Points |
Powers |
END |
62 |
Over & Above |
|
(2) |
+2 ED |
|
(2) |
+2 PD |
|
(17) |
+2 SPD |
|
(8) |
+4 REC |
|
(10) |
+20 END |
|
(20) |
+20 STUN |
|
50 |
Multipower Lazer Rifle (100-pt reserve); OAF: -1 |
|
u-5 |
10d6 Entangle (DEF 10); Range: 500; OAF: -1 |
10 |
u-5 |
13d6 Energy Blast; Range: 485; Versus: ED; Armor Piercing: 1, +½; OAF: -1 |
10 |
u-5 |
20d6 Energy Blast; Range: 500; Versus: ED; OAF: -1 |
10 |
u-5 |
10d6 Energy Blast def force field; Range: 500; Versus: ED; No Normal Defense: +1; OAF: -1 |
10 |
u-5 |
10d6 Flash (Normal Sight); Range: 500; OAF: -1 |
10 |
23 |
Elemental Control (35-pt reserve); OIF: -½ |
|
a-23 |
Force Field (35 PD/35 ED); OIF: -½ |
7 |
b-23 |
35" Flight (NC: 70"); Non-Combat Multiplier: ×2, +0; OIF: -½ |
7 |
144 |
Total Powers |
|
Points |
Skills, Talents, Perks |
Roll |
20 |
TECian fighting |
|
(5) |
Strike (OCV +1, DCV +3, 10d6) |
|
(4) |
Martial Disarm (OCV -1, DCV +1) |
|
(3) |
Legsweep (OCV +2, DCV -1, 11d6) |
|
(4) |
Killing Strike (OCV -2, DCV 0, 1d6+1 HKA) |
|
(4) |
Martial Block (OCV +2, DCV +2) |
|
25 |
Find Weakness - TECian fighting; Attack Type: Group, +10 |
12- |
10 |
+1 level w/Overall Level |
|
10 |
+2 level w/HTH Combat |
|
65 |
Total Skills, Talents, Perks |
|
150+ |
Disadvantages |
30 |
Hunted by TEC Empire (14-); Capabilities: More Powerful, 15; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0 |
20 |
Hunted: by Star League (11-); Capabilities: As Powerful, 10; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0 |
10 |
Distinctive Features fist out of water; Concealability: Easily, 5; Reaction: Always noticed & major reaction, +5 |
40 |
Vulnerability Sonics (2× STUN and BODY); Attack: Common, +10 |
10 |
Public Identity |
20 |
Psych. Lim.: Protects Normals (Common, Total) |
20 |
Honorable (Common, Total) |
10 |
Dosen't understand our ways (Common, Moderate) |
160 |
Total Disadvantages |