Legends name Set, or sometimes Sutekh, as the clan's founder. In ancient Egypt, or so they say, Set was a great warrior and hunter. He hounded the desert nights like a beast and became worshipped by mortals as the god of night. He welcomed such worship and enjoyed the respect of his fellow Cainites. But eventually he was cast out. Here the stories become confused; some say Osiris banished Set, while others claim Horus defeated him. In any event, Set swore to reestablish his rule, but this time from the darkness. And in his footprints walked his childer.
Set disappeared in A.D. 33, promising to return
someday to his followers. The Setites therefore
work to make the world a fitting place for their master's return. So far,
they have enjoyed moderate success. They approve of the widespread disease
and imbalance of wealth; the more unhappy someone is, the more likely she
will snatch at any chance to better her lot.
Setites work in insidious ways. They believe that the best way to corrupt someone is to give that person exactly what she wants, and what desire breed even stronger desire. They foster ecstasy and indulgence in their flocks, always encouraging excess, quietly addicting their prey to the pleasures only the Setites can provide. Pity the Thrall with a Setite Regnant, or anyone else caught in their honeyed snare. The Followers of Set do what they do from religious zeal, and thus can be even more merciless than the inhuman Tzimisce.
obriquet:
Serpents
ppearance:
Most Setites come from
Middle Eastern or North African backgrounds; some appear in the most unexpected
places. Red hair is prized as a mark of Set. Many of the Followers wear
archaic neo-Egyptian robes while in the privacy of their havens. Ritual
disfigurement is popular among zealous Setites, though the nature of such
varies among individuals.
aven:
Setites prefer lairs deep
underground; caverns, grottoes and oubliettes are all popular. They enjoy
decorating the walls of these havens with Egyptian hieroglyphs detailing
the story of Set. Rare cloths and incenses are also popular among those
Setites who enjoy boasting of their decadence. They call their havens temples,
and often place them under or near the headquarters of any cult they may
be controlling.
ackground:
Followers of Set typically
choose neonates from their own retainers. They tend to select only those
of Egyptian descent, but some say that the most extensive Viking raids
picked up Setites and carried them back to the north. These rumors, and
those or Norse Cainites paying homage to the Midgard Serpent through debased
rites, have yet to be proven.
haracter
Creation: Setites, specially
those in Western Europe, tend to come from outsider concepts. Possible
Natures include Tyrant, Rogue or Monster; their Demeanors might be whatever
seems
appropriate.
They lean toward primary Social Attributes and Talents. Most have the Background
of Retainers, as well as some Contacts, Herd or Influence. Loyal Setites
follow the Road of Typhon.
lan
Disciplines: Obfuscate,
Presence, Serpentis
eaknesses:
Setites are very susceptible
to sunlight. Double the dice for damage from any exposure to the sun.
rganization:
Setite groups organize
into temples and have a form of church hierarchy passed down from the forst
priests of Set. They often form small cults of mortal followers, with themselves
as the dark clergy. There is some backstabbing and treachery within the
ranks, but only as long as no outside force threatens the clan.
uote:
Ah, say no more, my friend.
No words are necessary. You hunger - I can sate you. You thirst - I can
quench that thirst. Please, follow me.
ssamites:
They, too, know the anger of the persecuted.
rujah:
These zealots are strong fighters,
but ultimately as flawed pottery. Their anger will crack them in half.
appadocians:
In their obsession with forgotten
knowledge lie both danger and opportunity. Cultivate them, for they would
make excellent scribes to the glory of Set's reign.
angrel:
Feed a dog the meat it craves and
it will lick your hand. So it is with the Gangrel.
asombra:
Yes, they understand darkness. All
they lack is knowledge of His name...
alkavians:
How can one lead a lunatic into temptation?
Best to avoid these ones.
osferatu:
They might be dangerous if not for
their self-proclaimed hopelessness. Ultimately, they serve very little
purpose.
avnos:
They scoff and strut and thieve, pretending
to take nothing seriously. But they cannot deny the monster that lurks
deep within.
oreador:
For all their righteous talk of the
spiritual purity of art, they submit to their vices readily enough.
remere:
Ah, the new players emerge on the
field of millenia. We must arrange to welcome them suitably and generously.
zimisce:
Their lordships make much of their
power and independence, and indulge in what they consider shows of strength
in indulgence. What irony that they all but belong to us already.
entrue:
Love of power and jaded sensibilities;
the Ventrue have needs, and we are always happy to offer relief.
aali:
Children.