"Long Tooth" class modified Flying Fang Starfighter (FWC):

The backbone of the Free Worlds Council fighters groups have always been the Flying Fang. The Flying Fang is an adequate fighter but little more could be said about it. Still, due to the fact that the FWC captured a fighter manufacturing area when they seceded, they manufactured Flying Fangs themselves. The Free Worlds Council was also glad to capture any fighters that they could as well. Many of these fighters had to have the cockpits converted for human crew members. A few enterprising technicians made modifications to the Flying fangs under their care to make the fighters more efficient. These modifications including the refitting the engines to produce more speed and have replaced weapons with more powerful ones. These ideas came to the attention of some senior officers and many of the technicians that were making these modifications to the starfighters were snatched up for a new project. The project was to come up with a modified flying fang design that could fight a standard flying fang with better than equal odds. After a large amount of research, the "Long Tooth" was developed. The first of the "Long Tooth" were simply standard Flying Fangs with the improvements essentially slapped on but through time this design has evolved into a design that actually requires about 25% less parts than a standard flying fang and is far less prone to break down than the first "Long Tooth" fighters were. The factories in the Free Worlds Council have switched to producing the "Long Tooth" but due to the huge number of standard Flying Fangs still in service, it will be a huge amount of time until the forces have been switched over. Only about 20% of the Flying Fang forces are of the new "Long Tooth" design

The Long Tooth looks very close to a standard flying fang but each of the engines are larger than those on a flying fang and under the belly of the fighter is a large gun pod. This is key to the fighters greater firepower. This gun pod replaces the two internal rail guns in the nose of the fighter. This large gun pod is generally a copy GR-1000 rail gun but there is also a PC-200 Heavy Phase Cannon than can be carried on the hard point. The rail gun inflicts greater damage and has a long range but the Phase cannon allows raiding of supply ships without destroying the ship. The fighter also has two hard points under the fighter. Each hard point can carry a cruise missile, two long range missiles, or four medium range missiles. All other weapon systems are identical to those carried by a standard Flying Fang. The engines produce more thrust and the fighter is 20% faster than a standard flying fang both in acceleration in space and atmospheric speed. Some of these fighters also have an FTL system based on a copy of the FTL engine in the long range variant of the Black Eagle. The C.A.F. Intelligence Services do know about this but at present there has no actions have been no actions by the C.C.W. except a weak protest. If the fighter has an FTL drive, part of the drive replaces the mini-missile launchers. Only about one in twenty of the new fighters carry this modification.

There is an upgrade prototype of the fighter that only a few have been constructed. It uses a FCW-FF-100 F Long Tooth frame and does rating the FTL engines but instead of the standard equipment, uses the equipment from advanced fighters from various companies. It uses the laser canons from the Silver Hawk and carries the shields and engines from a Katana starfighter. Due to the fact that the Flying Fan is lighter than the Katana, the prototype is actually slightly faster than a Katana is. The only problem is that the fighter is more expensive than a standard Long Tooth and is likely not to enter production.

This starfighter design uses modified starship speed and ranges. See Revised Starship Rules for Phase World for more details.

(Note: The power system is fusion not anti-matter because the author's opinion is that anti-matter is to dangerous to be used in vehicles that may be used in an atmosphere. If a starship powered by anti-matter was to detonate in an atmosphere it would cause huge planetary damage. At GM option, this can also be applied to all starfighters or this fighter can be changed to anti-matter.)

Model Type:FWC-FF-100-B Standard Early Model
FWC-FF-100-CLong Range Early Model (FTL Engines)
FWC-FF-100-EStandard Later Model
FWC-FF-100-FLong Range Later Model (FTL Engines)
FWC-FF-100-XExperimental Model with additional advanced systems

Vehicle Type: Space/Atmospheric Fighter
Crew: One.

M.D.C. By Location: Standard:Advanced:
GR-1000 Gravity Rail Gun (optional): 100100
PC-200 Heavy Phase Cannon (optional):8080
Horn Laser Cannons (2):150 each150 each
Medium Missile Launchers (2, on wings):120 each 120 each
Mini- Missile Launchers (1, top):80 80
[1] Main Body:480480
Reinforced Cockpit:100100
[2] Variable Force Field:200 per side (1,200 total) 300 per side (1,800 total)

Notes:
[1] Depleting the MDC of the main body will put the fighter out of commission. All internal systems will shut down, including life support and internal gravity. The ship itself will be an unsalvageable floating wreck.
[2] Shields positions can be varied and all could be combined in one shield. Shields regenerate at the rate of 5% (60 MDC Standard / 90 MDC Advanced) per melee.

Speed:
Driving on the Ground: Not Possible.
Sublight: Has a special sublight engine that allows the ship to travel up to 40 percent of the speed of light. Standard Fighter can accelerate/decelerate at the rate of 1.2 percent of light per melee and Advanced Model can accelerate/decelerate at the rate of 1.5 percent of light per melee. This is with the under belly weapon pod (Rail gun or Phase Cannon). Without the fighters weapon pod, the Standard Fighter can accelerate/decelerate at the rate of 1.25 percent of light per melee and Advanced Model can accelerate/decelerate at the rate of 1.55 percent of light per melee (both slightly faster)
Atmospheric Propulsion: Standard Fighter and Advanced Model have a maximum cruise speed is Mach 4.8 (3,559 mph / 5,728 kph), both can enter and leave an atmosphere because flight system is by contra grav. This is with the gun pod carried on the fighter, without the gun pod the fighters maximum cruise speed is Mach 5 (3,707 mph / 5,966 kph).
Stardrive: The Long Range Models have a Gravitronic Drive system which allows the ship to reach a maximum of two light-years per hour.
Maximum Range: Effectively Unlimited by drive system but only has supplies for pilot for three weeks.

Statistical Data:
Length: 40 feet (12.2 meters)
Height: 15.5 feet (4.7 meters) with weapon pod and 14 feet (4.3 meters) without weapon pod
Width: 40 feet (12.2 meters)
Weight: 12 tons (10.8 metric tons) with weapon pod and 10 tons (9.1 metric tons) without weapon pod
Power System: Advanced Fusion with 25 year life span.
Cargo: Minimal Storage Space, place for a rifle, handgun, small survival kit, signal flares, and food rations.
Market Cost: 65 million credits for a standard "Long Tooth", 95 million credits for a long range version, and 115 million credits for the prototype models. These fighters are rarely available on the open market but some have been sold especially for the right prices. In some cases, early models with sell for 15% less than normal.

WEAPON SYSTEMS:

  1. Horn Lasers Cannons (2):
    1. Standard: These are carried on the Standard Long Tooth. The cannons are taken straight from the Kreeghor Flying Fang, the fighter carries two laser cannons with one on each of the horns of the starfighter. The cannons are normally fired together and can be combined with the rail gun or phase cannon if all weapons are within range. The main problem with this weapon system is that the lasers are fairly short ranged.
      Range: 200 miles (320 km) in space and 2 miles (3.2 km) in an atmosphere.
      Mega-Damage: 2D6x10 for both cannons (1D6x10 if one is destroyed) and 6D6x10 when the laser cannons and the Rail Gun are combined at close range
      Rate of Fire: Equal to the combined hand to hand attacks of the Pilot (usually 4 or 5).
      Payload: Effectively Unlimited
    2. HI-Laser cannons (2): Fitted into the advanced model, these laser cannons are identical to those carried on the standard Black Eagle Starfighter and can be used simultaneously or can be fired individually. The cannons have both better range and damage than the Laser Cannons carried on the standard Long Tooth but are mounted in identical locations. They can also be combined with the GR-1000 cannon for greater damage if both are in range.
      Range: 5 miles (8 km) through atmosphere and 500 miles (800 km) in space.
      Mega-Damage: 2D4x10 per single blast or 4D4x10 per double blast (can be combined with rail gun at still the cost of one attack - Inflicts 4D6x10 + 4D4x10 per attack).
      Rate of Fire: Equal to the combined hand to hand attacks of the pilot (usually 4 or 5).
      Payload: Effectively Unlimited
  2. Weapon Hard Point: The fighter has one hard point in the middle of the belly of the fighter. The pods are streamlined and the fighters are designed to always carry the weapon pod. By far the rail gun is the most common pod carried on the fighter with the Phase Cannon only in Privateer type missions. Weapon may be combined with laser cannons but it is rare if the laser cannons and the phase cannons are combined.
    1. GR-1000 Rail Gun: The rail gun is the same rail gun as is carried in the C.A.F. Scorpion Starfighter. Weapon is mainly used as an anti-starfighter and strafing weapon. Projectiles come out of launchers at close to the speed of light. Cannon uses a 30 mm projectile.
      Range: 16 miles (26 km) through atmosphere and 1,600 miles (2,575 km) in space.
      Mega-Damage: 40 round burst does 4D6x10 M.D. and can be combined with the laser cannons when the laser cannons and the Rail Gun are both within range
      Rate of Fire: Equal to the combined hand to hand attacks of the Pilot (usually 4 or 5).
      Payload: 10,000 Rounds (500 Bursts).
    2. Phase Cannon Pod: The weapon is designed to take out the Crew of target ship without damaging the target ship. Does no damage to inanimate objects but damages personnel and does do damage to force fields. Identical to weapon in star ghost starfighter.
      Range: 200 miles (320 km) in space and 2 miles (3.2 km) in an atmosphere.
      Mega Damage: 4D6 to all living targets in a 50 ft (9.1 m) diameter around blast point or 6D6 to force fields and creatures 10 feet (3.0 m) or larger. The damage is SDC to SDC targets and MDC to MDC targets.
      Rate of fire: Equal to the combined hand to hand attacks of the Pilot (usually 4 or 5).
      Payload: Effectively Unlimited.
  3. Medium Range Missile Launchers (2): on each side of the of the fighter is a medium range missile launcher. Weapon system is used for hitting enemy robots, fighters, and missiles. Weapon system is also used for anti-cruise missile. Missile has a top speed of Mach 15 in an atmosphere and in space has an acceleration of 6% of light per turn. Normally used for anti-fighter and point defense. Weapon system can be used on multiple targets.
    Mega-Damage: Varies with medium range missile type (See Phase World Missiles).
    Range: 160 miles (257.5 km) in an atmosphere and 80,000 miles (128,750 km/0.43 light seconds)
    Rate of fire: Can fire missiles one at a time or in volleys of 2, 4, or 8 missiles.
    Payload: 8 medium range missiles.
  4. Mini-Missile Launcher (Standard and non FTL Models Only): The fighter has a mini missile launcher mounted on top of starfighter above the cockpit. Fires mini-missiles used for offensive and defensive purposes. Missile has a top speed of Mach 10 in an atmosphere and in space has an acceleration of 2% of light per turn (slightly faster than any starship except if it is exceeding it maximum safe acceleration). If the fighter is of the Long Range variation then it does not carry the mini-missile launcher
    Mega-Damage: Varies with mini-missile type (See Phase World Missiles).
    Range: Missile range is 2 miles (3.2 km) in an atmosphere and 100 miles (161 km) in space
    Rate of fire: Can fire missiles one at a time or in volleys of 2.
    Payload: 24 mini-missiles total.
  5. Missile Pylons (2): On the underbelly of the fighter are two missile racks that allows the fighter to carry one cruise missile, two long range missiles, or four medium range missiles each. Individual pylons must carry all the same type ordnance but each pylon may carry different types of ordnance. Cruise missile are normally carried when on an anti-capital ship role and long and medium range missiles when fighting other starfighters. Cruise Missiles has a top speed of Mach 25 in an atmosphere and in space has an acceleration of 10% of light per turn (far faster than any starship). Long Range Missiles has a top speed of Mach 20 in an atmosphere and in space has an acceleration of 8% of light per turn (faster than any starship). Medium Range Missiles has a top speed of Mach 15 in an atmosphere and in space has an acceleration of 6% of light per turn. Since starships will no longer engage at rock throwing distances, whether weapons can be shot down is calculated from the speed of target, launcher, and missile. When drive goes dead, missile will still cruise unless set to self destruct but has very low odds of hitting starships (Great for hitting bases and planets because target does not move and missile when dead at -25% to detect.) Cruise missiles have minuses to hit small targets but are all considered smart missiles. Missiles can be launched on multiple targets simultaneously.
    Range: Cruise Missiles range is 8,000 miles (12,875 km) in an atmosphere and 4,000,000 miles (6,437,376 km/ 21.5 light seconds), Long Range Missiles range is 3,400 miles (5470 km) in an atmosphere and 1,800,000 miles (2,89700 km/9.7 light seconds) in space, and Medium Range Missiles range is 160 miles (257.5 km) in an atmosphere and 80,000 miles (128,750 km/0.43 light seconds).
    Mega-Damage & Properties: See Phase World Missiles (Cruise Anti-Matter does 4D6x100 MDC and Long Range Fusion does 2D4x100 MDC).
    Rate of fire: One at a time or in volleys of two, three, or four missiles.
    Payload: 1 Cruise Missile, 2 Long Range Missiles, or 4 Medium Range Missiles per Pylon.
  6. Bonuses: The "Long Tooth" is very maneuverable and is in fact slightly more maneuverable than the original Flying Fang. The fighter has +1 to Strike, +1 to Dodge, +1 to dogfighting, and +1 to initiative. These are addition to bonuses from starfighter combat.

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By Kitsune (E-Mail Kitsune ).

Copyright © 1999, Kitsune. All rights reserved.


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