As a warrior, you have a vast amount of things that you can accomplish. There are battles to fight, weapons to balance, and much more. Warriors are also capable of popping boxes or creating traps like Rogues, but to do this requires training in certain areas and I will attempt to cover those later.
Ok, let's talk about what a warrior is born for, fighting.
There are a number of weapons to choose from. Different types, sizes, and styles. They all are broken down into four main catagories. One-handed, Two-handed, Ranged, and Improvised.
One-Handed weapons include: short swords, longswords, daggers, knives, scimitars,
broadswords, clubs, cutlass, gladius, handaxe, kopis, mace, machete, morning
star, rapier, sap, scramasax, spear, trident, and whips.
Note: Daggers, Knives, Spears, and Tridents can be thrown as well
Two-Handed Weapons include: Ball an Chain, Battle Axe, Flail, Greatsword,
Halberd, Mattock, Quarter Staff, and War HammerNote:
Ball and Chain can be thrown as well
You can tell a One-Handed weapon from a Two-Handed simply be trying to hold something else in your hand. If the weapon is Two-Handed you will not be able to use it. Two-Handed weapons cannot be used unless the other hand is empty, which negates the use of a shield with them.
Ranged Weapons include: Bola, Crossbow, Dart, Javelin, Longbow, Marlinspike,
Shortbow, Sling, Spoon, and Throwing Net
Note: Javelins and Marlinspikes can be used as One-Handed Weapons
Improvised Weapons are everything else, from a stuffed toy to a slice of bread to a necklace.
While these lists are a general guide for the weapon types, some weapons may be used in a number of ways. A javelin may be used to THROW at an enemy or to SWING at it. If thrown then your ranged weapons skill is used to see how well you can hit with it while swinging it will use your one-handed weapons skill. Check SKILL WEAPON to see your weapons skill to make the best judgement on which way would be best for you.
Now, you want to know how to use these weapons, right? I mean, no sense having them if you don't know how to make the pointy end go into the bad guy, right?
When you come across a critter while out walking in Athens, you have two choices when using a one or two handed weapon. You can ATTACK <critter>, which puts you into an automatic combat mode. What that means is tha you will swing at your opponent roughly once every 8 to 10 seconds. This gives you time to do another action or attack in between swings such as chech your HEALTH or to use STOP ATTACK to stop attacking. If your health drops too low while using ATTACK, then you will automatically RETREAT from battle, thus saving yourself a visit to Hades' realm!
If that doesn't appeal to you, you can SWING <critter>, what that does is put you in control of your actions while in combat, no waiting for the game to decide when you need to swing. However, if you choose this type of combat, you must continuoisly tell yourself when to swing.
When using a One or Two-Handed weapon, there are a total of 7 different attack
moves you can use. Whether or not you can execute them properly or
not depends on how much SKILL you have with weapons. Those moves are: JAB,
SWING, LUNGE, REVERSE STROKE, POMMEL STRIKE, WINDMILL STRIKE, and SPINNING
STRIKE.
Note: some of these moves will work with a ranged weapon as well.
When using a Ranged weapon, such as a crossbow, you must always first remember
to LOAD your <weapon>. What this does is put an arrow, or other
type of ammunition into the weapon. After each shot, you must LOAD the
<weapon> again. To shoot the arrow at the critter, simply FIRE
<critter>.
Note: You don't need to LOAD if you don't want to. All you need
to do is FIRE <critter>. Also, generic arrows and crossbow bolts
come with the weapon, so there is no need to purchase any
Ranged Weapons are extremely useful for beginners, as those eager to hunt quickly find out that they can die very easily. By using a ranged weapon instead of a sword, they can take advantage of a hit-and-run strategy, RETREATing before the creature gets close enough to land a blow and fire from outside of melee range.
There are also ways to grapple with creatures if you have no wish to use
a weapon. There are a total of 9 moves to use when grappling. They
are TACKLE, BODY SLAM, HEAD BUTT, ARM LOCK, LEG BAR, FULL NELSON, BEAR HUG,
CHOKE HOLD, and LUNGE.
Note: Bear Hugs, Arm Locks, Leg Bars, Full Nelsons, and Choke Holds, severly
limit the other actions an attacker can do. If you need to let go, simply
RELEASE your hold.
There are also Punches and Kicks. Punches are just that, attacks with the fists and arms. There are a total of 15 types of punches. They include: JAB, REVERSE PUNCH, HOOK PUNCH, BACK FIST, ELBOW, RIDGE HAND, PALM STRIKE, HAYMAKER, LUNGE PUNCH, HAMMER FIST, SPINNING BACK FIST, FLYING PUNCH, FINGER STRIKE, WILD SWING, and ROUND HOUSE.
Kicks include: FRONT KICK, CRESCENT KICK, ROUND KICK, SIDE KICK, HOOK KICK, SWEEP, SPINNING CRESCENT KICK, SPINNING SIDE KICK, SPINNING HOOK KICK, FLYING SIDE KICK, SPINNING SWEEP, and BACK KICK.
There are also a total of 6 throw moves available to use when grappling.
They include: FORWARD THROW, GROUND SWEEP, REVERSE THROW, CLOTHES LINE, ARM
BAR, and REVERSE ARM BAR.
Note: all the aforementioned types of moves rely greatly upon one's skills
in certain areas. more complicated moves may not be available to younger
players.
All the the moves already mentioned can be used in a sequence to better your
fighting abilities, we call these sequences, combo moves. Combos such
as:
JAB, JAB, SWING, FRONT KICK when brawling.
SWING, REVERSE STROKE, POMMEL, LUNGE when using One or Two-Handed weapons
Although these are the only combos that I know of, there are ALOT more. Try experimenting to see how many you can find!
BALANCEing is also a very usefull tool for the up and coming warrior. What balance does is it makes your weapon a little easier to use. It makes you hit a little harder and makes you hit a little more accurately, although not by much. Balancing also helps a warrior gain EXPERIENCE points for when he/she doesn't feel like hunting but rather sitting at the gate and talking to friends. You cannot BALANCE a weapon that is poisoned or forged. To tell if a weapon has poison on it or is forged simply MEASURE <weapon>.
In order to balance, you have to be either sitting or kneeling. Hold the weapon you wish to balance in your hand, then type BALANCE MY <WEAPON>. As with any other special attack or things of that nature, balancing requires a certain amount of skill. A level 5 warrior may not be able to do it. But, don't despair, all it takes is practice.
Ok, you've got the basics for being a warrior and WOW! there's not much else you can do besides killing stuff, right? WRONG! Warriors, while not being fluent in everything, can do certain jobs that were thought to be profession specific. Want to pick a box or lay a trap? Go for it! Want to invoke a spell from a relic? Try that too! It may not happen at first, but it is possible, all it requires is time, patience, and a certain amount of skill.