Points | Powers | END |
17 | Multipower (26-pt reserve); OIF: -½ | |
u-1 | 1½d6 HKA (Total 3d6+1); Range: 0; Versus: PD; Multipower: Fixed Slot; OIF: -½ | 2 |
u-2 | Missile Deflection (All Ranged Attacks, None, OCV 12); Deflect Attacks: Normal, +0; Deflection Bonus: 3, 6; OCV: 12; Multipower: Fixed Slot; OIF: -½ | |
u-2 | Clinging (Clinging STR +49); Multipower: Fixed Slot; OIF: -½ | |
20 | Damage Resistance (20 PD/20 ED) | |
18 | Running (+9", 15", NC: 30"); Non-Combat Multiplier: ×2, +0 | 4 |
62 | Over & Above | |
(2) | +2 ED | |
(2) | +2 PD | |
(20) | +2 SPD | |
(8) | +4 REC | |
(10) | +20 END | |
(20) | +20 STUN | |
60 | Total Powers | |
Points | Skills, Talents, Perks | Roll |
3 | Climbing | 14- |
46 | Kung-Fu | |
(-10) | Style Disadvantage | |
(4) | Martial Block (OCV +2, DCV +2) | |
(4) | Martial Disarm (OCV -1, DCV +1) | |
(4) | Martial Dodge (OCV --, DCV +5) | |
(4) | Martial Escape (OCV 0, DCV 0, STR 65) | |
(3) | Martial Grab (OCV -1, DCV -1, STR 60) | |
(5) | Offensive Strike (OCV -2, DCV +1, 14d6) | |
(3) | Legsweep (OCV +2, DCV -1, 11d6) | |
(3) | Martial Throw (OCV +0, DCV +1, 10d6+v/5) | |
(3) | Acrobatics | 14- |
(3) | Breakfall | 14- |
(3) | Contortionist | 14- |
(2) | Knowledge Skill: Tibetan Healing | 11- |
(2) | Knowledge Skill: Kung-Fu | 11- |
(3) | Sleight of Hand | 14- |
(10) | Martial Arts Weapons; Unarmed Combat: +0; Axes, Maces, Picks: +1; Clubs: +1; Pole Arms: +1; Swords: +1; Whip: +1; Chain and Rope: +1; Quarterstaff: +1; Hook Sword: +1; Three-Section Staff: +1; Wind and Fire Wheels: +1 | |
3 | Buddhist Warrior-Monk | |
(-3) | Package Bonus | |
(2) | Knowledge Skill: Buddhism | 11- |
(2) | Weapon Familiarities | |
0 | Common Melee Weapons | |
2 | Common Martial Arts Melee | |
(1) | Perk: Right to Shelter | |
(1) | Right to Marry | |
3 | Mandarin (Fluent Conv.); Literacy: Literate (if not standard), 1 | |
3 | Combat Sense | 11- |
6 | +2 level w/Kung-Fu | |
64 | Total Skills, Talents, Perks | |
100+ | Disadvantages |
10 | DNPC: Monk Trainee (Normal, 11-); Skills: Useful, -5 |
10 | DNPC: Rick Reynolds (Normal, 11-); Skills: Useful, -5 |
15 | Distinctive Features: Blue & Bald; Concealability: Concealable, 10; Reaction: Always noticed & major reaction, +5 |
20 | Hunted: by Death Squad (11-); Capabilities: As Powerful, 10; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0 |
20 | Hunted: by Axis Force (11-); Capabilities: As Powerful, 10; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0 |
10 | Watched: by White House (11-); Capabilities: As Powerful, 10; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Only Watching, ×½; Punishment: Harsh, 0 |
15 | Psych. Lim.: Code of the Buddhist Monk (Common, Strong) |
15 | Psych. Lim.: Protects Normals (Common, Strong) |
20 | Psych. Lim.: Hero Code (Common, Total) |
10 | Public Identity: Jack Kimberly |
5 | Reputation (8-) |
150 | Total Disadvantages |