction |
Curiosity | 2 | |
Deep Sleeper | 2 | will be perpetually attacked at night |
Dependent | 1,2,3 | your dear old Aunt May who needs looking after |
Debt | 1,2,3 | 1: 10,000 creds; 2: $25,000; 3: $50,000 |
Easily Intoxicated | 1 | -1D stamina when drinking |
Ego Signature | 2 | |
Gambling | 2 | |
Greed | 3 | |
Hatred of Authority | 2 | |
Hearing Impairment | 1,2,3 | -1/Point PER, Stealth |
Hunted | 2,3,4 | the higher the Points the greater the resources of the hunter |
ID Trouble | 3 | PC has NO identification of any kind |
Illiterate | 2 | -1D KNO skills |
Imperial Record | 1 wanted (but not specifically hunted) for a minor offense | |
Implant Resistant | 1 | Someone with this disadvantage cannot have implants of any kind. There may also be complications with certain surgical procedures |
Phobia | 1-3 | Specific thing, Enclosed places… |
Mood Swings | 2 | |
Moral Qualms | 2 | against killing, that sort of thing, code |
Night Blindness | 2 | -1D vision based skills at night |
Overweight | 1,2,3 | -1/Point STR skills |
Paranoia | 1,3 | |
Psychological Limitation | 1,2,3 | catch all category |
Religion | 2 | |
Short-winded | 1,2,3 | -1/Point STR damage rolls |
psychopathic | 1,3 | |
Susceptible. To Disease | 2 | -1D resistance |
Traumatic Flashbacks | 2,3 | |
Unattractive Appearance | 1,2,3 | -1/Point Bargain, Command, Con, Seduction |
Uncouth | 2 | -1D Bargain, Command, Con |
Unmistakable Feature/s | 1 | scars, tattoos, etc. |
Vision Impairment | 1,2,4 | 1: requires corrective lenses 2: partial, -1D ranged weapons, search 4: total blindness, no vision skills |
© 1998-1999 Tevors Contacts: Star Wars RPG