The Scorpion is a well know light fighter in the Consortium armed forces and the light fighters maneuverability and acceleration in space is considered one of the best in the Three Galaxies. The fighter is a favorite among pilots although there have been many grumbles about the fact that the fighter does not have shields. The truth is that while many cavalier pilots of the scorpion say "You have to hit 'em to hurt 'em", any fighter can be hit and a shielded fighter would have a much better chance of survival.
Several other organizations have designed light fighters that include the speed of the Scorpion but have shields to protect them. These include the New Coventry Badger, Bushido Industries Tanto, Naruni Industries Kinjal, the Wolfen modern Falx Supina, and even the Kreeghor Sharktooth. The simple fact is that these shields greatly increase the fighters survival in combat. The Consortium Armed Forces started considering replacing their Scorpion light fighters especially with the threat of the Naruni and Kreeghor light starfighter. Various companies were contracted out to work on a new design but a Commodore Harriet McKenna in research and development had an idea to simply modify the existing scorpion design. As soon as she could, she got a team together to construct the fighter and the new fighter design was complete within two and a half months. The fighter was only about one meter longer than the original and combined both the interceptor and bomber into the same fighter. It's only weakness was that many of the fighters it is competing with are far better in an atmosphere but its benefits are easy to be seem. The fighter has an eighty percent parts compatibility and a standard Scorpion can be modified into this design as well saving huge amounts of money all around. The present plan is to have all Scorpion fighters replaced or refitted to Super Scorpion configurations within two years.
The Super Scorpion looks virtually identical to a standard Scorpion with the only really noticeable feature being that the body of the fighter is extended one meter. This is done by adding an additional section to the fighter and this contains the fighters variable shield generators. The fighter carries the standard GR-1000 and mini missile launchers but carries hard points that can carry a variety of different ordnance types instead of just cruise missiles. As previously stated, the fighters only real weakness is that it is not a very good atmospheric fighter.
This fighter uses Kitsune's modified starship rules. See Revised Starship Rules for Phase World for more details.
(Note: The power system is fusion not anti-matter because the author's opinion is that anti-matter is to dangerous to be used in vehicles that may be used in an atmosphere. If a starship powered by anti-matter was to detonate in an atmosphere it would cause huge planetary damage. At GM option, this can also be applied to all starfighters or this fighter can be changed to anti-matter.)
Model Type: SF-69M
Class: Combination Light Interceptor / Fighter-Bomber.
Crew: One.
M.D.C. By Location:
Nose GR-1000 Gravity Rail Cannon: | 50 | |
Wings / Missile Launchers (2): | 150 each | |
Missile Pylons (2, on the Underside): | 10 each | |
[1] Auxiliary Engine | 150 | |
[2] Main Body: | 550 | |
Reinforced Pilot's Compartment/Escape Pod | 110 | |
[2] Variable Force Field: | 200 per side (1,200 total) |
Notes:
[1] If the auxiliary engine is destroyed, the ship's acceleration is
reduced to Mach .8 percent of light per turn.
[2] Depleting the MDC of the main body will put the fighter out of
commission. All internal systems will shut down, including life support
and internal gravity. The ship itself will be an unsalvageable floating
wreck. The pilot's only hope is to eject (the reinforced , pilot's compartment
becomes an escape pod with 48 hours worth of oxygen).
[3] Shields positions can be varied and all could be combined in one
shield. Shields regenerate at the rate of 5% (60 MDC) per melee
Speed:
Driving on the Ground: Not Possible.
Sublight: Has a special sublight engine that allows the ship
to travel up to 40 percent of the speed of light. Fighter can accelerate/decelerate
at the rate of 0.8 percent of light per melee and with using the Auxiliary
Engine, the fighter can reach up to 1.8 percent of light per melee
Atmospheric Propulsion: Maximum normal speed is Mach 1.5 (1,112.2
mph / 1,789.9 kph) without using the auxiliary engine. If the fighter is
fully loaded, reduce speed to Mach 1 (741.5 mph/ 1,193.3 kph) without using
the auxiliary engine.
When the fighter uses the auxiliary engine, Maximum normal speed is
Mach 3 (2224.4 mph / 3,579.8 kph) and if the fighter is carrying external
ordnance reduce top atmospheric speed to Mach 2 (1,482.9 mph/ 2,386.5 kph).
In all situations the fighter can enter and leave the atmosphere because
flight system is contra grav.
Maximum Range: Effectively Unlimited by drive system but only
has supplies for pilot for twelve days.
Statistical Data:
Height: 10 feet (3.0 meters)
Width: 31 feet (9.5 meters)
Length: 37.1 feet (11.3 meters)
Weight: 7.1 tons ( 6.4 Metric ).
Power System: Advanced Fusion with 25 year life span.
Cargo: tiny storage area with room for a small sidearm, dry
rations for 12 days, and a water dispenser.
Market Cost: 34 million credits (Rebuilding a Scorpion starfighter
costs 6 million credits)
WEAPON SYSTEMS:
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By Kitsune (E-Mail Kitsune ).
Copyright © 1999, Kitsune. All rights reserved.