HAFN Dragonfly light fleet carrier:

This ship is the first new capital ship to be constructed for the Human Alliance Forces Navy in long period of time. The military simply relied on old ships until recently and virtually all the flurry of work is to upgrade the ships that they have. Many situations do not require a full sized carrier and numbers of smaller carriers means that the destruction of one light fleet carrier will inflict less severe damage than losing a full sized carrier would. An originally plan was to purchase plans for the New Coventry Invincible class light fleet carrier but this was eventually dropped for a completely new carrier class. Due to the fact that a carriers weaponry is mostly fighters, the plan to upgrade the Intrepid class carriers has been delayed and the funds that were going to be used for these ships to be upgraded are being used to construct new Dragonfly light fleet carriers. A few of the light fleet carriers have left their docks but are not completed or commissioned yet. The eventual plan is to have about eighty of these carriers on active duty. Various naming conventions were talked about but the one that was finally accepted was to name the carriers after predators of the sky. These will include Insects, Birds, and other flying creatures.

These ships are faster in both sublight and FTL than the Intrepid class carriers and this has prompted the planning of a new cruiser design to act as escorts for these new ships. As of yet, none of the new cruisers have been laid down. Part of the reason why having escorts is that this ship has no heavy weapon of its own except four long range missile launchers. The remainder of the ships weapon systems are designed for medium and short range point defense. These defense systems are the same as all the upgraded ships carry. These ships carry less fighters than the full sized fleet carriers but still carry a respectable number of fighters.

An additional plan is that a modified version of this class will be produced as a assault carrier. The naming convention on these have not been decided yet but the ship will simply have the inside converted for marines and equipment and a reduced number of fighters. Unlike the Intrepid class carriers, the plan is for all Normandy class carriers to be replaced by these new carriers. The ratio will likely be two of the assault carrier versions of the Dragonfly for every Normandy class carrier.

This starship design uses modified starship speed and ranges. See Revised Starship Rules for Phase World for more details.

Model Type:CVL-80Dragonfly class Light Fleet Carrier
LCV-100Modified Dragonfly class Light Planetary Assault Carrier
Vehicle Type: Light Carrier or Planetary Assault Carrier
Crew:CVL-80450 (30 Officers and 420 Enlisted)
LCV-100430 (25 Officers and 405 Enlisted)
Troops:CVL-04200 Fighter Pilots, 60 Silverhawk Pilots, and 100 Marines.
LCV-0540 fighter pilots, 60 Shuttle Pilots and Crew, 60 Silver Hawk Pilots,2000 Marines.

Vehicles:
CVL-04LCV-05
Power Armors:
6060SH-CCW100 Silverhawk Attack ExoSkeleton
0300Ground Pounder Power Armors
040Bombard Infantry Robots
06Battleram Robots
Fighter Compliment:
7212SF-69 CAF Scorpion Star Interceptor
126SF-101LR Black Eagle medium fighter
126SF-101I-LR Storm Eagle medium interceptor
2412BIF-67 Katana fighter ship
60CAF LRF-25 Proctor Long Range Star Fighters
Assault Shuttles:
08CAF Assault Shuttles
Tanks & Other Vehicles:
040Phalanx Main Battle Tanks
060Maniple IFV

M.D.C By Location:
GR-1000 Rail Gun Turrets (8):250 each
Point Defense Particle Beam Turrets (8):200 each
Tachyon Scatterguns (8):200 each
Long Range Missile Batteries (4):800 each
Medium Range Missile Batteries (8):500 each
Outer Hull (40 ft/ 12.2 m Area):200
Inner Hull (40 ft/ 12.2 m Area):150
[1] Bridge:10,000
[1] Auxiliary Bridge:10,000
Hanger Doors (24):5,000 each
[2] Main Engines (2):12,000 each
[3] Main Body:50,000
[4] Variable Force Field:5,000 per side (60,000 Total)

Notes:
[1] In reality this is how much damage needs to be done for a weapon to hit the bridge. This ship does have an auxiliary bridge. The ship can still be piloted from engineering but ship is -3 to dodge. All weapon systems will be at local control. Weapon hits near the bridge can injure crew members near the bridge.
[2] Depleting the MDC of the main body will put the Ship out of commission. All internal systems will shut down, including life support and internal gravity. The ship itself will be an unsalvageable floating wreck.
[3] Destroying the main engines means that ship FTL systems are destroyed and maximum sublight speed is reduced by half.
[4] Shields positions can be varied and all could be combined in one shield. Shields regenerate at the rate of 5% (3000 MDC)

Speed:
Driving on the Ground: Not Possible.
Sublight: Has a special sublight engine that allows the ship to travel up to 60 percent of the speed of light. Star Ship can accelerate/decelerate at the rate of 0.85 percent of light per melee.
Atmospheric Propulsion: Maximum speed is 400 mph (644 kph), can enter an atmosphere and can leave due to propulsion being Gravitic but is not designed primarily for atmospheric flight
Stardrive: Uses a Gravitonic Drive system that allows the ship to reach a maximum of 6.5 lightyears per hour.
Maximum Range: Effectively Unlimited by either Drive system. Carries about four years worth of supplies on board.

Statistical Data:
Length: 1,125 feet (342.9 meters)
Height: 375 feet (114.3 meters)
Width: 525 feet (160.0 meters)
Weight/Mass: 420,000 tons (381 million metric tons)
Power System: Anti-Matter with a 50 year life span
Cargo:
CVL-80: Cargo holds are scattered about the ship that allows for carrying up to 25,000 tons of Cargo in addition to standard compliment of supplies and ammunition.
LCV-100: Cargo holds are scattered about the ship that allows for carrying up to 80,000 tons of Cargo in addition to standard compliment of supplies and ammunition.
Market Cost: 7.25 billion credits to construct. May be sold to outside interests for 10 billion credits.ch to construct).

WEAPON SYSTEMS:

  1. Eight (8) GR1000 Large Rail Guns: used as an anti-Starfighter and missile weapon and against targets that are impervious to energy. Each Rail Gun is in a Turret that can rotate 360 and has a 180 arc of fire. Projectiles come out of batteries at close to the speed of light. Cannon uses a 30 mm projectile.
    Range: 16 miles (26 km) through atmosphere and 1,600 miles (2,575 km) in space.
    Mega-Damage: 40 round burst does 4d6x10 M.D.
    Rate of Fire: Equal to the combined hand to hand attacks of the Gunner (usually 4 or 5).
    Payload: 10,000 Rounds (500 Bursts) each cannon.
  2. Eight (8) Point Defense Particle Beams: They are used for anti-missile, anti-power armor, and anti-starfighter. They cannot be used faster than the speed of light.
    Range: 600 miles (960 km) in space and range is 6 miles (9.6 km) in atmosphere.
    Mega Damage: 3D6x10 MDC each.
    Rate of fire: Equal to gunners hand to hand (Usually 4 or 5).
    Payload: Effectively Unlimited.
  3. Eight (8) Tachyon Scatter Guns: Their main purpose is point defense.. Fires a wide blast that effects all targets in a cone 6.2 miles long and 3.1 miles wide in an atmosphere (Quatrupled in space. They CAN be used faster than the speed of light because Tachyons travel faster than the speed of light.
    Range: 24.8 miles (40 km) with a width of 12.4 miles (20 km), range and width is one quarter in atmosphere.
    Mega Damage: 2D4x10 MDC each.
    Rate of fire: Maximum of four (4) times per melee each.
    Payload: Effectively Unlimited.
  4. Four (4) Long Range Missile Batteries: Missile has a top speed of Mach 20 in an atmosphere and in space has an acceleration of 8% of light per turn (faster than any starship). Since star ships will no longer engage at rock throwing distances, whether weapons can be shot down is calculated from the speed of target, battery, and missile. When drive goes dead, missile will still cruise unless set to self destruct but has very low odds of hitting star ships (Great for hitting bases and planets because target does not move and missile when dead at -25% to detect.) Long range missiles don not have minuses to hit small targets unlike cruise missiles and are all considered smart missiles. This battery is copy of the CAF batteries. Batteries can launch on multiple targets each.
    Range: Missile range is 3400 miles (5470 km) in an atmosphere and 1,800,000 miles (2,89700 km/9.7 light seconds) in space.
    Mega-Damage & Properties: See Phase World Missiles (Fusion does 2D4x100 MDC).
    Rate of fire: One at a time or in volleys of 2, 8, 16, or 32 per battery, per melee attack, for a maximum of 64 missiles per attack.
    Payload: 1,280 total, 320 long range missiles per battery.
  5. Eight (8) Medium Range Missile Batteries: Missile has a top speed of Mach 15 in an atmosphere and in space has an acceleration of 6% of light per turn. Normally used for anti-fighter and point defense. Batteries can launch on multiple targets each.
    Mega-Damage: See Phase World Missiles
    Range: 160 miles (257.5 km) in an atmosphere and 80,000 miles (128,750 km/0.43 light seconds) in space
    Rate of fire: Can fire missiles one at a time or in volleys of 2, 4, 8, or 16 missiles per battery.
    Payload: 160 per battery for a total of 1280 medium range missiles.

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By Kitsune (E-Mail Kitsune ).

Copyright © 1999, Kitsune. All rights reserved.


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