Dante's Sanctum- Advanced Dungeons and Dragons
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Classes

These are the classes that are allowed in my current campaign.
Fighter
Mage
Cleric
Bishop
Lord
Valkyrie
Thief
Ninja
Samurai
Zergling/Hydralisk/Mutalisk
Zealot/Templar
Ranger
Psionic
Knight/Paladin
Alchemist
Monk
Fighter:
This is any form of charater that uses force or skill of weapon to defeat an opponent. Must be narrowed down beyond general fighter. ie Barbarian, Swashbuckler...

Mage:
This is any form of character that uses magic to defeat their opponent not force. Must be narrowed down beyond general mage. ie Illusionist, Augurer...

Cleric:
These are men of the cloth and can be either good or evil but not neutral. Must have a specific church. ie Luck, Fire...

Bishop:
A high position man of the cloth that is able to use mage spells of his church. Must have a specific church. ie Water, Earth...

Lord:
This is a common lord of the manner with more money than power. May know magic but rarely does but has better supplies than a grunt fighter.

Valkyrie:
These fierce female warriors often have battlefield healing powers and no set religion. They dislike all men that are not slaves and do not hesitiate to vocalize their mindset.

Thief:
These pickpockets and lockpicks are only live for the their occationally neede abilities and their agility. otherwise they would have been destroyed long ago.

Ninja:
These assassins of the night are often not realized to be who they are since they act as normal people when not in persona. They occationally don their garb when no one is looking and then disappear after the fight is over and come back to the party. They often act as cowards to justify their disappearances.

Samurai:
These highly skilled higly honorable warriors have in depth training into the martial arts and the use of the sword. They are always good and are often bodyguards.

Zerg:
Any form of zerg is allowed but theya re rarely accepted in their pure Zerg form. Zerg have often mated with other species in an attempt to become more welcome in society.

Protoss:
Zealots and templars are higly technology dependant and what seems to be magic to some is merely a technological advancement. They are unskilled in the use of anyhting that is not of Protoss design.

Ranger:
These men of the woods are often great archers and are quite adept at catching food in almost any environment. They greatly dislike the mistreatment of animals and refuse to ride any so they often walk to anywhere they need to go.

Psionic:
These mages of the mind have worked on their mental powers to the point where they are able to manipulate the conscious world as well as the unconscious. They are widely feared and distrusted if they are known to be a psionic.

Knight/Paladin:
These valient horsemen are either good or evil, not neutral, and always do their best to either save or destroy the day. Paladins have slight clerical abilities and must fight in the name of their church.

Alchemist:
Alchemists use items from the world around them to make interesting concoctions that can do almost anything they desire.

Monk:
Monk are quite skilled in the use of their hands and feet and their applications in the martial arts. Over time monks have been known to develop psionic abilities that are of lethal combination with their physical prowess.

Dante's Sanctum