up

Missile

 
Value Characteristic Points
25 STR 15
29 DEX 57
10 CON 0
10 BODY 0
23 INT 13
11 EGO 2
10 PRE 0
10 COM 0
8 PD 3
8 ED 6
7 SPD 31
7 REC 0
20 END 0
50 STUN 22
  Total 149

Points Powers END
30 Elemental Control (45-pt reserve); OIF: -½  
a-37 50" Flight (NC: 100"); Non-Combat Multiplier: ×2, +0; OIF: -½ 10
b-30 Armor (30 PD/30 ED); OIF: -½  
9 Hand-to-Hand Attack (3d6, Total 8d6); Range: 0 1
5 Elemental Control (10-pt reserve); OAF: -1  
a-5 Life Support; OAF: -1  
b-7 Spatial Awareness; OAF: -1  
c-7 Telescopic Sense (Sight, +16 to PER); OAF: -1  
d-5 Power Defense (20 pts); OAF: -1  
2 Radio Listen and Transmit; OAF: -1  
2 Ultraviolet Vision; OAF: -1  
139 Total Powers  

Points Skills, Talents, Perks Roll
12 Aerobatics  
(5) Passing Strike (OCV +1, DCV 0, 5d6+v/5)  
(3) Martial Grab (OCV -1, DCV -1, STR 35)  
(4) Martial Dodge (OCV --, DCV +5)  
20 +4 level w/HTH Combat  
32 Total Skills, Talents, Perks  

100+ Disadvantages
15 Secret Identity: Brad Kinkade
20 Code Against Killing (Common, Total)
20 Protects Normals (Common, Total)
10 Hatred of Killing Attacks (Uncommon, Strong)
20 Hunted by Injustice (11-); Capabilities: More Powerful, 15; Non-combat Influence: None, +0; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0
15 Hunted by Black Rose (8-); Capabilities: More Powerful, 15; Non-combat Influence: None, +0; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0
15 by the Council (8-); Capabilities: More Powerful, 15; Non-combat Influence: None, +0; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0
40 Vulnerability to Magnetics (2× STUN and BODY); Attack: Common, +10
15 Vulnerability to Electrical Attacks (1½× STUN); Attack: Very Common, +15
170 Total Disadvantages

COSTS: Char.   Powers   Total Total   Disadv.   Base   Exp.
  149 + 171 = 320 320 = 170 + 100 + 50

OCV DCV ECV Mental Def. PD/rPD ED/rED Phases
10 10 4 0 38/30 38/30 2, 4, 6, 7, 9, 11, 12