U.S. AV-35 Steel Tiger Attack VTOL:
The United States Air Force has always been more interested in engaging
other aircraft and strategic missions than supported forces on the ground.
This can be typified by late twentieth century interviews with Air Force
reserve pilots in the late twentieth century. These pilots were ecstatic
about having their A-10 Thunderbolt attack aircraft replaced with F-16
Falcons because the Falcons were much better at dogfighting and ignoring
the fact that their job is to support the ground troops which the A-10
can do a much better job. Because of this, the United States Army has attempted
several times to wrestle control of attack aircraft from the Air Force.
This has failed in the past and the Army purchased a large number of attack
helicopters in partial compensation.
Eventually the Army was able to get permission to operate non rotary
VTOL aircraft which finally allowed them to circumvent the restrictions.
The Steel Tiger was one of the air forces most successful attack VTOL aircraft
and in general function is like the Russian Hind attack helicopter. The
Steel Tiger acts as both an airborne APC as well as a ground support craft.
The Steel Tiger will often drop its troop and then stay to support the
troops it just dropped. The first Steel Tiger attack VTOL aircraft entered
service just after the Jackson main battle tank and the Maverick infantry
fighting vehicle. The Steel Tiger, with other VTOL aircraft, replaced virtually
all of the helicopters that were previously in service in the army and
was built in large numbers. Construction of the Steel Tiger continued until
the coming of the Rifts. Some of the older surplus Steel Tigers were sold
to other nations and could be found worldwide. It is unknown how many of
the Attack VTOL aircraft survived the coming of the Rifts but they have
been found in several pre-rifts army bunkers. It is likely that the post-rifts
Triax Mosquito Airship was inspired by the Steel Tiger and similar aircraft.
The Steel Tiger has been involved in several engagements during its service
and was found to be more flexible than initially expected. Along with supporting
troops, the Steel Tiger was found to be useful in anti tank roles and was
fast enough to operate with the hover vehicles, such as the Schwarzkopf
hover tank, which came into service many years after the Steel Tiger had
entered service. The Steel Tiger was even found to be useful for supporting
power armor units.
The Steel Tiger is much faster than any combat helicopter and is only
slightly slower than mach one. While a fair amount slower than fighters
of the same time frame, the speed of the Steel Tiger allows for the rapid
movement of troops on the battlefield. The Attack VTOL aircraft is designed
for nap of the earth flight and as such is useful in surprise attacks.
The Steel Tiger was well armored and man people of the time called the
Steel Tiger an airborne tank. The Steel Tiger was also designed from radar
absorbent materials and the profile is designed to minimize its radar cross
signature. The Steel Tiger is very heavily armed with two heavy forward
firing rail guns. This rail gun was one of the first burst firing rail
guns designed by the United States but is more advanced than many of the
rail guns designed after the coming of the rifts. The Steel Tiger has two
side mounts for defensive guns but the mounts are in armored ball turrets
instead of being simple door guns. Originally, two liquid propellant machine
guns were mounted in the ball turrets but they have been replaced in virtually
all units. The liquid propellant machine guns were initially replaced by
either grenade launchers or rail guns. While the grenade launchers have
a shorter range, they inflict massive damage and are very effective at
clearing landing zones. Late models of the Steel Tiger carried pulse lasers
in the turrets but older models with grenade launchers were still very
popular with aircrews. The Steel Tiger also has eight hard points for additional
weapons including missiles, mini-missile pods, and rail gun pods. There
was some consideration of developing a grenade launcher pod but mini missiles
could fulfil a similar role and there were concerns about firing grenades
forward when moving at high speeds. Normally the Steel Tiger will carry
at least two mini-missile launcher pods. Ordnance carried is external and
reduces stealth when carried unless designed from radar absorbing materials.
The Steel Tiger is designed to carry up to 16 troops in body armor with
standard equipment or 12 troops in ground power armor. There are three
exits from the cargo/troop bay with a large rear door and a smaller door
on either of the main body. A cargo/rescue hook and winch are located behind
the rear door. The crew of the Steel Tiger is large due to carrying gunners
for the side turrets. The Steel Tiger has a pilot, copilot, sensor/communication
operator, and two gunners.
Model Type: AV-35
Class: Military VTOL Jet fighter & Transport
Crew: Five: One pilot, one co-pilot, one communications/sensor
officer, and two gunners.
Troop Payload: 16 in Body Armor and 12 in Light or Medium Power
Armor
M.D.C. by Location:
| Forward Heavy Rail Guns (2) | 80 each |
| [1] Side Ball Turrets (2, Sides of main Body): | 50 each |
| [2] Wings (2): | 300 each |
| [3] Elevators (2): | 80 each |
| [3] Rudders (2): | 80 each |
| Rear Cargo Bay Doors: | 120 |
| Side Doors (2): | 80 each |
| [3] Engines (2): | 250 each |
| Reinforced Pilot's Compartment / Cockpit: | 150 |
| [4] Main Body: | 800 |
| Landing Gear (3): | 40 each |
Notes:
[1] All indicated hit locations are small and/or difficult targets
to hit. An attacker must make a called shot and has a -3 penalty as well.
[2] Destroying a Wing will cause the plane to crash.
[3] Destruction of rudders or one elevator will still allow the aircraft
to be controlled by the varying of power levels of the engines but aircraft
has a penalty of -10 to dodge, and a -30% penalty to all piloting rolls.
Destruction of both of the elevators will leave the plane uncontrollable
and pilot must eject to survive. The destruction of one of the engine will
cause the aircraft to crash.
[4] Depleting the M.D.C. of the main body will shut the Aircraft down
completely, rendering it useless and causing it to crash if in flight.
Speed:
Driving on Ground (Taxiing): Only possible for take offs and
landings as well as for parking and storage. Speed is 40 mph (64 kph) when
traveling and not on take off or landing.
Flying: The maximum speed of the aircraft is 704.5 mph (1,133.6
kph) which is just slightly under mach one and has a maximum altitude of
50,000 feet (15,240 m). The aircraft is Vertical Take Off and Landing which
allows it to take off virtually anywhere and can hover. The Steel Tiger
cannot travel over 200 mph (321.9 kph) with an underslung cargo load.
Range: The cooling system is much better than those on many
post rifts aircraft but does have its limitations. The Aircraft can fly
up to 36 hours if flying at less than 500 mph (256 kph) and can fly for
10 hours at 500 mph (256 kph) or greater.
Statistical Data:
Height: 22 feet (6.7 meters)
Width: 60 feet (18.3 meters)
Length: 78 feet (23.8 meters)
Weight: 32 tons (29 metric tons) fully loaded.
Cargo: In place of troops, it can carry 8 tons in cargo hold
or 4 tons slung underneath.
Power Source: Nuclear, Should have an average life span of 20
years.
Black Market Cost: 45 million credits for a new or fully operational
AV-35 Steel Tiger Attack VTOL.
Weapon Systems:
- Heavy Rail Guns (2):
Two huge cannon-like guns protrude from
the front of the aircraft and are in a fixed forward position. The rail
guns are controlled by either the pilot or copilot. The rail guns are used
whenever the attack aircraft has to engage another attacking aircraft and
for clearing landing zones.
Maximum Effective Range: 6000 feet (1828 meters)
Mega-Damage: 2D4x10 MDC per burst of 20 rounds for one rail
gun or 4D4x10 MDC for both cannons (40 rounds). Single shot inflicts 3D6
MDC.
Rate of Fire: Equal to number of combined hand to hand attacks
of pilot or co-pilot (usually 4-6).
Payload: 2000 rounds per each gun, that's 200 bursts each.
- Side Ball Turret Mounts (2):
The Steel Tiger has two ball
turrets with one on either side of the main body. Unlike door guns, the
weapons can be used at any speed. Each mount is controlled by separate
gunner and has 360 rotation and 90 degree arc of fire. A variety of different
weapon systems have been mounted in the ball turrets. This has included
liquid propellant machine guns, rail guns, grenade launchers, and pulse
lasers.
- Liquid Propellant Gatling Gun:
This weapon is carried on
the original AV-35 Steel Tiger but replaced on most tanks. This weapon
is similar to the sub-machine-gun carried on the USA-GPA-01-D. This weapon's
primary purpose is use against infantry and other lightly armored targets.
The weapon can fire all types of burst available to machine guns except
extended bursts. The weapon uses a special liquid propellant which delivers
about four times the force of nitro-cellulose propellant and the weapon
fires an 8 mm round.
Maximum Effective Range: 3,000 ft (914 m)
Mega-Damage:
Single Shot (Costs 1 attack): 1D6
Ten Round Burst on One Target (Costs 1 attack): 5D6
Ten Round Burst on 1D4 Target (Costs 1 attack): 1D6
Thirty Round Burst on One Target (Costs 1 attack): 1D6x10
Thirty Round Burst on 1D8 Target (Costs 1 attack): 2D6
Rate of Fire: Equal to combined hand to hand attacks of pilot
or commander.
Payload: 3000 rounds each.
- USA-M31 Rail Gun:
This rail gun is carried on C-40R and is
from the original Pre-Rifts SAMAS design. It has fewer bursts and is heavier
but the rail gun inflicts more damage than the C-40R.
Maximum Effective Range: 4,000 feet (1,200 meters)
Mega-Damage: A burst of 40 rounds does 1D6x10, a single round
does 1D4+1
Rate of Fire: Equal to number of combined hand to hand attacks
of the gunner (usually 4-6).
Payload: 2,000 round drum for 50 bursts.
- Automatic Grenade Launcher:
Weapon is similar to have a post
Rifts WI-GL21 Automatic Grenade Launcher mounted in a turret but fires
a slightly smaller round.
Maximum Effective Range: 3,000 ft (914 meters)
Mega-Damage: 3D6 for Fragmentation with a blast area of 12 ft
and 5D6 for Armor Piercing with a blast area of 3 ft, burst of 10 rounds
does 2D4x10 for Fragmentation with a blast area of 40 ft and 2D6x10 for
Armor Piercing with a blast area of 8 ft.
Rate of Fire: Equal to number of combined hand to hand attacks
of the gunner (usually 4-6).
Payload: 800 Rounds
- Pulse Laser Mounts:
Mounted in the later versions of the
AV-35 Steel Tiger and refitted into many earlier models. The weapons' primary
purpose is use against infantry but is effective against missiles and to
a lesser extent both aircraft and other armored vehicles.
Maximum Effective Range: 4,000 feet (1,200 meters)
Mega-Damage: 1D6x10 per pulse.
Rate of Fire: Equal to combined hand to hand attacks of pilot
or commander.
Payload: Effectively Unlimited.
- Ordnance Hard Points (8):
The aircraft has eight hard points
with four hard points on each wing. Missiles, rocket packs, and bombs can
be mixed or matched but all ordnance on a hard point must be the same type.
Most often at least two mini-missile pods are carried.
- Bombs and Missiles:
The only restriction is that a hard point
must carry all the same type of missiles or bombs. Both unguided and guided
bombs can be carried. Each hard point may carry one long range missile
or heavy bomb, two medium range missiles or medium bombs, or four short
range missiles or light bombs.
Maximum Effective Range: Varies by missile type for missile
and varies by altitude bombs are dropped at (Go to
Revised
bomb and missile table).
Mega Damage: Varies by missile or bomb type (Go to Revised
bomb and missile table).
Rate of Fire: Missiles can be fired and bombs can be dropped
one at a time per hard point. Multiple hard points can be linked as one
attack but must be the same size (light, medium, or heavy) and style of
ordnance (all missiles or bombs in a volley)
Payload: One Long Range Missile or Heavy Bomb per Hard Point.
Two Medium range missiles /Medium Bombs or four Short Range missiles /
Light bombs can be substituted for One Long Range Missile/Heavy Bomb.
- Mini-Missile Pod:
Large capacity mini-missile pod. Each pod
requires one Hard Point. The Aircraft normally carries missile pods for
ground strafing, anti-troop, and anti-emplacement attacks. Normal missile
used are armor piercing, plasma, or fragmentation mini-missiles.
Maximum Effective Range: Varies with missile types, mini-missiles
only (Go to Revised
bomb and missile table).
Damage: Varies with mini-missile types (Go to Revised
bomb and missile table).
Rate of fire: Each pod can fire one at a time or in volleys
of 2, 4, 8, or 16 and can be linked with other mini missile pods for greater
number of missiles (Counts as one attack no matter how many missiles in
volley)
Payload: each pod carries 16 mini-missile.
- USA-M31 Rail Gun Pod:
This rail gun is carried on C-40R and
is from the original Pre-Rifts SAMAS design. It has fewer bursts and is
heavier but the rail gun inflicts more damage than the C-40R.
Maximum Effective Range: 4,000 feet (1,200 meters)
Mega-Damage: A burst of 40 rounds does 1D6x10, a single round
does 1D4+1
Rate of Fire: Equal to number of combined hand to hand attacks
of the gunner (usually 4-6).
Payload: 2,000 round drum for 50 bursts.
- Anti-Missile Chaff Dispenser:
Located at the very tail of
the aircraft are two chaff dispensers. When tailed by a missile, a cloud
of chaff and other obtrusive particles can be released to confuse or detonate
the enemy's attack. Rifts Earth decoys systems are assumed to not operate
against Phase World missiles due to technological difference. Reduce effects
by 20% against smart missiles (Add +20% to rolls for smart missiles.)
Effect:
01-50 Enemy missile or missile volley detonates in chaff cloud - Missile
are all destroyed
51-75 Enemy missile or missile volley loses track of real target and
veers away in wrong direction (May lock onto another target)
76-00 No effect, missile is still on target
Also note that the chaff cloud will also blind flying monsters that
fly through cloud. They will suffer the following penalties: reduce melee
attacks/actions, combat bonuses, and speed by half. Duration: 1D4 melee
rounds.
Payload: Eight (8)
Special Equipment:
The aircraft has all the standard features of a standard fighter (same
as standard robot including loudspeaker and microphone on this aircraft)
plus these special features listed.
-
Radar: Range 500 miles (805 km). Can identify and track up to 48
targets simultaneously. With Combat & Targeting Computer, the aircraft
can fire missiles at up to twelve targets at the same time. It is also
capable of Terrain Following for low altitude flight.
- Stealth Feature: The AV-35 Steel Tiger was constructed using RAM
materials and has a low radar cross signature and has a -50% penalty to
be detected because of its stealth. In addition, while the AV-35 remains
hard to detect on radar, the attack crafts external ordnance, if carried,
is easy to detect (and the Steel Tiger as a result) unless the ordnance
is designed from radar absorbing materials as well. Reduce aircrafts stealth
by 10% for every hard point carrying ordinance. For example, if
two of the hard points are carrying ordinance the aircrafts would give
a -40% penalty to be detected (50%-10%=30%). Go to
General Detection
Penalties for more information on penalties and bonuses to use with stealth.
- Internal Active Jamming Gear: Causes -25% to detection but when
it is active, other vehicles/ bases can detect that it is jamming, and
some missiles will home in on jamming signals. Jamming also causes a -4
penalty to all radar guided weapons.
- E.S.M.: Radar Detector, Passively detects other radars being operated.
- FLIR: Forward Looking Infrared. Allows pilot and weapons officer
to get visuals on targets at night.
- Laser Navigational System: Allow flight at low altitude without
use of Radar. Gives a map of the Terrain.
[Coalition TM, New Navy TM, Phase World TM, and Triax TM are trademarks owned by Kevin Siembieda and
Palladium Books Inc.]
[ Rifts® is a registered trademark owned by Kevin Siembieda and
Palladium Books Inc.]
By Kitsune (E-Mail Kitsune ).
Copyright © 2000 & 2001, Kitsune. All rights reserved.