Previous to Naruni Industries having problems with selling equipment on Rifts Earth, the Mecha-Knight was selling in incredible numbers. Now, due to the fact that much of their activity on Earth has been shut down, this has gone from a flood to a trickle. This prompted them to try and sell the power armor in the Three Galaxies. The sold but many people complained about them being underpowered. As a result, a new model was created. This armor is more powerful in virtually every respect and the armor is selling at incredible rates. Naruni has been unable to keep up with the demand and in many cases the armors have been selling for 25% above the original cost of the modified armor.
This armor looks much like the original but has many different changes. The Power armor has only about a 25% part compatibility with the original. The armor plates are constructed out of the stronger alloys available in the Three Galaxies and increased protective value by about twenty five percent per location. The Jet Pack and other flight systems has been replaced by contra-grav flight system These flight systems are not designed for high space speeds but is still quite usable in space. The flight systems primary purpose is for atmospheric propulsion which it does excel at. All three of the original weapon systems have been upgraded or replaced. The main particle beam has been replaced by a newer model which inflicts both higher damage and has a longer range. The sword, which used plasma contained in a force field shaped like a blade, now uses a fusion reaction contained in the force field. The force field has to be increased in power level but the weapon is about half again more powerful than the original. There is also the option of the armor carrying two fusion swords. The shoulder laser has been replaced by a smaller and more powerful variable frequency laser. The laser can fire pre-programmed three round burst as well as being able longer bursts. Only a few new weapons have been added and these are missile system. Each wing of the armor can carry missiles and the armor carries micro-missile launchers in each forearm. The armors hands are small enough to use standard and slightly oversized handheld weapons.
The armor does allow for some addition equipment as well. About ninety percent of all people who purchase the armor get a force field generator built in to the armor. About eighty percent of them use the super heavy force field. As well, the armor can be equipped with a gravity wave sensor and /or variable camouflage coating. Only about forty percent of the upgraded Mecha-Knights carry this option.
Model Type: NI MK-PA12D
Class: Medium Strategic Environmental Exo-Skeleton
Crew: One
M.D.C. by Location:
[1] Shoulder Wings / Missile Launchers (2): | 100 each | |
[2] Forearm Micro Missile Launchers (2): | 55 each | |
[2] Variable Pulse Laser: | 50 | |
Rifle Style Particle Beam | 150 | |
Fusion Sword (1 or 2): | 100 each | |
[1] Main Thruster Units (2, Rear): | 100 each | |
[1] Secondary Thruster Units (4, Legs): | 50 each | |
[3] Head: | 150 | |
Arms (2): | 120 each | |
Legs (2): | 200 each | |
[4] Main Body: | 525 | |
[5] Force Field (Optional, N-50 Robot): | 320 |
Notes:
[1] Destruction of a main flight unit will reduce the power armors
speed and maneuverability by 30% each but the power armor has enough power
to remain flying even if both are destroyed. If one or both wings are destroyed
as well, the power armor cannot fly and will crash if in ana atmosphere.
The destruction of a secondary flight unit will reduce the flight speed
by 10% each. If one or both of the wings are destroyed , the maneuvering
thrust units are destroyed, but the main thrust unit is still operational,
the power armor will still be able to fly at 60% of normal. If all flight
systems are destroyed, the wings will NOT allow the power armor to glide
and the armor will crash.
[2] These locations are small and difficult targets to strike, requiring
the attacker to make a "called shot," but even then the attacker is -4
to strike.
[3] Note that the Head is -3 in addition to normal called shot penalties
to hit. Destroying the head will expose the pilot's head, leaving only
the pilot's body armor helmet as its only protection. Note: The head is
a small and difficult target to hit. Thus, it can only be hit when a character
makes a called shot and even then the attacker is -3 to strike.
[4] Depleting the Main Body MDC will shut the Mecha-Knight down making
it useless.
[5] This feature is optional and can be in other sizes as well.
Has a 320 M.D.C. N-50 Superheavy Naruni force field for Robots. The force
field will stop energy attacks and fast moving objects. Slow moving objects
can pas through. It Regenerates 1 MDC per melee unless overloaded and then
cannot be activated for 12 hours if overloaded. The force field pulls its
power off of the power plant.
Speed:
Running: 55 mph (88.5 kph) maximum. Note that the act of running
does tire out its operator, but at a fatigue rare of 10% of normal thanks
to the robot exo-skeleton and contra-grav system.
Leaping: The powerful robot legs, assisted by the thrusters,
can leap up to 40 feet (12.2 m) high or across without the thrusters. Add
12 feet (3.6m) with a running start. Note that leaping height and distance
on the moon and micro gravity is doubled.
Contra-Grav flight system: The contra-grav propulsion system
enables the armor hover in a stationary at any altitude and fly at a maximum
speed of mach 1.1 (815.6 mph / 1,312.6 kph). The contra-grav system makes
the armor trans- atmospheric and armor can accelerate at up to 1 Gs of
acceleration.
Underwater: The armor can travel up to a maximum speed of 40
mph (64 kmph) to a maximum depth of 1000 feet (310 m).
Range: The Armors range is unlimited. The Contra-Grav system
does not overheat. The only limit is the pilots endurance.
Statistical Data:
Height: 10 feet (3 meters) from head to toe, or 11 feet (3.4
meters) with wings extended
Width: 5 feet (1.5 meters) with wings down and 16 feet (4.9
meters) with wings extended
Length: 5 feet (1.5 meters)
Weight: 1 ton if unloaded and 1.2 tons if loaded with missiles
Physical Attributes of Note: Equal to a PS 50
Cargo: None
Power System: Advanced Fusion; Average energy life is 20 years
Market Cost: 30 million credits and up for a new, undamaged,
fully powered Mecha-Knight complete with all weapon system. In some cases
the armor may cost 25% extra. An extra fusion sword costs 250,000 credits.
Force field generators cost standard cost (Superheavy costs 5 million credits).
Gravity wave sensor costs 1 million credits. Camouflage feature costs 500,000
credits.
Weapons Systems:
Special Equipment:
Has all the normal sensors of power armors in the Three Galaxies plus
the following special features.
Image drawn and copyrighted by Curtis Marquart (outrider1@home.com) .
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By Kitsune (E-Mail Kitsune ).
Copyright © 1999, Kitsune. All rights reserved.