Hardsuit St. Elmo's Fire
Bill Reish's Electronic Warfare Hardsuit
 
WEIGHT 65.00 kg POWER 100 hours
MANEUVER -0 DEX/REF DESIGN & STYLE +1 PRE
STR 8 RUNNING MOVE + 4
LIFTING Wearer's x 8 FLIGHT 305 km/h
SENSOR RANGE 10 km COMM RANGE 90 km
ARMOR KD 40KD (0.8K) STRUCTURE 50 Hits (1.0K)
  
WEAPON
WA
RNG
DMG
LOC
SPECIAL NOTES
Laser Gun
+1
650 m
1.2K
LA
 
Hand-to-Hand
+0
Melee
10d6H
LA
Stunning damage only
Hand-to-Hand
+0
Melee
0.7K
RA
Killing damage

Subsystems

Hardsuit Armor is Fusion-Proof

The St. Elmo's Fire hardsuit, named for the hazy ball lightning occasionally seen on mountaintops, is the Knights of the Fall's equivalent of Hardsuit Nene. St. Elmo's Fire has the ability to fly, the longest sensor range of all of the hardsuits, and an extensive ECM and piracy system on-board. All this capability comes at a harsh price, however, and SEF is very poorly armored and armed; Bill Reish prefers the Type 3 battleglove to make up for his hardsuit's relative lack of on-board offensive power.

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