Citadel Class A.R.M.D. Platform:
Because of the need for defense platforms, the REF has worked on a platform the would achieve their needs. The proposed goals of the platform was a defense platform with some mobility, heavy missile weaponry, and as many fighters as they can get into a hull. The REF engineers were able to come up with a weapons platform that is based on the venerable A.R.M.D. platforms used in the Earth / Zentraedi war. While these platforms are not as powerful as some navies orbital defense fortress, their movement gives them abilities that standard defense fortresses lack.
The platform looks almost identical to the original A.R.M.D. platform except the weapon mounts have been radically altered when compared to the original platform
Because the platform is only used for system defense, there was no need for any form of FTL propulsion. This meant that more of the ship could be dedicated to weapons, fighters, and shields. The ship is armed with 2 mega laser cannons which are capable of destroying destroyers in one shot and twelve Zentraedi style laser cannons for anti capital ship. The platform has the heavy missile launchers of a Warshield Cruiser. It has two cruise missile batteries and four long range missile launchers. These are supported by eight medium range missile launchers for anti missile and anti starfighter defense. These defense weapons are supported by twenty four defense lasers, twenty four gravity rail gun turrets, and twelve tachyon scatter guns for inner point defense.
For fighters, these platforms carry slightly more fighters then a pack master carrier does but only one in six of the fighters are manned. The rest are unmanned Ghost style starfighters. The station also only has troops on board the platform for defense. Because of vastly improved automation, the station only has about one third of the original crew.
Platforms design uses modified starship speed and ranges. See Revised Starship Rules for Phase World for more details.
Vehicle Type: ARMD-4G
Class: Space, Space Platform
Crew: 1100
Troops: 900 Cyclone riders, 100 Glitterboy pilots, and 600 flight
personnel.
Mecha Compliment:
Veritech Fighters: 100 Total
25 | VAF-9C Contra Grav Alpha Combat Model Fighters | |
10 | VAF-9ECM Contra Grav Alphas with Hurricane Jammer. | |
15 | VAF-9STEALTH Contra Grav Alphas with Shadow Cloaking Device. | |
25 | VBF-3C Contra Grav Beta Combat Models. | |
15 | VBF-3STEALTH Contra Grav Betas with Shadow cloaking Device. | |
10 | Supers Vindicator Upgrade |
450 | QF-4000C Star Phantom Unmanned Fighters | |
10 | QF-4000ECM Star Phantom Unmanned Fighters with Hurricane Jammer. | |
40 | QF-4000STEALTH Star Phantom Fighters with Shadow Cloaking Device |
4 | REF Excaliburs Upgrades | |
4 | REF Gladiators Upgrade | |
1 | REF MAC III Upgrade | |
5 | REF Raidar X Upgrade | |
4 | REF Spartan Upgrade | |
6 | REF Z-2 Zentraedi Officers Battle Pod with Vehicle | |
6 | REF Z-4 Micronised Female Zentraedi Power Armor Upgrade |
100 | REEF-USA-G14E Glitterboys |
750 | VR-052 Battlers | |
50 | VR-048 Saber | |
200 | VR-038 Light |
M.D.C By Location:
Mega Laser Cannons (2, forward): | 1,000 each | |
Zendraedi Style Lasers (12, Top and Bottom): | 600 each | |
Point Defense Laser Cannons (24, Top and Bottom): | 200 each | |
GR-1000 Rail Gun Turrets (24, Top and Bottom): | 250 each | |
Tachyon Scatterguns (12): | 250 each | |
Cruise Missile Batteries (2, Sides): | 1,000 each | |
Long Range Missile Batteries (4, Sides): | 600 each | |
Medium Range Missile Launchers (8): | 500 each | |
[1] Bridge/Communication Deck: | 15,000 | |
[1] Auxiliary Bridge: | 8,000 | |
Fight Deck: | 30,000 | |
[2] Main Body: | 80,000 | |
[3] Main Variable Force Field: | 10,000 per side (60,000 total) | |
[4] Pinpoint Barrier (force field)(4): | 5,000 each |
Notes on Hit locations:
[1] In reality this is how much damage needs to be done for a weapon
to hit the bridge through the stations armor. This station has also has
an auxiliary bridge. Even if both bridges are taken out, the station can
still be piloted from engineering but ship is -3 to dodge and all weapon
systems will be at local control. Weapon hits near the bridge that do not
penetrate the ships integrity can injure crew members on or near the bridge.
[2] Depleting the MDC of the main body will put the Station out of
commission. All internal systems will shut down, including life support
and internal gravity. The station itself will be an unsalvageable floating
wreck.
[3] Shields positions can be varied and all could be combined in one
shield. Shields regenerate at the rate of 5% (3000 MDC) per melee
[4] The ship has four mobile shields to support the ship main shields.
Each shield measures 200 ft (61 m) in diameter and can withstand 5000 MDC
each. Each shield regenerates all 5000 MDC every four seconds. The shields
when operated by a trained operator are +7 to parry (In addition to skill
bonuses) and the operator has eight parries per melee (unless hand to hand
gives more attacks per melee). An untrained operator has their normal parry
bonuses and their hand to hand attacks only. The shields can be used to
parry virtually any attack but follow special rules when attempting to
parry weapons like the heavy particle beam from a Zentraedi flagship.
Speed:
Driving on the Ground: Not Possible.
Sublight: Has a special sublight engine that allows the platform
to travel up to 60 percent of the speed of light. Star Ship can accelerate/decelerate
at the rate of 0.3 percent of light per melee.
Atmospheric Propulsion: Maximum speed is 100 mph (161 kph),
can enter an atmosphere and can leave but is not designed for atmospheric
flight
Maximum Range: Effectively Unlimited by drive system Carries
two years of supplies that could be stretched to three in an emergency.
Statistical Data:
Length: 1,890 feet (576.1 meters)
Height: 210 feet (64.0 meters)
Width: 380 feet (115.8 meters)
Weight: 4.5 million tons
Power System: Anti-Matter with a 50 year life and has a Reflex
Heat Pile System to power protoculture systems. The anti-matter is stored
in a fourth dimensional location which removes the vulnerability of the
power system from critical hits to it.
Cargo: Can carry up to 50,000 tons total extra material between
the various cargo holds.
Market Cost: The REF does not sell these platforms. Without
factory support, each platform would cost about 12 billion credits each.
The Kreegor, Nurani, and the Black Market would be willing to pay hundreds
of billions of credits for one of these platforms for examples of both
the special long range laser cannons and the pinpoint barrier system.
WEAPON SYSTEMS:
[ Phase World TM, Naruni TM, Kreeghor TM, and CAF TM are trademarks owned
by Kevin Siembieda and Palladium Books Inc. ]
[ Rifts® is a registered trademark owned by Kevin Siembieda and
Palladium Books Inc.]
[ Robotech® is a registered trademark owned and licensed by Harmony
Gold USA, Inc. ]
By Kitsune (E-Mail Kitsune ).
Copyright © 1999, Kitsune. All rights reserved.