Role Playing Games at the GSGF

This list is by no means complete. We will be adding the time slots in which each event runs and some late entries shortly. Thanks for your patients.!!

301 AD&D, 2nd Ed., The Black Circle Find the artifacts that summon the Hero who can save a dying nation. K. Kunkel

302 AD&D, 2nd Ed., The Black Wave Harrowdale needs help with a nautical problem. BYO 4th-6th Realms PC or use one provided. C. Scaturo

303 AD&D, 2nd Ed., Blood of the Innocent Can you stop innocent blood from being spilled? PCs provided. K. Williams

304 AD&D, 2nd Ed., The Dark Place Wes Craven meets fantasy in this bizarre game. Register...if you dare. C. Samuels

305 AD&D, 2nd Ed., Dragons, Dragons, Everywhere You have been sent by the Elven Council to investigate the massive disappearance of Dragons and eliminate the cause. R. Bednar

306 AD&D, 2nd Ed., Dungeon of the Lower Kingdoms Are you red-blooded enough to find a legendary underground city. BYO 5th-7th PC or use one provided. C. Scaturo

307 AD&D, 2nd Ed., Dungeon of Swords Can you make it through the Serpent Hills and defeat the guardians of the Tomb of the Swordmaster, reputedly holding the largest collection of magical swords in Faerun? PCs provide or BYO 6th-8th Realms PC. C. Scaturo

308 AD&D, 2nd Ed., Dungeon of Training Locked into an underground training area, you must make it to the other end. This is a test. PCs provided. P. Cannan

309 AD&D, 2nd Ed., Dwarf Dwelve Your Dwarven city is assaulted from the Underdark. You are in a last desperate mission to save your people. PCs provided. J. Ward

310 AD&D, 2nd Ed., Fairies Last Tear The realms of Arcadia poisoned and the prayer litany to the Goddess of Pretty Colors stolen! Hurry before all fades to black. PCs provided. Adults only. This is a two-round event. R. Boas

311 AD&D, 2nd Ed., Fate: Inevitable Evil Unlikely heroes, a Circle of Time, struggle to make sense of outré clues in time to avert cataclysm. PCs provided. Adults only. R. Boas

312 AD&D, 2nd Ed., Floral Hill Floral Hill wants answers about a young girl’s murder. The bite marks on her neck are the only clue. Use PC provided or BYO 4th-6th Realms PC. C. Scaturo

313 AD&D, 2nd Ed., The Gladiator Pit Kill or be killed! 10th-level PCs generated on-site. M. Weiss

314 AD&D, 2nd Ed., Goblins to the Rescue An evil wizard plagued the Dwarves and you cheered. Now he turns on you and you must help your enemies in order to survive. Use provided PCs or BYO 1st-3rd Goblinoid PC. C. Scaturo

315 AD&D, 2nd Ed., The Great Ankh The local temple to Tymora is missing and we want a few good (lucky) adventurers to bring it back. BYO 4th-7th Realms PC. J. Hoffman

316 AD&D, 2nd Ed., Horror in the High Forest People have disappeared near the southern tip of the High Forest and the Harpers send you to investigate. PCs provided. M. Griffith

317 AD&D, 2nd Ed., Lady of Nightmares A young sorceress, pursued by undead, pleads for help. Can you discover why these creatures pursue her and how to stop them? E. Guerrero

318 AD&D, 2nd Ed., Land of the Exotic and Erotic (Revisited) It’s back! No one under 18 or with a heart condition may participate! Brothel owners hire a wizard to bring them adventurers to save their “girls” from a horrible fate. They will be paid in gold and services. W. DeFibaugh

319 AD&D, 2nd Ed., The Lost City of Louan A greater force summons you to find a spell component deep in the ocean held by the last of a dying race. PCs provided. J. Lieberman

320 AD&D, 2nd Ed., The Lost Tower Harper agents are sent to see if the old, mad wizard is plotting something, but his tower is missing. PCs provided. M. Griffith

321 AD&D, 2nd Ed., Monster Pit Pick any published Monstrous Manual monster and duke it out. 12HD max, no unique creatures, no psionics, no extra magic items. C. Scaturo

322 AD&D, 2nd Ed., Oldies, But Goodies Dust off your favorite 11th-15th PC and romp through a mish-mash of classic TSR adventure encounters. BYO sense of humor. C. Scaturo

323 AD&D, 2nd Ed., Quests in Avalon An unknown mission: whether good or evil depends on your actions. A. Millman

324 AD&D, 2nd Ed., Plight of Hin Investigate a black hole in the halfling village and rescue the villagers. PCs provided. J. Lieberman

325 AD&D, 2nd Ed., Something More Interesting Than a Dungeoncrawl You are going to actually need to role-play in this event. No hack-n-slashers please. J. Bullwinkel

326 AD&D, 2nd Ed., Terror in the Shire Something is stalking and murdering in the Shire. You must find and stop this. BYO 2nd-3rd level PCs or use ones provided. J. McGee

327 AD&D Al-Qadim, A Trip to the Toy Store A local toymaker is rumored to have a new line in stock. 1st-3rd PCs provided. E. Duffy

328 AD&D Players Options, Suppertime! BYO 2nd-4th Players Options PC or use one provided. You need Troll blood to cure your father, but the Troll wants a Halfling dinner, and something else wants the Troll. J. Ibach

329 AD&D Spelljammer, Deadly Glory Calling heroes (10th-15th level) to face evil soul-selling empire. Spelljamming exp. helpful, not req. Wily enemy. Prior exp. with City campaign still won’t help. M. Kanarek

330 AD&D Variant, Assassin Olympics You are to guard your Guild’s entrants in the Assassin Olympics, but you think that you can get away with competing too. V. Roberts 331 AD&D Variant, TBA Look for a write-up soon. Hints: strange game, prior exp. with City campaign still won’t help, BYO PC (12th-17th level), interesting and paradigm challenging. M. Kanarek

332-334 AD&D Heroes of Ribhus This is an ongoing AD&D campaign at conventions in the Northeast.. Two First Run Ribhus events will premiere at this convention. BYO Ribhus PC or use one provided. For more in formation contact Chris at ravlin@netplex.net. C. Ravlin

332 AD&D Heroes of Ribhus, Jester’s Mask (History Repeats Part 3) The Jester, Witch and Executioner series is back. You must investigate the reappearance of a group of evil demigods.

333 AD&D Heroes of Ribhus, Potsies Mystical Eye An elderly mage requests a safe escort to the first synod of 1044.

334 AD&D Heroes of Ribhus, A Tiger in RRRibhus! Despite great enthusiasm and a bounty on tigers in Rhimstead, there seems to be no end to the striped carnivorous beasts.

335 Call of Cthulhu, Class Reunion Ten years ago that unfortunate incident wrecked the prom. Surely it won’t affect the Reunion. K. Kunkel

336 Call of Cthulhu, Cthulhu by Candlelight An old lady asks you to investigate missing children, then it gets personal. Not for the weak-stomached. W. Mohler

337 Call of Cthulhu, TBA Description TBA. S. Lesher

338 Champions, Time Keeps on Slippin’ A timequake strands you on modern-day Earth. Your team, the Time Knights, must stop the evil K.R.O.N.O.S. and its minions while defending your own people. R. Bednar

339 D6 System: Aliens, Invasion of Earth The Aliens are on Earth. Mankind hides in sky cities, but the President has just crashed in the Amazon basin. Send in the Marines! Epic Bug Hunt. Adults only. P. Carson

340 D6 System: Wild West, Gateway: Wild West at the Crossroads of the Universe A Wild West town where anything goes! Cyber-slingers, vampire cowboys, Alien robbers, you name it! PCs generated on site. J. Mishko

341 Deadlands, Race for the Rock Description TBA. J. Lieberman

342 Dr. Who (D6), Dalek Invasion of Earth The interstellar menace has arrived on a new world. With 3 billion lives ending, the party’s just beginning. M. Lundquist

343 Dr. Who (D6), The Five Doctors Everyone fights to reach the Tower of Rassilon and it’s prize of immortality. M. Lundquist

344 Extreme Vengeance, Up the Body Count Don’t be wimpy girly man. Other games limit you with logic and physics and other wimpy things. Play the game where the only logic is action-movie logic, you never run out of ammo, and the only chemistry occurs between you and that extra. R. Bednar

345 Gamma World, Mutant Maker Find the source of flood of newly-created mutants and stop it. Use provide PCs or BYO. M. Peyton

346 GURPS Cliffhangers, Beneath the Canopy After three weeks basking in the warm Mexican sun, you ready for home...if you can get home. K. Kunkel

347 GURPS I.O.U., Disco is (Un)dead Even with the Village People vaporized, Disco will live forever! Using intelligence, bravery, good taste, and an ability to (do the) hustle, you must stop the Disco zombies. E. Jacobson

348 GURPS Supers/Fantasy, TBA Description TBA. S. Lesher

349 In Nomine, Angels in the Architecture Nine months of work and now those pesky Celestial do-gooders have found out about your plans. K. Kunkel

350 Mage: The Ascension, In Sanity’s Defense A Chantry adept reappears after two years absence. Unfortunately, he’s out of control. Can you stop him? T. Kunkel

351 Mage: The Ascension, Night of the Griffin In only four months since the Chantry’s founding, strange events already threaten it. Come try Victorian-era Mage. K. Kunkel

352 Megatraveller, TBA TBA. M. Samuels

353 Melee, Introduction Learn Steve Jackson’s classic game and make characters. R. Vole

354 Melee, In the Lair of Darkness Assault a powerful wizard’s lair. Rules taught. Use provided PCs or BYO. R. Vole 355 Men in Black (D6), OK, Let’s Bag Some Bug! Protect humanity form the growing alien menace...Tourists! Based on the blockbuster movie. K. Kunkel

356 - 358 Mercs & Mechs, Mercs & Mechs is an ongoing Mechwarrior and Battletech campaign that runs at conventions in the Northeast. These events are all First Runs with descriptions TBA. For more information contact Willi at 203/746-5384 or wkburger@aol.com. W. Burger

356 TBA Description TBA. W. Burger

357 TBA Description TBA. W. Burger

358 TBA Description TBA. W. Burger

359 Paranoia, Who Killed the Telephone Repairman? Find out who killed the computer’s telephone repairman. A. Millman

360 Rolemaster, Escorts to Bretonnia A simple bodyguard leads to the root of an ancient evil. PCs provided. J. Sharkey

361 Rolemaster, The Wizards Are Coming! The annual wizards convention is in town and one of them stalks you employer. Time to earn your pay. Use provided PC or BYO 5th-level PC. M. Peyton

362 - 364 Star Wars, A Clones Throw Away You do not need to play in all of these events. PCs provided. D. Williams

362 Act I: Stellar Siege Meet an Imperial deserter on a luxury starship. Unfortunately, it can’t be simple if they picked you.

363 Act II: The Big City Sources have revealed the Emperor’s deadly plan and now you must enter a city of scum and villainy to find more information. Bring a blaster and some luck.

364 Act III: Pirates Again??!! New enemies and old pirates try to thwart your plan to thwart the Emperor. Try to avoid being spaced, blasted, or vibro-cutlassed and try to succeed.

365 Star Wars, 8’5” of Slavery Dah’mien, minotaur Jedi-in-training, needs help with slavers. PCs provided. E. Pierson

366 Star Wars, Into the Abyss The Blite’s crew must determine the intentions of an unidentified fleet found in the Hanballa Sector by “Madman” McLure. PCs provided. E. Pierson

367 Star Wars, Undercover Imps Major Beraso sends two favorite operatives, with company, to find out what Xylus, the crime boss, is up to. PCs provided. E. Pierson

368 Toon, Atomic Monster Theatre Become an Atomic Monster! Smaugzilla, Jean-Claude von Rodan, and Clammera defend the Earth when Mars Attacks. P. Carson

369 Toon, No Description Needed Read the title. It’s Toon, for cryin’ out loud! C. Szymczak

370 Torg, Heart of Darkness HQ offered you a nice relaxing break from the Possibility Wars--a Caribbean vacation. On the plane, you discover that you’re the new bodyguards of the president of Haiti. It is not necessary to play in both sessions of this event. T. Furler

371 Vampire: The Masquerade, And Then There Were ... Murder by Death meets Reservoir Dogs! No two games are alike--you can play more than once. PCs provided. D. McCauley

372 Vampire: The Masquerade, Courting Death Gang violence, political intrigue, and something hidden menace the Masquerade. Where do you stand? Elysium PCs. K. Kunkel

373 Vampire: The Masquerade, Dark Side of the Moon The Prince sends you to investigate suspected Sabbat activity. T. Kunkel

374 Vampire: The Masquerade, The Whitechapel Murders It’s 1880 and some strange murders are plaguing the Whitechapel area. Can you stop this “Ripper”? K. Kunkel

375 Warhammer Fantasy Roleplay, On Patrol Space Marines scout the landscape prior to an inevitable battle with Orks. Second round is slot H. D. Schilling

376 Warhammer Fantasy Roleplay, Boyz Out for a Stroll Blood Axe commandos search for Marines and set their trapz. Second round is slot H. D. Schilling

377 Warriors of the Pacific, Warriors of the Pacific It’s 2085, the brink of a nuclear disaster, and a 200-year-old voice is challenging the last attempt at peace. Rules taught. M. Lundquist

378 Werewolf: The Apocalypse, At Your Disposal Your mixed group of Changing Breeds are to stop the persons responsible for dumping hazardous wastes in the bayou. E. Guerrero 379 Werewolf: The Apocalypse, Quest for the King Great Britain’s septs see the prophecies’ fulfillment in a lost cub, but the Spirals also want him. K. Kunkel

380 World of Darkness, A Dark and Stormy Knight An eclipse, the solstice, “sightings”, and a stranger with prophecies of doom mean that your studies in Eastern Europe may prove more educational than you thought. Vamps, weres, mages, and a few surprises. R. Bednar

381 Welcome Home, Welcome Home A beachside party turns weird. What really lies on the floor of the Atlantic? T. Kunkel


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