Hardsuit Wildfire
Joe Carlisle's mad machine
 
WEIGHT 80.00 kg POWER 50 hours
MANEUVER -2 REF/DEX DESIGN & STYLE +2 PRE
STR 10 RUNNING MOVE + 4
LIFTING Wearer's x 10 JUMPING 150m
SENSOR RANGE 3.5 km COMM RANGE 20 km
ARMOR KD 55KD (1.1K) STRUCTURE 60 Hits (1.2K)
 
 
WEAPON
WA
RNG
DMG
LOC
SPECIAL NOTES
Rail Gun
+0
550m
1.4K
RA
ROF 80, 10 shots, Crosslinked
Rail Gun
+0
550m
1.4K
LA
ROF 80, 10 shots, Crosslinked
Hand-to-Hand
+0
Melee
10d6H
LA
Stunning damage only
Hand-to-Hand
+0
Melee
0.7K
RA
Killing damage

Subsystems

Hardsuit Armor is Fusion-Proof

Notes: Hardsuit Wildfire is the KotF equivalent of Hardsuit Priss: big and well-armed and -armored, without sacrificing much in the way of quickness. Like HS Priss, HS Wildfire is a bit slower than the others, but it hits with a monstrous wallop! One of the few survivors of a hit from HS Wildfire has likened it to being hit by a hypervelocity sledgehammer.

Joe prefers the Type 1 battleglove, to augment his already awesome long-range attack potential.

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