Points | Powers | END |
62 | Over & Above | |
(2) | +2 ED | |
(2) | +2 PD | |
(17) | +2 SPD | |
(8) | +4 REC | |
(10) | +20 END | |
(20) | +20 STUN | |
13 | Elemental Control (13-pt reserve) | |
a-17 | 2d6 HKA (Total 4d6); Range: 0 | 3 |
b-13 | Damage Resistance (26 PD/26 ED) | |
c-17 | Damage Reduction (Physical, 50% Resistant) | |
d-17 | Damage Reduction (Energy, 50% Resistant) | |
e-13 | Swimming (+26", 28", NC: 56"); Non-Combat Multiplier: ×2, +0 | 5 |
f-21 | 17" Flight (NC: 34"); Non-Combat Multiplier: ×2, +0 | 3 |
5 | Breathe in water | |
9 | Hand-to-Hand Attack Mace (6d6, Total 18d6); Range: 0; OAF: -1 | 2 |
125 | Total Powers | |
150+ | Disadvantages |
20 | Hunted by Ogre and Red Guardsman (11-); Capabilities: More Powerful, 15; Non-combat Influence: None, +0; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0 |
25 | Hunted by Shadow People (14-); Capabilities: More Powerful, 15; Non-combat Influence: None, +0; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0 |
20 | Psych. Lim.: Code vs killing (Common, Total) |
40 | Vulnerability: Fire (2× STUN and BODY); Attack: Common, +10 |
15 | Psych. Lim.: Protects normals (Common, Strong) |
10 | Public Identity |
5 | Reputation (8-) |
10 | Phys. Lim.: Must reach water once per day or will slowly die (Infrequently, Greatly) |
15 | Distinctive Features: Fish man; Concealability: Not Concealable, 15; Reaction: Noticed and Recognizable, +0 |
160 | Total Disadvantages |