Gods Of Evil:
Takhisis, Queen of Darkness (40th/40th Level Female Cleric/Wizard, Lawful Evil)
(Primary Goddess of Evil)
Symbol: Black crescent
Influence over: Night, evil dragons, hatred
Constellation: A five-headed dragon
Not even fools or children speak the name Takhisis lightly. Her name summons darkness, destruction, and death. Swathed in shadow and hatred, she desires only the domination and destruction of Krynn and its folk.
Spheres of Influence: All, Astral, Combat*, Creation*, Divination*, Guardian, Healing*, Necromantic*, Protection, Summoning.
Symbol: A black circle or sphere
Influence over: Black magic
Constellation: no star formation - The black moon, Nuitari, whose waxing and waning influences the powers of Black-robed mages. Only astrologers, navigators, black-robed magic users, and others who watch the heavens are aware of Nuitari's existence, for the moon is only detected when it blots out the light of stars.
Nuitari is the god of black magic. He is the son of Takhisis and Sargonnas. His symbol, the moon Nuitari, cannot be detected unless it eclipses other stats and moons or it can be seen by people of evil intent. (ahem, how'd you get here?) Nuitari founded the Black Robes, perhaps Krynn's most secret and coveted Order. The Black Robes are perhaps the powerfullest order, but black magic comes at a price; though it grants its users incredible power, it also slowly takes control over them. Nuitari observes in wry amusement as those who try to master his art are overcome by its dark power.
Spheres of Influence: All, Astral, Combat, Divination, Guardian, Healing, Necromantic*, Protection*, Weather*
Symbol: A stylized red condor, also a red fist (Thorbardin, Istar)
Colors: Red, black
Influence over: Deserts, volcanoes, vengeance, destructive fire
Constellation: A condor
Little is known of Takhisis's consort. Perhaps the Queen of Darkness casts intentional shadows on him. Thereby Takhisis keeps him obscure, little worshipped, and non-threatning. Or perhaps Sargonnas himself has wrought the obscurity. He is the brooding, sometimes explosive god of vengeance, rage, deserts, and volcanoes. Sargonnas embodies the destructive passion of fire. His greatest ally, Takhisis, is also his greatest enemy, and he routinely plots both for and against his Queen.
Spheres of Influence: All, Astral, Charm, Combat, Creation, Protection*, Summoning, Sun.
Symbol: A hood with two red eyes, also an upside-down axe (Thorbardin) or a rat's claw (Highlo)
Influence over: Disease, decay, plague
Constellation: A crowned, hooded head, with two red eyes
Morgion, god of disease and decay, refuses the company of the other gods and does not discuss plans with them. Alone Morgion broods in a bronze tower at the edge of the Abyss, keeping thoughts secret from all but loyal minions. Those unfortunate to encounter this reclusive god see a rotting humanoid corpse--neither male nor female--topped with a goat's head. Secrecy is Morgion's way, with distrust that rivals Sargonnas's.
Spheres of Influence: All, Astral, Divination, Healing, Necromantic*, Plant.
Symbol: A yellow skull
Colors: Black, sickly yellow
Influence over: All undead
Constellation: A skull
In the Age of Dreams, Chemosh, lord of undead, was drawn by Takhisis to Krynn. She needed a lieutenant to marshal the legions of death. As lord of false redemption, Chemosh offers "eternal life": recipients spend immortality in an undead and eternally corrupted body. Chemosh rarely explains this when making a pact with Evil undead. Before they can reconsider, they find themselves to be minions of Chemosh.
Spheres of Influence: All, Astral, Combat, Healing*, Necromantic, Plant.
Symbol: A turtle-shell pattern
Colors: Green, red
Influence over: The sea, undead sea creatures
Constellation: A sea-turtle
Zeboim the Sea Queen is the impetuous and volatile daughter of Takhisis and Sargonnas. Her unpredictable tempers make her a dangerous foe and a lethal friend. As creator of the sea, tempests, and weather, Zeboim receives petitions and sacrifices from seamen wishing good weather and safe journey. Though some manage to avoid her rage, others who displease her through some real or imagined slight never see harbor again.
Spheres of Influence: All, Animal, Creation, Elemental, Protection*, Sun, Weather.
Symbol: Broken merchant's scales
Colors: Red, bone white
Influence over: Demons, damned souls, ill-gotten wealth
Constellation: Broken scales
Hiddukel, god of ill-gotten wealth and deals, is patron god of Evil businessmen and dishonest merchants. A cunning deal-maker, Hiddukel trades in living souls. Some say Hiddukel can even barter with Takhisis and come out ahead.
Spheres of Influence: All, Divination*, Guardian, Necromantic, Protection*, Summoning.
Spheres marked with * are minor access spheres.
Gods of Neutrality:
(Primary God of Neutrality)
Symbol: An open book
Influence over: Knowledge
Constellation: An open book
Gilean, patriarch of the Neutral gods, guards the book of all knowledge and true names--the Tobril. His constellation keeps those of Paladine and Takhisis in check, guarding the night sky and the balance between Good and Evil.
Spheres of Influence: All, Animal*, Astral, Charm*, Combat*, Creation, Divination, Healing, Protection, Sun*.
Symbol: Multi-colored fire
Colors: Bright reds, yellows
Influence over: Flame
Constellation: no star formation - A glowing yellow-red star, located near the constellation of Majere
Sirrion, god of creative flame and natural power, sculpts fire into beautiful forms. He controls every flame, from the blazing sun to the low-burning wick, channeling and filtering the feral power into useful forms. But Sirrion is by no means tame: he sometimes sparks forest fires to clear old and rotten trees and allow young forests to grow; he also burns children who play with a candle flame, teaching them to respect fire. And though he desires to make fire useful, he wishes even more to make it beautiful.
Spheres of Influence: All, Combat, Elemental, Guardian, Healing, Summoning, Sun.
Symbol: Forging Hammer, Dwarven Hammer (Thorbardin)
Colors: Slate gray, red
Influence over: Dwarves, weapons, technology
Constellation: no star formation - A glowing red star, located near the constellation of Sargonnas
The dwarves of Ansalon consider Reorx--god of manufacture, technology, and metallurgy--to be the greatest of gods. Although humans see Reorx as the rotund helper of Kiri-Jolith, dwarves and gnomes depict him as a powerful dwarf with arms well-muscled from smithing.
Spheres of Influence: All, Combat, Creation, Elemental, Guardian, Healing*, Protection, Summoning, Sun*.
Symbol: The feather
Colors: Brown, yellow, and green
Influence over: Nature
Constellation: no star formation - a glowing yellow star, located near the constellation of Mishakal, and near the star of Zivilyn
Chislev is nature incarnate. According to legend, the seasons change with the moods of her heart: her fear brings the fall, her despair the winter, her gope the springtime, and her joy the summer. As well as the worship of mortals, Chislev receives the praise of every beast of the field; every blade of grass turns toward her as toward the sun. She is served by the master spirits of each creature of Krynn, who animates wooden statues of their kind.
Spheres of Influence: All, Animal, Charm*, Combat*, Elemental, Guardian*, Healing, Plant, Sun, Weather.
Symbol: A great green or gold tree, sometimes a vallenwood
Colors: Green, gold
Influence over: Wisdom
Constellation: no star formation - a glowing gold star, located near the constellation of Mishakal, and near the star of Chislev
Zivilyn, god of all wisdom, is the celestial Tree of Life. His branches and roots extend into all times and places. Much as Gilean holds the knowledge of the universe, Zivilyn holds its wisdom. He acts not according to the dictates of his mind, but according to those of his heart.
Spheres of Influence: All, Astral, Divination, Necromantic, Plant.
Symbol: The griffon's wing
Colors: Gold, silver, brown
Influence over: Money, wealth
Constellation: no star formation - A glowing silver star near the constellations of Habbakuk and Branchala
Shinare--goddess of wealth, industry, and commerce--has many dwarven worshippers, for they appreciate her love of wealth and industry. She also finds many followers among merchants, mercenaries, and profit-minded adventurers of other races. And all folk consider her the champion of freedom and self-destiny.
Spheres of Influence: All, Charm, Combat*, Creation, Guardian, Protection, Sun*.
Symbol: Red circle or sphere
Influence over: Neutral magic, illusionist magic
Constellation: no star formation - the red moon Lunitari, whose waxing and waning influences the powers of red-robed mages
Lunitari, goddess of Neutral magic and illusions, was born of Gilean and an unknown mother (some suggest she sprang full-grown from her father's thoughts). She founded the wizardly Order of the Red Robes to promote Neutral magic. Most of Krynn's mages embrace her order because it allows them to practice magic without the moral shackles.
Spheres of Influence: All, Astral, Charm*, Combat, Divination, Guardian, Healing, Summoning*.
Spheres marked with * are minor access spheres.
The God's of Good:
(Primary God of Good)
Symbol: The silver triangle, the pine tree (Silvanesti) or anvil (Thorbardin)
Colors: Silver, White
Influence over: Rulership and Guardianship
Constellation: the Platinum Dragon
Paladine is the Father of Good and the Master of Law. He speaks for the gods of Good, leading them not by restriction but by example and encouragement. Paladine upholds the laws of Good, assisting the righteous and abjuring the evil.
Spheres of Influence: All, Astral, Charm, Combat*, Guardian, Healing, Protection, Sun.
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Symbol: Blue infinity sign
Color: Sky blue
Influence over: Healing, knowledge, fertility
Constellation: Infinity symbol
Among most Good people of Krynn, Mishakal is worshipped as the "Healer." In pre-Cataclysm days, she was the most revered of the ministering gods, with many temples that taught the art of healing. Nearly every community in Ansalon had a priest of Mishakal to tend to the populace's health and, in pre-Chaos War days, the clergy of Mishakal worked to renew this custom.
Spheres of Influence: All, Astral, Charm, Creation, Divination, Guardian*, Healing, Necromantic, Sun.
Symbol: Copper Spider, also a single rose (Qualinesti, Silvanesti), and the Mantis (Solamnia)
Influence over: Meditation, control, and thought
Constellation: A rose
Majere, Master of Mind (Intermediate god) Majere is the god of organization, industry, and control, as well as meditation, faith, and dreams. Majere creates and inspires the martial arts and all disciplines that lead to an honest confrontation of oneself. Majere's worshippers seek simple lives, devoid of luxurious trappings but filled with meditation, self-discipline, and deep thought.
Spheres of Influence: All, Animal*, Astral, Charm, Divination, Summoning, Sun*.
Symbol: Bison's Horns, horned battle-axe (Thorbardin, Kharolis)
Colors: Brown, White
Influence over: Honorable War and Battle
Constellation: A bison's head
Kiri-Jolith is the god of glory, honor, obedience, justice, and righteous warfare. Paladins and fighters who embrace Good revere Kiri-Jolith. His constellation threatens the Queen of Darkness's in the night sky.
Spheres of Influence: All, Charm*, Combat, Divination*, Guardian, Healing, Protection, Sun*.
Symbol: Blue bird, blue phoenix (Ergoth)
Colors: Deep blue, white
Influence over: All animal life and the sea
Constellation: A phoenix
Habbakuk created and rules all creatures of land and sea. Rangers and sailors especially revere him. He made the creatures in his likeness, and he is as feral and merciless as they. Still, in the furious cycle of predator and prey, there resides a natural harmony that also embodies Habbakuk. He is thus as fierce as a lion when dealing with Evil and as innocent as a doe when dealing with Good.
Spheres of Influence: All, Animal, Creation, Divination, Elemental, Healing*, Weather*.
Symbol: Bard's harp, flute (Goodlund, Qualinesti, Silvanesti)
Colors: Yellow, Green
Influence over: Elves, kender, forests, music
Constellation: A harp
The Bard King Branchala is god of music. A companion of Habbakuk since the beginning of time, Branchala imbued Krynn's first creatures with the lyric and untamed melody of his immortal soul.
Spheres of Influence: All, Animal*, Charm*, Creation, Healing, Plant, Weather.
Symbol: White circle or sphere
Colors: White, silver
Influence over: Good magic
Constellation: no star formation - The white moon, Solinari, whose waxing and waning influences the powers of White-robed mages.
Solinari, third son of Paladine and Mishakal, is god of Good magic. Solinari loves Krynn deeply and has granted his Good magic to guard the land. He established the Order of the White Robes to administer Good magic.
Spheres of Influence: All, Astral, Combat, Divination, Guardian, Healing, Protection*, Sun*.
Spheres marked with * are minor access spheres.
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