PA-MBTGT3 Phoenix Armory Slammer Main Battle Grav-Tank:
"The Slammer is a badassed Tank, and I ain`t kidding you man. It`s got stealth, mobility, armor and firepower like you wouldn`t believe, and all of it in a package smaller than a Phalanx! That PD system is wonderful. Saved our asses on our first mission too. You`d think that we`d need leastways four persons to run this stuff, but the automatics handle most of it, so you need just three blokes, and you can squeeze by on two man if need be. Sure it`s a bit more cramped than the old Phalanx, but that don`t mean that I wanna drive one of those bloody old dinosaurs ever again...."
"Sgt. Colin McGraw, 3rd Armored Brigade, HAFA"
"We were pinned down by a couple of bunkers, when command informed us that some tanks were on the way to help us. We watched those Slammers come over the hill, and we were sure that the Imps (TGE Troops red.) would gut them. Then the first missiles arched out of the bunkers, and we just KNEW those tankers were toast. If we were surprised at how the tanks PD slapped those darts out of the sky, imagine what the Imps must have felt like. Then the lead tank aimed its hull at the first bunker, and fired its plasma cannon. We were maybe fifty yards away, and we thought that the world ended. For the Imps, it did."
"PFC Mara Knute, 2nd Light Brigade, HAFM"
When the Human Alliance began to update its Armed Forces, there were more updates done than merely those of the navy`s ships. A complete review was taken of the entire stock of the HAF Armed Forces, and several older items in the inventory were slated for replacement. This too was the fate of the Phalanx Main Battle Tank that had served in the armed forces for several centuries. Although it was still a quite powerful weaponsystem, it also had some obvious limitations, and it many of the tanks were beginning to show their age. A Design competition for a new MBT was held, and several firms entered a design. Among these were Naruni Industries, Bushido Industries and Phoenix Armory. Especially Naruni Industries had a lot of interest in this bid, as they it had been some time since any of their hardware had been chosen for such a large government contract.
To their intense chagrin, the contract ultimately went to Phoenix Armory, and their Slammer MBT. This gave the Slammer a good reputation, and several IDF`s (most notably the New Coventry Defense Force) and mercenary groups ( most notably Tri-galactic Military Services) are now either evaluating the Slammer, or have already ordered it as a replacement for some of their aging material. In fact, the amount of orders for the Slammer currently outstanding is so large that Phoenix Armory has started to give out production licenses to other compagnies, in a effort to keep up with production.
The Slammer looks rather different than most tanks currently in use in the three galaxies. The main hull of the tank is long and rather low, and the glacis plate is mounted under a extreme angle. The turret is smaller than usual, also with a very angled front armor, and the turret is set back near the rear of the tanks hull. The sides of the tank are almost vertical, for although a angled armor was also available, it was later in the selection process discarded for a vertical armor. This made the tank less wide, which in turn allowed more tanks to be stored in both assault carriers and transports (two Slammers can be carried in the place of a single Phalanx). The tank has powerful contragrav drives, allowing it to travel at high speeds just above the ground and still be maneuverable, or to leave the atmosphere and break into orbit. The last option will not be used often, but the drive system makes the reverse possible too: In a assault the transporting spaceship can enter a low orbit, skimming the atmosphere, and simply drop the tanks out of its holds for a massed assault. It is no longer necessary to transport the tanks to the surface with slow and badly maneuverable combat shuttles. In addition to this, the tanks can use their weaponry while still in flight, greatly improving initial firepower.
The crew of three (one commander, one gunner and one driver) are all seated in the main hull. The Driver sits on the left side of the hull, well in front of the turret, under the glacis plate. the commander sits behind him, and the gunner sits to the commanders right. Although space was never at a premium in the Phalanx, there is even less space available in the Slammer, with each crew member sitting reclined in their seats, with almost no room to move around.
The weaponry of the Slammer is surprisingly heavy for a tank of its size. Located in the turret is a GR-1000 heavy railgun. This long and large weapon was originally a starfighter weapon, but its excellent power and range also make it useful for tank warfare, where the long range of the weapon is good for giving the first blow. Or blows, as most other tank mounted weapons have nowhere near the range of the GR-1000. It is mounted somewhat to the left of the center of the turret. To the right of the centerline and the railgun a HI-Laser is mounted. This weapon too is of starfighter class, and although it lacks the punch of the railgun it has very nearly its range. Mounted on top of the turret are two fully automated point defense lasers in spherical cuppola`s. These fire a wide spray of laser pulses. This means that they are not very long ranged, but that they do have a good chance to hit even small targets like missiles. Although the lasers are usually set on automatic they can be overridden by any crew member. A third point defense laser is mounted in a similar (but retractable) cuppola on the underside of the tank. This laser is most often used for antipersonnel use.
Mounted in the rear of the turret is a small mortar with a automated magazine. This mortar is a copy of the weapon carried on the Ground Pounder infantry armor. Mounted in the hull are ten mini-missile launchers, divided into two groups of five. Each group has a separate magazine, and the missiles are fired out from the left and right side of the tank. The final weapon mounted in the main hull is a hugely powerful plasma cannon. This provides the Slammer with firepower equal to that of some light starships. The downside to this is the cannons low rate of fire, its relatively short range, and the fact that it is mounted rigidly on the centerline of the hull. Its rigid mounting in a somewhat recessed bay means that the entire hull must be aimed at a target to fire the gun.
The last weapons are a pair of missile canisters that can be bolted to the rear of the tank. Each of these canisters holds nine medium range missiles, which can be used for anti-armor purposes, bombardment or, as most tankers tend to do, for anti-aircraft use.
The armor of the tank is slightly less powerful than that of the Phalanx, but this is offset by the use of a variable forcefield. This compact system is a virtual copy of the system found on the Black Eagle fighter (which greatly reduces logistics, as with the railgun and the mortar), and is quite powerful. The Glacis plate and the front armor of the turret (the targets most likely to be hit first in a direct engagement) are sharply angled, and are laminated with a special alloy which reduces the damage done by particle beams. The sharp angle reduces the damage done by kinetic energy weapons. The last bit of armor is really one to the eye: the skin of the Slammer is covered with a advanced camouflage system, which masks its infrared signature, and makes the tank difficult to spot visually.
This Tank uses modified starship rules for its weaponry and engines. See Revised Starship Rules for Phase World for more details. The picture above shows a Slammer without the Medium Range Missile canisters, but with the bottom PD turret extended.
(Note: The power system is fusion not anti-matter because the author's opinion is that anti-matter is to dangerous to be used in vehicles that may be used in an atmosphere. If a craft powered by anti-matter was to detonate in an atmosphere it would cause huge planetary damage. At GM option, this can also be applied to all vehicles or this MBT can be changed to anti-matter.)
Model Type: PA-MBTGT3 Phoenix Armory Slammer Main Battle Grav-Tank Mark
three.
Vehicle Type: Main Battle Tank
Crew: Three, one driver, one commander, one gunner.
M.D.C. By Location:
GR-1000 Rail Cannon(turret): | 110 | |
HI-Laser (turret): | 80 | |
[1] Mortar (turret): | 50 | |
Point Defense Lasers (3, 2 on turret, one on bottom): | 50 each | |
[2] Plasma Cannon (main body): | 150 | |
Medium Range Missile Canisters (2): | 120 each | |
Mini Missile Launchers (10, main body): | 30 each | |
[3] Turret: | 350 | |
[4] Main Body: | 1,000 | |
Crew Compartment: | 250 | |
[5] Variable Force Field: | 200 per side (1,200 total) |
Notes:
[1] The mortar is located in the top armor of the turret and is a small
and difficult target to hit. Attacker must make a called shot, and is -2
to strike.
[2] The Plasma cannon is mounted inside of the main body, with only
the muzzle protruding into a recessed part of the front armor. It can only
be hit from the front, and this requires a called shot.
[3] The sharp angle of the frontal armor of the turret, and its special
composition means that the Forward armor (and the forward armor alone!)
takes half damage from kinetic weapons and particle beams.
[4] The sharp angle of the glacis plate, and its special composition
means that the forward armor (and the forward armor alone!) takes half
damage from kinetic weapons and particle beams. Depleting the MDC of the
main body will put the tank out of commission. All internal systems will
shut down, including life support and internal gravity. The tank itself
will be an unsalvageable wreck.
[5] Shields positions can be varied and all could be combined in one
shield. Shields regenerate at the rate of 5% (60 MDC) per melee
Speed:
Driving on the Ground: 300 Mph (480 kph) maximum. The tank can
make sharp turns and float over any obstacle.
Note: The maximum
top speed can be actually higher than this, but that is under ideal conditions,
like straight roads and flat terrain.
Atmospheric Propulsion: Maximum cruise speed is Mach 1.5 (1112.2
mph / 1790 kph), can enter and leave an atmosphere because flight system
is by contra grav. Above Mach 0.85 the tank is -2 to dodge and -1 to initiative
though.
Underwater: The Slammer can use its thrusters to travel up to
a maximum speed of 100 mph (160 km).
Maximum Ocean Depth: 2 mile (3.2 km)
Maximum Range: Effectively Unlimited by drive system but only
has supplies for crew for two weeks.
Statistical Data:
Length: 42 feet (12.6 meters)
Height: 10 feet (3 meters)from bottom to top of turret,
13.7 feet (4.11 meters) from bottom PD laser to top of PD lasers on turret.
The bottom laser can be retracted!
Width: 14 feet (4.2 meters)
Weight: 148 tons (134.3 metric tons)
Power System: Advanced Fusion with 30 year life span.
Cargo: Utility closet (4 x 3 x 3 feet / 1.2 x .9 x .9 m) for
personal effects.
Market Cost: 175 million credits. Double that on the Black Market.
No knock-offs are produced at this time, and is currently serving only
in the Human Alliance Armed Forces. Other independant forces are evaluating
the Slammer, most notably the New Coventry Defense Force, and the Tri-galactic
Military Services mercenary group.
Weapon Systems: Note: Space ranges are given for when the tank is used on airless moons and other similar locations.
Sensors & Equipment:
Has all the normal sensors and equipment of power armors and armored
vehicles in the Three Galaxies plus the following special features.
[ Phase World TM, Naruni TM, Kreeghor TM, and CAF TM are trademarks owned
by Kevin Siembieda and Palladium Books Inc. ]
[ Rifts® is a registered trademark owned by Kevin Siembieda and
Palladium Books Inc.]
[ Robotech® is a registered trademark owned and licensed by Harmony
Gold USA, Inc. ]
By Mischa (E-Mail Mischa).
Copyright © 2000, Mischa. All rights reserved.
[Phoenix Armory is copyright of Kitsune & Mischa]