WEIGHT | 65.00 kg | POWER | 100 hours |
MANEUVER | -0 DEX/REF | DESIGN & STYLE | +1 PRE |
STR | 8 | RUNNING | MOVE + 4 |
LIFTING | Wearer's x 8 | FLIGHT | 305 km/h |
SENSOR RANGE | 10 km | COMM RANGE | 90 km |
ARMOR KD | 40KD (0.8K) | STRUCTURE | 50 Hits (1.0K) |
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Stunning damage only
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Killing damage
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Subsystems
The St. Elmo's Fire hardsuit, named for the hazy ball lightning occasionally seen on mountaintops, is the Knights of the Fall's equivalent of Hardsuit Nene. St. Elmo's Fire has the ability to fly, the longest sensor range of all of the hardsuits, and an extensive ECM and piracy system on-board. All this capability comes at a harsh price, however, and SEF is very poorly armored and armed; Bill Reish prefers the Type 3 battleglove to make up for his hardsuit's relative lack of on-board offensive power.