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Youngblood

 
ValueCharacteristicPoints
10STR0
26DEX48
10CON0
10BODY0
11INT1
20EGO20
10PRE0
16COM3
34/36PD32
34/36ED32
5/7SPD14
4/8REC0
20/40END0
50/70STUN30
 Total180

PointsPowersEND
62Over & Above 
(2)+2 ED 
(2)+2 PD 
(20)+2 SPD 
(8)+4 REC 
(10)+20 END 
(20)+20 STUN 
18Elemental Control: Magic Amulet (18-pt reserve) 
a-18Damage Resistance (36 PD/36 ED) 
b-18Running (+18", 24", NC: 48"); Non-Combat Multiplier: ×2, +07
37Multipower Magic Wings Now Jacket (75-pt reserve); Focus: Obvious Accessible, -1 
u-1018d6 Mind Control; Communication: Verbal, +0; Focus: Obvious Accessible, -19
u-109d6 Ego Attack; Focus: Obvious Accessible, -19
u-817d6 Mental Illusions; Focus: Obvious Accessible, -18
u-85½d6 HKA (Total 6d6+1); Range: 0; Focus: Obvious Accessible, -18
127Total Powers 

PointsSkills, Talents, PerksRoll
3Conversation11-
3Oratory11-
3Acrobatics14-
9Total Skills, Talents, Perks 

150+Disadvantages
15Overconfidence (Very Common, Moderate)
20Code Against Killing (Common, Total)
15Protects Normals (Common, Strong)
5Reputation Rock & Roll singer (8-)
10Distinctive Features: American Indian; Concealability: Concealable, 10; Reaction: Noticed and Recognizable, +0
10Public Identity John Young blood
20Vulnerability from Fire attacks (1½× STUN and BODY); Attack: Common, +10
20Hunted by Injustice (11-); Capabilities: More Powerful, 15; Non-combat Influence: None, +0; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0
20Hunted by the Midnight Club (11-); Capabilities: More Powerful, 15; Non-combat Influence: None, +0; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0
10Hunted by Dr. Schmit (8-); Capabilities: As Powerful, 10; Non-combat Influence: None, +0; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0
145Total Disadvantages

COSTS:Char. Powers TotalTotal Disadv. Base Exp.
 180+136=316316=145+150+21

OCVDCVECVMental Def.PD/rPDED/rEDPhases
997036/3636/362, 4, 6, 7, 9, 11, 12