Even though the CAF adopted the Wolfen Packmaster carrier as their standard carrier design, the ship had a huge amount of protest against it because it is a combination fleet carrier and assault landing carrier and many admirals feel that a carrier than does both jobs does neither very well. Because of this, several admirals have been attempting for years to get the government to approve a new fleet carrier design that is a dedicated space fighter platform. To make the situation even more serious, recently two Packmaster class carriers have been crippled by pirates with frigates and fighters before the carrier could launch it own fighters. The ships had to be scuttled or they would have been captured by the pirates. Because of these incidents, it was decided that the next class of carrier would need both heavy armor and shields to increase its survivability. The concept of the Battle Carrier was the result of research into both incidents. The ship called a Battle Carrier because the ship carries the armor and shields of a battleship. Admirals still prefer to keep the carrier out of the main combat and launch fighters from a long distance but due to combat situations, it is practical to be able to survive direct combat. Only a very small number of Independence class carriers have been constructed but plans are for a large number of these carriers to be constructed eventually by the CAF. Because this carrier does not carry any ground assault troops and vehicles, several Packmaster carriers have been converted to ground assault roles.
Like the Packmaster carrier, the ship is built around its hanger bays. The ship is large and blocky but like the Intrepid class carrier, the ship has a more rounded profile. In size, the Independence Carrier is slightly smaller than the Packmaster class carrier
The ship carries as heavy shields as could be mounted in the design and they are capable of taking the abuse from a battleship for a short period of time. In fact the shield generators are the same as used in the Protector class battleship.
Likewise the ship has very thick armor and is designed to be able to survive in the middle of combat. The armor is also almost as extensive as the armor carried on a battleship.
In order to counter the speeds of the larger ships of the line, the ships acceleration has been increased. It cannot outrun fighters and most frigates but the ship can accelerate as fast as most cruisers. The ship also has high performance FTL engines so that the ship can respond to a combat situation more rapidly.
The weapon systems of the ship are designed around stopping frigates as the largest ship. For defense against Frigates, the ship has eight mounts of 15 cm of Grazers. Grazers were chosen because they do more damage and have a greater range on a mount vs mount basis when compared to laser cannons. The rest of the ships weapons are primarily dedicated to point defense. The ship has sixteen point defense gravity rail gun mounts, sixteen point defense particle beams, and sixteen mini missile launchers for this purpose. The ship also carries eight long range missile launcher but those are as effective in anti-ship roles as they are in anti missile roles so they are considered a multi-role weapon. Because of the heavier point defense and long range missile launchers, the ship can defend itself from fighter much better than the Packmaster carrier can.
The huge amount of armor and the more powerful shield generators have significantly decreased the ships ability to carry fighters. The ship still carries a large number of fighters but is about the same as the Packmaster class carrier. This is even though the Packmaster carriers has assault equipment in addition to the ships fighter compliment. The Independence carries less marines than the older Intrepid class carrier. The hangers are also set apart so if one is damaged or destroyed, the other hanger bays can still operate.
This starship design uses modified starship speed and ranges. See Revised Starship Rules for Phase World for more details
Model Type: CVA-95
Vehicle Type: Fleet Carrier
Crew: 1,350 (125 officers and 1225 enlisted)
Troops: 600 marines (400 in power armor) and 1,100 fighter pilots
Vehicles:
Power Armors & Robots:
400 | Silver Hawk Power Armors | |
10 | Battleram Robots |
200 | SF-69 CAF Scorpion Star Interceptor | |
120 | BIF-67 Katana Star fighters | |
120 | SF-101 Black Eagle Star fighters | |
40 | Star Ghost Starfighters | |
15 | CAF LRF-25 Proctor Long Range Star Fighters |
M.D.C By Location:
15 cm Grazer Cannons (8, top and bottom): | 1,000 each | |
Point Defense Gravity Rail Gun Turrets (16): | 200 each | |
Point Defense Particle Beam Turrets (16): | 150 each | |
Long Range Missile Batteries (4): | 500 each | |
Mini-Missile Launchers (16): | 100 each | |
Outer Hull (40 ft/ 12.2 m Area): | 200 | |
Inner Hull (40 ft/ 12.2 m Area): | 150 | |
[1] Bridge: | 50,000 | |
[1] Auxiliary Bridge: | 50,000 | |
Hanger Bays (4): | 40,000 each | |
[2] Main Engines (4): | 25,000 each | |
[3] Main Body: | 200,000 | |
[4] Variable Force Field: | 15,000 a side (90,000 Total) |
Notes:
[1] In reality this is how much damage needs to be done for a weapon
to hit the bridge through the ships armor. This ship also has an auxiliary
bridge. Even if both bridges are taken out, the ship can still be piloted
from engineering but ship is -3 to dodge and all weapon systems will be
at local control. Weapon hits near the bridge that do not penetrate the
ships integrity can injure crew members on or near the bridge.
[2] Destroying the main engines means that ship FTL systems are destroyed
and maximum sublight speed is reduced by half.
[3] Depleting the MDC of the main body will put the carrier out of
commission. All internal systems will shut down, including life support
and internal gravity. The ship itself will be an unsalvageable floating
wreck.
[4] Shields positions can be varied and all could be combined in one
shield. Shields regenerate at the rate of 5% (4,500 MDC) per melee
Speed:
Driving on the Ground: Not Possible.
Sublight: Has a special sublight engine that allows the ship
to travel up to 60 percent of the speed of light. Star Ship can accelerate/decelerate
at the rate of 0.9 percent of light per melee.
Atmospheric Propulsion: Maximum speed is 200 mph (322 kph),
can enter an atmosphere and can leave but is not designed for atmospheric
flight
Stardrive: Uses a Gravitonic Drive system that allows the ship
to reach a maximum of 6 lightyears per hour.
Maximum Range: Effectively Unlimited by either Drive system.
Carries about four years worth of supplies on board.
Statistical Data:
Length: 5,000 feet (1,524 meters)
Height: 800 feet (244 meters)
Width: 900 feet (274 meters)
Weight: 44.1 Million Tons (40 million metric tons)
Power System: Anti-Matter with a 50 year life span
Cargo: Cargo holds are scattered about the ship that allows
for carrying up to 3 million tons of Cargo in addition to standard compliment
of supplies and ammunition.
Market Cost: 30 billion to construct. No ships of this design
have ever been put on sale on the market by the CAF.
WEAPON SYSTEMS:
[ Phase World TM, Naruni TM, Kreeghor TM, and CAF TM are trademarks owned
by Kevin Siembieda and Palladium Books Inc. ]
[ Rifts® is a registered trademark owned by Kevin Siembieda and
Palladium Books Inc.]
By Kitsune (E-Mail Kitsune ).
Copyright © 1998, Kitsune. All rights reserved.