Points |
Skills, Talents, Perks |
Roll |
17 |
Boxing |
|
(5) |
Jab (OCV +1, DCV +3, 3d6) |
|
(5) |
Hook (OCV -2, DCV +1, 7d6) |
|
(4) |
Block (OCV +2, DCV +2) |
|
(3) |
Clinch (OCV -1, DCV -1, STR 25) |
|
3 |
Bribery |
12- |
3 |
Bureaucratics |
12- |
3 |
High Society |
12- |
3 |
Interrogation |
12- |
4 |
Italian (Completely Fluent w/accent); Literacy: Literate (if not standard), 1 |
|
3 |
Lockpicking |
12- |
7 |
Contact Police; Usefulness: Extremely, +2 |
14- |
1 |
Favor |
|
36 |
Follower (125, 6 pts, 0 Disad.); Number: 125, +35 |
|
10 |
Money (Wealthy) |
|
0 |
Pistols |
|
2 |
Small Arms |
|
0 |
Submachine Guns |
|
5 |
Streetwise |
13- |
15 |
+3 level w/Small arms |
|
112 |
Total Skills, Talents, Perks |
|
100+ |
Disadvantages |
10 |
Hunted: by The Covenant (8-); Capabilities: As Powerful, 10; Non-combat Influence: None, +0; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0 |
15 |
Hunted: by The All American (11-); Capabilities: As Powerful, 10; Non-combat Influence: None, +0; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0 |
5 |
Watched By the U.S. goverment (11-); Capabilities: Less Powerful, 5; Non-combat Influence: None, +0; Geographical Area: Unlimited, -0; Only Watching: ×½; Punishment: Harsh, 0 |
10 |
Must be the leader (Common, Moderate) |
15 |
Greedy (Common, Strong) |
20 |
Killer (Common, Total) |
15 |
Reputation Mob boss (14-) |
5 |
Rivalry with other mobsters; Situation: Professional, 5; Position: Equal, +0; Rival: NPC, +0 |
10 |
Public Identity |
105 |
Total Disadvantages |