StarSplitter Class Bomber (Naruni):
The Starsplitter is a heavily armed and armored star fighter class ship
that is designed for long range raids, attack missions against Capital
Ships, and for combat reconnaissance missions.
This star fighter design is from Naruni Industries and is designed to
be far more capable and far more powerful than their previous star fighter
designs. This star fighter is selling better than any of them and much
of the production for the other designs is being converted to production
of this ship.
It is similar in size to the CAF Proctor class star fighter but is more
powerful. The bomber has a crew of five including a pilot, weapons officer,
and three gunners. It has 7 coffins for crew members and up to passengers
to have sleeping areas for long range missions. These sleeping areas are
built into the sides of the storage compartment. Bomber has multiple weapon
systems (Forward laser cannon, Forward Rail Gun, cruise missile launchers,
two side point defense lasers, Rear turret with both a rail gun and a point
defense laser, and rear firing mini-missile launchers). Ship also has Contra
Gravitic star drive for long range use. Sensor are top of the line phase
world systems. Both rail guns use the same size of ammo. On reconnaissance
missions, often some or all of the cruise missiles will be replaced by
probes (Same size and same powered range but have sensors in place of warhead).
This starfighter design uses modified starship speed and ranges. See
Revised
Starship Rules for Phase World for more details.
(Note: The power system is fusion not anti-matter because the
author's opinion is that anti-matter is to dangerous to be used in vehicles
that may be used in an atmosphere. If a starship powered by anti-matter
was to detonate in an atmosphere it would cause huge planetary damage.
At GM option, this can also be applied to all starfighters or this fighter
can be changed to anti-matter.)
Model Type: NFB-3000
Vehicle Type: Strategic Fighter/Attack Craft
Crew: Five (Pilot, Weapon Operator/Navigator, 3 turret gunners),
can carry 2 additional passengers.
M.D.C. By Location:
| 2 cm Forward Laser (1, Front): | 250 |
| Heavy Gravity Rail Gun (1, Front): | 150 |
| Point Defense Laser Turret (2, Sides): | 200 each |
| Rear Combined Turret (1, Rear): | 250 |
| Cruise Missile Launchers (2, Bottom): | 200 each |
| Medium Missile Launchers (2, one in each wing): | 250 each |
| Mini-Missile Launchers (2, Rear): | 100 each |
| Cockpit: | 300 |
| [1] Main Body: | 1,500 |
| [2] Variable Force Field: | 400 a side (2,400 Total) |
Notes:
[1] Depleting the MDC of the main body will put the Bomber out of commission.
All internal systems will shut down, including life support and internal
gravity. The ship itself will be an unsalvageable floating wreck.
[2] Shields positions can be varied and all could be combined in one
shield. Shields regenerate at the rate of 5% (120 MDC) per melee
Speed:
Driving on the Ground: Not Possible.
Sublight: Has a special sublight engine that allows the ship
to travel up to 50 percent of the speed of light. Fighter can accelerate/decelerate
at the rate of 0.9 percent of light per melee.
Stardrive: Uses a Gravitonic Drive system that allows the ship
to reach a maximum of 4 light years per hour.
Atmospheric Propulsion: Maximum speed is Mach 2 (670 mph / 1080
kph), can enter an atmosphere because flight system is by contra grav.
Maximum Range: Effectively Unlimited by either Drive system
but only has supplies for five crew members for about four months.
Statistical Data:
Length: 92 feet (28.0 meters).
Height: 18 feet (5.5 meters).
Width: 65 feet (19.8 meters).
Weight/Mass: 450 Tons (408.2 metric tons)
Power System: Advanced Fusion with 25 year life span.
Cargo: Minimal Storage Space 7x5x5 feet (2.1x1.5x1.5 meters).
Market Cost: 300 million credits.
WEAPON SYSTEMS:
- 2 Cm Laser Cannons (2):
One laser cannon is mounted on each
side of hull of ship. It is the ships primary anti-fighter/light ship weapon
system. Since weapon system is a light weapon system, the weapon has a
space range of 100 times what it would probably be with unmodified starship
rules.
Range: 1,000 miles (1,609 km) in space and 10 miles (16 km)
in an atmosphere.
Mega Damage: 4D6x10 MDC. per blast. If one is destroyed, damage
is reduced to 2D6x10 MDC.
Rate of fire: Equal to the combined hand to hand attacks of
the pilot or gunner (usually 4 or 5).
Payload: Effectively Unlimited.
- One (1) GR1000 Large Rail Guns:
Weapons is mounted in the
nose of the fighter and is mostly to be used against targets that are impervious
to energy. Both GR-Rail gun and laser can be combined costing one attack.
The cannons fires its projectiles at close to the speed of light so it
can use the cannon at high sublight speeds
Range: 16 miles (25.8 km) through atmosphere and 1,600 miles
(2,580 km) in space.
Mega-Damage: 40 round burst does 4d6x10 M.D. (Both weapons do
8D6x10 when combined when both are in range)
Rate of Fire: Equal to the combined hand to hand attacks of
the pilot (usually 4 or 5).
Payload: 8,000 Rounds (200 Bursts).
- Side 8 mm Point Defense Lasers in Ball Turret (2):
Point
defense lasers are used as an anti-missile, anti-power armor, and anti-starfighter
defense to the sides of the starship. Weapon can fire single shot or three
round bursts to do increased damage.
Range: 200 miles (320 km) in space and 2 miles (3.2 km) in an
atmosphere.
Mega Damage: Single shot does 1D6x10 MDC each and three round
burst does 3D6x10
Rate of fire: Equal to the combined hand to hand attacks of
the gunner (usually 4 or 5).
Payload: Effectively Unlimited.
- Rear Combination in Ball Turret (2):
Point defense laser
is used as an anti-missile, anti-power armor, and anti-starfighter to the
rear of the starship. Rail gun is used against targets that are impervious
to energy. Both Weapons can be combined at close range for greater damage
costing one attack. Rail Gun fires its projectiles at close to the speed
of light so it can use the cannon at high sublight speeds
Range: Point Defense Laser, 200 miles (320 km) in space and
2 miles (3.2 km) in an atmosphere. GR-Rail Gun, 800 miles (1,290 km) in
space and 8 miles (12.9 km) in an atmosphere.
Mega Damage: Point Defense laser, Single shot does 1D6x10 MDC
each and three round burst does 3D6x10 GR-Rail Gun, 20 round burst does
2D6x10 M.D. (Both weapons do 5D6x10 when combined)
Rate of fire: Equal to the combined hand to hand attacks of
the pilot (usually 4 or 5).
Payload: Point Defense laser, Effectively Unlimited. GR-Rail
Gun, 4,000 Rounds (200 Bursts).
- Cruise Missile Launchers (2):
Cruise Missile Launchers are
mounted in the belly of the fighter in. Missiles are launched by special
launchers. Missile has a top speed of Mach 25 in an atmosphere and in space
has an acceleration of 10% of light per turn (far faster than any starship).
Since starships will no longer engage at rock throwing distances, whether
weapons can be shot down is calculated from the speed of target, launcher,
and missile. When drive goes dead, missile will still cruise unless set
to self destruct but has very low odds of hitting starships (Great for
hitting bases and planets because target does not move and missile when
dead at -25% to detect.) Cruise missiles have minuses to hit small targets
but are all considered smart missiles.
Range: Missile range is 8000 miles (12,875 km) in an atmosphere
and 4,000,000 miles (6,437,376 km/ 21.5 light seconds) in space
Mega-Damage & Properties: See
Phase World
Missiles (Anti-Matter does 4D6x100 MDC).
Rate of fire: One at a time or in volleys of two, three, or
four missiles per attack
Payload: 8 Cruise Missiles each launcher for a total of 16 cruise
missiles
- Medium Range Missile Launchers (2):
Weapon system is used
for hitting enemy robots and fighters. Weapon system is also very effective
as an anti-cruise missile. Like other Phase world systems, weapon system
range and speed has been increased. Missile range is 1000 times normal
in space and double normal range in an atmosphere. Missile has a top speed
of Mach 15 in an atmosphere and in space has an acceleration of 6% of light
per turn. Normally used for anti-fighter and point defense.
Mega-Damage: varies with medium range missile type (See
Phase World
Missiles).
Range: 160 miles (257.5 km) in an atmosphere and 80,000 miles
(128,750 km/0.43 light seconds) in space
Rate of fire: Can fire missiles one at a time or in volleys
of 2, 4, or 8 missiles for both launchers.
Payload: 20 per launcher for a total of 40 medium range missiles
- Mini-Missile Launchers (2):
It is a mainly defensive weapon
to protect the rear of the bomber. Fires mini-missiles used for offensive
and defensive purposes. Missile has a top speed of Mach 10 in an atmosphere
and in space has an acceleration of 2% of light per turn (slightly faster
than any starship except if it is exceeding it maximum safe acceleration).
Special mini-mines can be used in launcher as well.
Mega-Damage: varies with mini-missile type (See
Phase World
Missiles).
Range: Missile range is 2 miles (3.2 km) in an atmosphere and
100 miles (161 km) in space
Rate of fire: Can fire missiles one at a time or in volleys
of 2, 4, 8, or 12.
Payload: 24 per launcher for a total of 48 mini-missiles.
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