SA-MBTGT4 Phoenix Armory Sniper Main Battle Grav-Tank:
"If you thought that the Slammer was bad news at long range, you should check out its brother, the Sniper. The cannon on that thing is accurate as hell, has a punch like a starship railgun, and it has a reach like you wouldn`t believe. As I`ve always said, Bigger is Better, and it takes a MAN to understand that!"
"Sgt. BrenTen, Newport Testing grounds, HAFA"
"A pity that the coax laser is gone, `cause that means that you are now ammo dependant.
And running out of ammo on the battlefield isn`t my idea of a good time. And it IS a battlefield tank, `cause
that barrel is so long that floating around in a city can be a real hindrance. You get into a narrow street
and you can forget about turning your turret round.
But credit where credit is due, when used in the proper tactical circumstances, like armor hunting, it
sure is a mighty weapon, and you can actually use it for the indirect fire support mission too. Can`t do that
with the Slammer."
"Sgt. Niirah Zaazh, 5th Armored Brigade, HAFA"
"We never even saw where the shots came from, but the first one hit us with enough force to rip the left fan skirts right off, and that made us come to a full stop in no time. We were shaken up very badly, and then the second round tore the turret off. It landed a couple of meters besides the tank, with private M`Krecht and that human gunner still in it. What was left of them anyway. Us survivors got the hell out of there and found us a nice foxhole to stay in for the duration of the battle."
"Commander Nor Merrakr`ch, 746th Armored Division, TGE Armed Forces."
"Reach Out And Touch Someone"
Motto seen painted on the barrel of a anonimous Sniper tank.
The Sniper tank is a direct brother to the Slammer MBT, but its armnament and mission are somewhat different. Where the Slammer is a Main Battle Tank, the Sniper is meant as a Armor Hunter, with the added ability of providing some medium range fire support. Phoenix Armory offered the Sniper to the Human Alliance whilst they were busy converting from the old Phalanx tank to the new Slammer tank (another PA product). The Human Alliance forces were intrigued enough to test the tank, and found that it offered some (modest) advantages over the Slammer on a battlefield. Because the cost is virtually equal to that of a Slammer, and more than 80 percent of all parts are the same, it was decided that a modest amount of Sniper tanks would be purchased. The plan is to equip all Armored brigades with them, with one Sniper for every two platoons of Slammer tanks (2x8) to serve in a support function, although it wil often depend upon tactical circumstances how these tanks wil be integrated on a battlefield level.
The Sniper tank looks much like the Slammer, with a slightly longer and "cleaner" main hull and a somewhat larger turret. The main hull of the tank is long and rather low, and the glacis plate is mounted under a extreme angle. The turret is, although larger than that of the Slammer, smaller than usual, also with a very angled front armor, and it is set back near the rear of the tanks hull. On top of the turret is a cuppola that holds the Tachyonic tightbeam link, and a Neutrino sensor. This cuppola can be folded behind the turret for ease of transport, and for protection. The sides of the tank are almost vertical. This makes the tank less wide, which in turn allows for more tanks to be stored in both assault carriers and transports (two Snipers can be carried in the place of a single Phalanx). The tank has powerful contragrav drives, allowing it to travel at high speeds just above the ground and still be maneuverable, or to leave the atmosphere and break into orbit. The last option will not be used often, but the drive system makes the reverse possible too: In a assault the transporting spaceship can enter a low orbit, skimming the atmosphere, and simply drop the tanks out of its holds for a massed assault. It is no longer necessary to transport the tanks to the surface with slow and badly maneuverable combat shuttles. In addition to this, the tanks can use their weaponry while still in flight, greatly improving initial firepower.
The crew of three (one commander, one gunner and one driver) are all seated in the main hull, just like in the Slammer. The Driver sits on the left side of the hull, well in front of the turret, under the glacis plate. the commander sits behind him, and the gunner sits to the commanders right. Although space was never at a premium in the Phalanx, there is even less space available in the Sniper, with the crew member sitting reclined in their seats, with almost no room to move around.
The weaponry of the Sniper is where it differs from the Slammer. Instead
of the GR-1000 Gravity Railgun and the HI-Laser it carries only a single GR 1200
Gravity Cannon in its turret. This cannon normally fires a single Armor Piercing
Fin Stabilized Discarding Sabot 90 mm dart. Each of these darts has tremendous kinetic
energy, and a single hit can damage a imperial Darkslayer tank beyond repair.
The dart has a movable nosecone (which can deflect a few degrees in any direction
away from the darts centerline by the use of solid-state actuators) and can be
guided by a virtually unjammable tightbeam Tachyonic link. Thus as long as the
tank has the T-beam link it can make sure that the dart is extremely accurate,
negating partially any sudden movements that the target might make, or any other
disrupting influences. Without the T-beam link the dart is no more accurate than
any other railgun projectile.
The Gravity Cannon can also be used to fire a variety of explosive shells
at lower speeds for a fire support mission.
Mounted on top of the turret are two fully automated point defense
lasers in spherical cuppola`s. These fire a wide spray of laser pulses.
This means that they are not very longranged, but that they do have a good
chance to hit even small targets like missiles. Although the lasers are
usually set on automatic they can be overridden by any crew member. A third
point defense laser is mounted in a similar (but retractable) cuppola on
the underside of the tank. This laser is most often used for antipersonnel
use.
Mounted in the rear of the turret is a small mortar with a automated
magazine. This mortar is a copy of the weapon carried on the Ground Pounder
infantry armor. Mounted in the hull are ten mini-missile launchers, divided
into two groups of five. Each group has a separate magazine, and the missiles
are fired out from the left and right side of the tank. The final weapon
mounted in the main hull is a hugely powerful plasma cannon. This provides
the Sniper with firepower equal to that of some light starships. The downside
to this is the cannons low rate of fire, its relatively short range, and
the fact that it is mounted rigidly on the centerline of the hull. Its
rigid mounting in a somewhat recessed bay means that the entire hull must
be aimed at a target to fire the gun.
The last weapons are a pair of missile canisters that can be bolted
to the rear of the tank. Each of these canisters holds nine medium range
missiles, which can be used for anti-armor purposes, bombardment or, as
most tankers tend to do, for anti-aircraft use.
The armor of the tank is slightly less powerful than that of the Phalanx, and slightly heavyer than that of the Slammer. There is also a forcefield, just like the one on the Slammer. This compact system is a virtual copy of the system found on the Black Eagle fighter (which greatly reduces logistics, as with the railgun and the mortar), and is quite powerful. The Glacis plate and the front armor of the turret (the targets most likely to be hit first in a direct engagement) are sharply angled, and are laminated with a special alloy which reduces the damage done by particle beams. The sharp angle reduces the damage done by kinetic energy weapons. The last bit of armor is really one to the eye: the skin of the Sniper is covered with a advanced camouflage system, which masks its infrared signature, and makes the tank difficult to spot visually.
This Tank uses modified starship rules for its weaponry and engines. See Revised Starship Rules for Phase World for more details. The picture above shows a Sniper without the Medium Range Missile canisters, but with the bottom PD turret extended.
(Note: The power system is fusion not anti-matter because the author's opinion is that anti-matter is to dangerous to be used in vehicles that may be used in an atmosphere. If a craft powered by anti-matter was to detonate in an atmosphere it would cause huge planetary damage. At GM option, this can also be applied to all vehicles or this MBT can be changed to anti-matter.)
Model Type: PA-MBGT4 Phoenix Armory Main Battle GravTank Mark
four.
Vehicle Type: Main Battle Tank
Crew: Three, one driver, one commander, one gunner.
M.D.C. By Location:
GR-1200 Grav Cannon(turret): | 140 | |
Neutrino Detector/Tachyon Beam Cuppola (turret): | 90 | |
[1] Mortar (turret): | 50 | |
Point Defense Lasers (3, 2 on turret, one on bottom): | 50 each | |
[2] Plasma Cannon (main body): | 150 | |
Medium Range Missile Canisters (2): | 120 each | |
Mini Missile Launchers (10, main body): | 30 each | |
[3] Turret: | 370 | |
[4] Main Body: | 1,050 | |
Crew Compartment: | 250 | |
[5] Variable Force Field: | 200 per side (1,200 total) |
Notes:
[1] The mortar is located in the top armor of the turret and is a small
and difficult target to hit. Attacker must make a called shot, and is -2
to strike.
[2] The Plasma cannon is mounted inside of the main body, with only
the muzzle protruding into a recessed part of the front armor. It can only
be hit from the front, and this requires a called shot.
[3] The sharp angle of the frontal armor of the turret, and its special
composition means that the Forward armor (and the forward armor alone!)
takes half damage from kinetic weapons and particle beams.
[4] The sharp angle of the glacis plate, and its special composition
means that the forward armor (and the forward armor alone!) takes half
damage from kinetic weapons and particle beams. Depleting the MDC of the
main body will put the tank out of commission. All internal systems will
shut down, including life support and internal gravity. The tank itself
will be an unsalvageable wreck.
[5] Shields positions can be varied and all could be combined in one
shield. Shields regenerate at the rate of 5% (60 MDC) per melee
Speed:
Driving on the Ground: 300 Mph (480 kph) maximum. The tank can
make sharp turns and float over any obstacle.
Note: The maximum
top speed can be actually higher than this, but that is under ideal conditions,
like straight roads and flat terrain.
Atmospheric Propulsion: Maximum cruise speed is Mach 1.5 (1112.2
mph / 1790 kph), can enter and leave an atmosphere because flight system
is by contra grav. Above Mach 0.85 the tank is -2 to dodge and -1 to initiative
though.
Underwater: The Slammer can use its thrusters to travel up to
a maximum speed of 100 mph (160 km).
Maximum Ocean Depth: 2 mile (3.2 km)
Maximum Range: Effectively Unlimited by drive system but only
has supplies for crew for two weeks.
Statistical Data:
Length: 48 feet (14.6 meters) for main hull, 52 feet (15.6 meters) total, with barrel forward.
Height: 11.5 feet (3.5 meters)from bottom to top of turret,
17.2 feet (5.16 meters) from bottom PD laser to top of cuppola on turret.
The bottom laser can be retracted, and the cuppola can be folded behind the turret!
Width: 16 feet (4.8 meters)
Weight: 155 tons (140.6 metric tons)
Power System: Advanced Fusion with 30 year life span.
Cargo: Utility closet (4 x 3 x 3 feet / 1.2 x .9 x .9 m) for
personal effects.
Market Cost: 187 million credits. Double that on the Black Market.
No knock-offs are produced at this time, and is currently serving only
in the Human Alliance Armed Forces. Other independant forces are evaluating
the Sniper, most notably the New Coventry Defense Force, and the Tri-galactic
Military Services mercenary group.
Weapon Systems: Note: Space ranges are given for when the tank is used on airless moons and other similar locations.
Sensors & Equipment:
Has all the normal sensors and equipment of power armors and armored
vehicles in the Three Galaxies plus the following special features.
[ Phase World TM, Naruni TM, Kreeghor TM, and CAF TM are trademarks owned
by Kevin Siembieda and Palladium Books Inc. ]
[ Rifts® is a registered trademark owned by Kevin Siembieda and
Palladium Books Inc.]
[ Robotech® is a registered trademark owned and licensed by Harmony
Gold USA, Inc. ]
[Phoenix Armory is copyright of Kitsune & Mischa]
By Mischa (E-Mail Mischa).
Copyright © 2000, Mischa. All rights reserved.