Points |
Powers |
END |
62 |
Over & Above |
|
(2) |
+2 ED |
|
(2) |
+2 PD |
|
(14) |
+2 SPD |
|
(8) |
+4 REC |
|
(10) |
+20 END |
|
(20) |
+20 STUN |
|
15 |
Elemental Control: Body Suit (15-pt reserve) |
|
a-17 |
Damage Resistance (25 PD/40 ED) |
|
b-15 |
Damage Reduction (Physical, 50% Resistant) |
|
c-15 |
Life Support (total) |
|
10 |
Modified Characteristic: ED; Hardened: ×1, ¼ |
|
60 |
Multipower (60-pt reserve) |
|
u-6 |
30" Flight (NC: 60"); Non-Combat Multiplier: ×2, +0 |
6 |
u-6 |
25" Teleportation (Long Range 25"); Increased Range: ×1, +0; Mass Multiplier: ×4, +10; Fixed Locations: 0; Floating Locations: 0 |
5 |
5 |
Infrared Vision |
|
3 |
Telescopic Sense (Sight, +2 to PER) |
|
10 |
High Range Radio Hearing |
|
3 |
Ultrasonic Hearing |
|
5 |
Lack of Weakness (-5 to Roll) |
|
5 |
Power Defense (5 pts) |
|
175 |
Total Powers |
|
100+ |
Disadvantages |
10 |
Public Identity |
25 |
Hunted: by Death Squad (14-); Capabilities: As Powerful, 10; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0 |
25 |
Hunted: by Knights of Blood (14-); Capabilities: As Powerful, 10; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0 |
15 |
Distinctive Features Robot Body; Concealability: Concealable, 10; Reaction: Always noticed & major reaction, +5 |
20 |
Psych. Lim.: Protects Normals (Common, Total) |
20 |
DNPC Daughter (Normal, 14-); Skills: Normal, +0 |
20 |
DNPC wife (Normal, 14-); Skills: Normal, +0 |
15 |
Enraged When Friend is hurt "takes body" (14-, 11-); Circumstances: Very Common, +15 |
20 |
Reputation (14-, Extreme) |
170 |
Total Disadvantages |