With the construction of the Independence class Battle Carrier, the CAF knew they would need assault carriers to carry troops for planetary assaults. The Admirals in the CAF did not want to invest large amounts of their budget into building new Assault Carriers either. After weighing various options, the best option seemed to be converting Packmaster class carriers to planetary assault carriers. As soon as the first Independence class carrier was commissioned, the CFS Dire Wolf was placed in a shipyard to be rebuilt. It is planned that half of all Packmaster Carriers will eventually be modified for the Assault Carrier role. The plan is to also have the other half replaced by Independence class carriers. The replaced ships will be placed in Mothball status and some of the Intrepid class carriers in Mothball status will be scrapped. This program will take quite a few years and standard Packmaster carriers will still remain in service for a long period of time.
The ships hull is only slightly modified with the decreasing of bays and the increasing of troop areas. The ship also retains the same shields as the original Packmaster class carrier. There was some discussion of increasing the ships armor but the expensive involved would have put the construction of the ships over the planned budget.
The weapon systems of the ship are only being modified slightly and these refits are planned for all Packmaster carriers, whether they are going to be converted to assault carrier or not. The main battery is being kept because the main guns are useful for planetary bombardment and can dissuade frigates and destroyers. The CAF also has no plans to replace the lasers cannons with Grazers due to the expenses involved. These leaves the ship with two 20 cm laser cannons as the ships main battery and four 12 cm laser cannons as the ships secondary battery. The ship also retains the twelve point defense particle beams, eight point defense rail guns, and twelve mini-missile launchers to be used against both missiles and fighters attacking the ship. The only change is the the ships two cruise missile launchers were replaced by two long range missile launchers. The Long Range missile launchers can be used to engage fighters and missiles yet are still powerful enough to hurt frigates and destroyers
The Dire Wolf class reduces the number of fighters carried by the ship drastically and replaces them with ground assault vehicles. This has allowed the ship to double the amount of ground assault forces on the ship. The ship carries a total of 1000 ground assault troops including those that operate ground assault power armors. Unless a base or planet is well defended, this ship has the forces to occupy the location.
This starship design uses modified starship speed and ranges. See Revised Starship Rules for Phase World for more details
Model Type: LCS-700
Class: Strategic Carrier Ship.
Crew: 1,250 crew members (including officers).
Troop Capacity: Has 1,500 pilots and co-pilots, and carries
10,000 additional troops
Vehicles:
Power Armors & Robots:
320 | Silver Hawk Power Armors | |
2400 | Ground Pounder Power Armors | |
200 | Bombard Infantry Robots | |
30 | Battleram Robots |
60 | SF-69 CAF Scorpion Star Interceptor | |
30 | BIF-67 Katana Star fighters | |
30 | SF-6 Osprey Starfighters or SF-101 Black Eagle Star fighters |
60 | CAF Assault Shuttles |
300 | Phalanx Main Battle Tanks | |
400 | Maniple IFV |
M.D.C. by Location:
Main Laser Batteries (2): | 1,200 each | |
Secondary Laser Batteries (4): | 800 each | |
Long Range Missile Batteries (2): | 800 each | |
Gravity Auto-cannons (8): | 200 each | |
Particle Beam Turrets (12): | 150 each | |
Mini-Missile Launchers (12): | 100 each | |
Hangar Section (Lower 1/2 of the Ship): | 60,000 | |
[1] Bridge: | 15,000 | |
[1] Auxiliary Bridge: | 15,000 | |
[2] Main Body: | 80,000 | |
[4] Variable Force Field: | 5,000 a side (30,000 Total) |
Notes:
[1] In reality this is how much damage needs to be done for a weapon
to hit the bridge through the ships armor. This ship also has an auxiliary
bridge. Even if both bridges are taken out, the ship can still be piloted
from engineering but ship is -3 to dodge and all weapon systems will be
at local control. Weapon hits near the bridge that do not penetrate the
ships integrity can injure crew members on or near the bridge.
[2] Depleting the MDC of the main body will put the carrier out of
commission. All internal systems will shut down, including life support
and internal gravity. The ship itself will be an unsalvageable floating
wreck.
[3] Shields positions can be varied and all could be combined in one
shield. Shields regenerate at the rate of 5% (1,500 MDC) per melee
Speed:
Driving on the Ground: Not Possible.
Sublight: Has a special sublight engine that allows the ship
to travel up to 60 percent of the speed of light. Star Ship can accelerate/decelerate
at the rate of 0.7 percent of light per melee.
Atmospheric Propulsion: Maximum speed is 200 mph (322 kph),
can enter an atmosphere and can leave but is not designed for atmospheric
flight
Stardrive: Uses a Gravitonic Drive system that allows the ship
to reach a maximum of 4 lightyears per hour.
Maximum Range: Effectively Unlimited by either Drive system.
Carries about one years worth of supplies on board, but can be stretched
to two in an emergency.
Statistical Data:
Height: 1,000 feet (305 meters)
Width: 1,000 feet (305 meters)
Length: 5,253 feet (1,600 meters)
Mass/Weight: 50 million tons (45.4 Million Metric Tons) fully
loaded, plus can carry an additional 5 million tons of cargo.
Cargo: 5 million tons.
Power System: Anti-matter; average energy life of 50 years.
Market Cost: The Assault Conversion cost 4 billion credits (not
counting other vehicles). The packmaster class carrier costs 20 billion
credits to construct. The ship is not for sale outside the Consortium.
Weapon Systems:
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By Kitsune (E-Mail Kitsune ).
Copyright © 1998, Kitsune. All rights reserved.