WEIGHT | 80.00 kg | POWER | 50 hours |
MANEUVER | -2 REF/DEX | DESIGN & STYLE | +2 PRE |
STR | 10 | RUNNING | MOVE + 4 |
LIFTING | Wearer's x 10 | JUMPING | 150m |
SENSOR RANGE | 3.5 km | COMM RANGE | 20 km |
ARMOR KD | 55KD (1.1K) | STRUCTURE | 60 Hits (1.2K) |
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ROF 80, 10 shots, Crosslinked
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ROF 80, 10 shots, Crosslinked
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Stunning damage only
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Killing damage
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Subsystems
Notes: Hardsuit Wildfire is the KotF equivalent of Hardsuit Priss: big and well-armed and -armored, without sacrificing much in the way of quickness. Like HS Priss, HS Wildfire is a bit slower than the others, but it hits with a monstrous wallop! One of the few survivors of a hit from HS Wildfire has likened it to being hit by a hypervelocity sledgehammer.
Joe prefers the Type 1 battleglove, to augment his already awesome long-range attack potential.