Gryphons Claw Escort Carrier:

Several militaries in the Three Galaxies have converted cargo ships to escort carriers. This allows them to construct a carrier for a fraction of what it would cost for them to construct a new carrier. The Gryphons Claw is an escort carrier that is serving in the Free Worlds Council navy but many other escort carriers have virtually the same statistics as the Gryphons Claw. The Free Worlds Council operates several other escort carriers including one that originally served in the New Coventry fleet but has since been retired. Converted cargo ships are among the most common carriers operated within the Three Galaxies.

Compared to purpose built carriers, the escort carriers have some weaknesses. The carrier are not as fast as most fleet carriers and is less armored than most as well. The ship weaponry, like most carriers are mainly defensive in nature, enough to stop frigates and small ships if not in huge numbers but not enough for the ship to engage in battle itself. Like most Carriers, the Escort Carrier relies on its fighters as its main weaponry.

The Gryphons Claw's fighters are a much wider assortment then is normal for carriers and the fighters include some gotten under the table from the CAF, Some stolen from the Kreegor, and other that were purchased from Nurani Industries.

This starship design uses modified starship speed and ranges. See Revised Starship Rules for Phase World for more details.

Model Type: CVER-128 Escort Carrier (Refitted)
Vehicle Type: Space, Escort Carrier (Converted Heavy Cargo Ship)
Crew: 508 Crew
Troops: 200 Marines , 48 fighter pilots , and cam carry up 150 passenger.

Vehicle, Robots, and Power Armors: This is the listing for the Gryphons Claw, other escort carriers can have completely different fighter or power armor compliments.
Power Armors:
10CAF Silver Hawk Power Armors
20Knock Off Silver Hawk Power Armors
20Kreegor Warlord Mark 2 Combat Suits
Fighter Compliment:
6Kittani Transformable Robot Fighters
6Nurani NE-SF10 Broadsword Fighters
4Nurani FB-49 Fire Eater Fighters
6Kreegor Flying Fang Interceptor
6SF-69 CAF Scorpion Star Interceptor
6BIF-67 Katana Star fighters
6SF-6 Osprey Starfighters
2Black Eagle LR Starfighters
2Star Ghost Starfighters

M.D.C By Location:
[1] Main Body:18,000
Heavy Particle Beam Turret:1,000
Medium High Intensity Laser Cannons (3):400 each
Triple Barrel Defense Laser Turrets (8):200 each
GR-1000 Rail Gun Turrets (4)250 each
Medium Range Missile Batteries (4):500 each
[2] Bridge:1,200
[3] Variable Force Field2,000 a side (12,000 Total)

Notes:
[1] Depleting the MDC of the main body will put the Carrier out of commission. All internal systems will shut down, including life support and internal gravity. The ship itself will be an unsalvageable floating wreck.
[2] In reality this is how much damage needs to be done for a weapon to hit the bridge through the ships armor. This ship does not have an auxiliary bridge. Even if the bridges is destroyed, the ship can still be piloted from engineering but ship is -3 to dodge and all weapon systems will be at local control. Weapon hits near the bridge that do not penetrate the ships integrity can injure crew members on or near the bridge.
[3] Shields positions can be varied and all could be combined in one shield. Shields regenerate at the rate of 5% (600 MDC) per melee

Speed:
Driving on the Ground: Not Possible.
Sublight: Has a special sublight engine that allows the ship to travel up to 60 percent of the speed of light. Star Ship can accelerate/decelerate at the rate of 0.7 percent of light per melee. Ship has had the merchant radiation and particle shields replaced with military shields.
Atmospheric Propulsion: Maximum speed is 300 mph (483 kph), can enter an atmosphere and can leave but is not designed for atmospheric flight
Stardrive: Uses a Gravitonic Drive system that allows the ship to reach a maximum of 3 light years per hour.
Maximum Range: Effectively Unlimited by either Drive system. carries about one year worth of supplies on board.

Statistical Data:
Length: 628 feet (191.4 meters)
Height: 145 feet (44.2 meters)
Width: 240 feet (73 meter)
Weight: 145,000 Tons (131,500 metric tons)
Power System: Anti-Matter with a 25 year life span
Cargo: Cargo holds are scattered about the ship that allows for carrying up to 40,000 tons of Cargo in addition to standard compliment of supplies and ammunition.
Market Cost: Including both the original cost of the cargo ship and modifications, the ship costs 1.5 billion credits.

WEAPON SYSTEMS:

  1. One (1) 40 cm Heavy Particle Beam Cannon Turret: Cannon is on the top of the ship near the bow in a turret that can rotate 360 and has a 180 arc of fire. Weapon system has standard penalties to hit small targets such as missiles and starfighters.
    Range: 70 miles (112.7 km) through atmosphere and 70,000 miles (112,650 km) in space.
    Mega-Damage: 3D6x100
    Rate of Fire: Maximum of three (3) times per melee.
    Payload: Effectively Unlimited
  2. Three (3) 10 cm HI Laser Cannons (Medium) Turret: One on port side, one on starboard side and one at top aft of ship. Each Turret can rotate 360 and has a 180 arc of fire. Weapon system has standard penalties to hit small targets such as missiles and starfighters.
    Range: 16 miles (25.8 km) through atmosphere and 16,000 miles (25,800 km) in space.
    Mega-Damage: 1D6x100 M.D.
    Rate of Fire: Equal to the combined hand to hand attacks of the Gunner (usually 4 or 5).
    Payload: Effectively Unlimited
  3. Eight (8) 2.5 cm Point Defence Lasers in Triple Mounts: 6 on Top, Bottom, port, and bottom side. All can fire forward and aft. Each Turret can rotate 360 and has a 180 arc of fire.
    Range: 2.5 miles (4 km) miles through atmosphere and 250 miles (40.2 km) in space.
    Mega-Damage: 3D6x10 M.D.
    Rate of Fire: Equal to the combined hand to hand attacks of the Gunner (usually 4 or 5).
    Payload: Effectively Unlimited
  4. Four (4) GR1000 Large Rail Guns: There are 5 rails guns on the top along the port and starboard side. Each Rail Gun is in a Turret that can rotate 360 and has a 180 arc of fire. Projectiles come out of launchers at close to the speed of light. Cannon uses a 30 mm projectile.
    Range: 16 miles (26 km) through atmosphere and 1,600 miles (2,575 km) in space.
    Mega-Damage: 40 round burst does 4d6x10 M.D.
    Rate of Fire: Equal to the combined hand to hand attacks of the Gunner (usually 4 or 5).
    Payload: 10,000 Rounds (500 Bursts) each cannon.
  5. Four (4) Medium Range Missile Bays: Refitted smaller cargo bays. Each bay is on the port and starboard side of the ship. Missile has a top speed of Mach 15 in an atmosphere and in space has an acceleration of 6% of light per turn. Normally used for anti-fighter and point defense. Each Battery can launch on multiple targets.
    Mega-Damage: varies with missile type (See Phase World Missiles).
    Range: 160 miles (257.5 km) in an atmosphere and 80,000 miles (128,750 km/0.43 light seconds)
    Rate of fire: Can fire missiles one at a time or in volleys of 2, 4, or 8 per battery
    Payload: 64 each bay (256 total).

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By Kitsune (E-Mail Kitsune ).

Copyright © 1998, Kitsune. All rights reserved.


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