The Normandy class assault carrier was built by the Human Alliance Forces Navy for planetary assaults. Unlike most other military ships, the ship was built to civilian design standard to reduce ships cost. The construction of the ship using civilian components greatly reduced the ships cost but made the ship less durable in combat.This was so the Human Alliance can invest more resources into fleet units. The ship design is basically built on a large transport hull and military systems were added. When the human alliance became part of the Consortium of Civilized Worlds, all of these carriers were decommissioned in favor of the Wolfen Packmaster class ship. While many of the Intrepid class carriers were but in mothballs, few of Normandy Assault Carriers were put in mothballs because the C.C.W. government saw no need to invest money in putting the ships in mothballs. The assault carriers were sold to various navies or were converted into cargo ships, which some hulls serve in the capacity of cargo ships to the present day. The service career of the Normandy class assault carrier does not have all the awards that fleet carriers have received but they were a very important part of the Human Alliance and deserve far more credit than the ship class is normally given. Many ships of this class have found their way into the hands of mercenary companies although some mercenary companies have actually stripped ground attack facilities from the ships, increased the fighter capacity, and use these carriers as fleet carriers. Few Independent Defense Forces fleets use these carriers because for individual planets, there is little need for assault landing and the missions are as easily performed by cargo transports for the most part. A few ships of this class are still serving in the remainder of the Human Alliance Forces Navy but even there, the fleet is considering purchasing the design for the New Coventry Sir Percival assault carrier due to the slow FTL speed and very light armor of the Normandy class.
The ships look for the most part like standard 2000 foot long transports and are even more blocky than the packmaster carrier is. The fighter and shuttle bays are located on the sides of the ship. The ship is designed so if necessary the ship can land itself to make an assault but the danger is that if the ship is crippled and the anti-matter power system is damaged, the planet can be decimated. The other problem is that the ship is exposed to far more fire if the ship lands on a planet.
Many ships of this class that remain have been modified. These modifications include adding more weapon systems, adding additional armor, adding additional shields, increasing the ships FTL speed, and refitting the ship to be a fleet carrier. Fleet carrier versions will carry about three times as many starfighter but will carry no assault equipment and marines will be reduced by 80%. For all other modifications, there are too many variables to allow listing the different variations possible.
The ship is very lightly armed for the ships and the weapon systems primary purposes are to stop fighters and missiles. The ship does have two long range missile batteries and while their main purpose is also to stop missiles, they are capable of destroying frigates and destroyers. For short range point defense, the ship has six point defense rail gun mounts, six point defense laser cannons, and six mini missile launchers. The long range missile batteries have less actual launchers than modern equipment because launchers designed and built then were slightly more cumbersome.
The ship also carries a small number of fighters to support them when they are making the landing assaults but heavy support is usually done by full fleet carriers. In ships in active service with various fleets, the fighters that are carried are modern star fighters but in the ships in the C.A.F. mothball fleet, ancient star fighters can be found in the hangers. The ships do carry quite a large number of troops and carry all support equipment that the units need to operate in the field.
The original names for Normandy class assault are named after famous amphibious assaults from before space travel and planetary assaults from after planetary assaults became practical. Examples include Tarawa, Saipan, and Guam.
This starship design uses modified starship speed and ranges. See Revised Starship Rules for Phase World for more details.
Model Type: LCV-214
Vehicle Type: Planetary Assault Carrier.
Crew: 785 (60 Officers and 720 enlisted)
Troops: 2000 marines (1000 in power armor) and 800 fighter pilots
Vehicles: These listing are for modern compliments. Old compliments
were similar in number but were of earlier designs. Ship not in the H.F.N.
fleets may have totally different types of vehicles as ships compliment
but numbers will be about the same for the various classes of vehicles.
Power Armors & Robots:
200 | Silver Hawk Power Armors | |
800 | Ground Pounder Power Armors | |
75 | Bombard Infantry Robots | |
10 | Battleram Robots |
24 | SF-69 CAF Scorpion Star Interceptor | |
12 | BIF-67 Katana Star fighters | |
12 | SF-6 Osprey Starfighters or SF-101 Black Eagle Star fighters |
20 | CAF Assault Shuttles |
80 | Phalanx Main Battle Tanks | |
120 | Maniple IFV |
M.D.C By Location:
Point Defense Rail Gun Turrets (6): | 150 each | |
Triple Barrel Defense Laser Turrets (6): | 150 each | |
Long Range Missile Batteries (2): | 500 each | |
Mini-Missile Launchers (6): | 100 each | |
Outer Hull (40 ft/ 12.2 m Area): | 100 | |
Inner Hull (40 ft/ 12.2 m Area): | 75 | |
[1] Bridge: | 10,000 | |
Hanger Bays (2): | 15,000 each | |
[2] Main Engines (2): | 5,000 each | |
[3] Main Body: | 40,000 | |
[4] Variable Force Field: | 2,000 a side (12,000 Total) |
Notes:
[1] In reality this is how much damage needs to be done for a weapon
to hit the bridge through the ships armor. This ship does not have an auxiliary
bridge. Even if the bridge is taken out, the ship can still be piloted
from engineering but ship is -3 to dodge and all weapon systems will be
at local control. Weapon hits near the bridge that do not penetrate the
ships integrity can injure crew members on or near the bridge.
[2] Destroying the main engines means that ship FTL systems are destroyed
and maximum sublight speed is reduced by half.
[3] Depleting the MDC of the main body will put the carrier out of
commission. All internal systems will shut down, including life support
and internal gravity. The ship itself will be an unsalvageable floating
wreck.
[4] Shields positions can be varied and all could be combined in one
shield. Shields regenerate at the rate of 5% (600 MDC) per melee
Speed:
Driving on the Ground: Not Possible.
Sublight: Has a special sublight engine that allows the ship
to travel up to 60 percent of the speed of light. Star Ship can accelerate/decelerate
at the rate of 0.4 percent of light per melee.
Atmospheric Propulsion: Maximum speed is 200 mph (322 kph),
can enter an atmosphere and can leave but is not designed for atmospheric
flight
Stardrive: Uses a Gravitonic Drive system that allows the ship
to reach a maximum of 2 lightyears per hour.
Maximum Range: Effectively Unlimited by either Drive system.
Carries about four years worth of supplies on board.
Statistical Data:
Length: 2,120 feet (646.2 meter)
Height: 760 feet (231.6 meters)
Width: 640 feet (195.1 meters)
Weight: 14 million tons (12.7 million metric tons)
Power System: Anti-Matter with a 25 year life span
Cargo: Cargo holds are scattered about the ship that allows
for carrying up to 3 million tons of Cargo in addition to standard compliment
of supplies and ammunition.
Market Cost: Ship would cost about 6 billion credits to manufacture
in present time in the Three Galaxies. Ships are no longer being produced.
When available, these ships can sell as high as 12 to 18 billion credits.
WEAPON SYSTEMS:
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By Kitsune (E-Mail Kitsune ).
Copyright © 1998, Kitsune. All rights reserved.