When Captain Moor got stranded in the Three Galaxies, she started examining the vehicles available in the three Galaxies. In her examinations, she discovered that the Glitterboy was superior to any of her Mecha designs and took up a fraction of the space. She then commissioned a team of both REF and Three galaxies engineers to design a new Glitterboy for their use. The engineers were still working on the design when an independent engineer that went by the name of Gadget introduced her design. It was along the lines of the lines that the engineers were working on it but due to the fact that the Glitterboy design was complete would save a huge amount of time so the design was purchased and it almost immediate entered production. This design has taken over 80% of the roles filled by the Excalibur and Gladiator Mecha and is considered a huge success. It has made the Engineer very wealthy and she is also kept on salary for research and development even though she is often traveling.
The power armor is used in both space and ground roles. The power armor, if used in a boarding action will usually rely on shadow fighters to blow a hole in the ships force field and then board the ship. It was originally considered that this power armor might use a high powered propulsion system and operate much like a Silver Hawk or an Avenger. This was found to make the power armor take more manufacturing resources than desired so it was dropped. There is a good chance that this armor could destroy any Avenger power armor assaulting it. The role of a high speed space power armor was instead take up by a modified version of the Female Zentraedi Power Armor.
Model Type: REF-GX-5020B
Class: Laser Resistant Armored Infantry Personnel Assault Unit
Crew: One
M.D.C. by Location:
Right Shoulder Particle Beam: | 200 | |
[1] Knee Mini-Missile Launchers (4, 2 each knee): | 70 each | |
[1] Forearm Mini-Missile Launchers (2, 1 each forearm): | 100 each | |
[1] Shoulder Mini-Missile Launchers (2): | 180 each | |
[1] Gravity Rail Gun: | 80 | |
[1] Hands (2): | 90 each | |
Arms (2): | 260 each | |
Legs (2): | 450 each | |
[2] Rear Contra-Grav System: | 280 | |
[3] Head: | 230 | |
[4] Main Body: | 800 | |
Reinforced Pilots Compartment: | 120 | |
[5] Force Field (N-50 Robot): | 320 |
Notes:
[1] These locations are small and difficult targets to strike, requiring
the attacker to make a "called shot," but even then the attacker is -4
to strike.
[2] Destroying the Contra-Grav system will reduce bonuses and will
prevent the armor from flying.
[3] Destroying the Head/Helmet will eliminate all forms of optical
enhancement and sensory systems. No power armor combat bonuses to strike,
parry, and dodge. Note: Head is a difficult target to hit and is
a called shot and is -3 to strike.
[4] Depleting the M.D.C. of the main body will shut the mecha down
completely, rendering it useless. Note: All Power Armor locations
are laser resistant. Each layer of armor is 100 MDC. A variable laser weapon
must be reset every 100 MDC or it will only do half damage. If a laser
does enough damage to damage the next layer, it will only do half damage
to the next layer if set to do full damage to the layer above.
[5] Has a 320 M.D.C. N-50 Superheavy Naruni force field for Robots.
The force field will stop energy attacks and fast moving objects. Slow
moving objects can pas through. It Regenerates 1 MDC per melee unless overloaded
and then cannot be activated for 12 hours if overloaded. The force field
pulls its power off of the power plant.
Speed:
Running: 60 m.p.h. (97 kmph) maximum, Running does tire out
the operator but at 10% of the normal rate because of the Contra-Grav system
and the robot exo-skeleton (If the contra-grav system is disabled the rate
becomes 25% of normal)
Leaping: Powerful robot legs can leap 12 feet (2.6 m) up or
across unassisted by Contra-Grav. A running start adds 12 ft (3.6. m) to
the leap
Contra-Grav flight system: The contra-grav propulsion system
enables the armor hover in a stationary at any altitude and fly at a maximum
speed of 200 mph (320 kph). The contra-grav system makes the armor trans-
atmospheric and armor can accelerate at up to 0.5 Gs of acceleration.
Underwater: The armor can travel up to a maximum speed of 40
mph (64 kmph) to a maximum depth of 1000 feet (310 m).
Range: The Armors range is unlimited. The Contra-Grav system
does not overheat. The only limit is the pilots endurance.
Statistical Data:
Height: 10 feet (3 meters), 11 feet (3.35 meters) with Particle
Beam Cannon extended.
Width: 4 feet 2 inches (1.3 meters).
Length: 4 feet (1.2 meters) for the body, 8 feet 6 inches (2.6
m) with the Particle Beam Cannon extended forward.
Weight: 2 tons.
Physical Strength: Equal to Robotic P.S. 45.
Power System: Advanced Fusion, average energy life is 25 years
Cargo: Minimal Storage Space, place for a rifle, handgun, small
survival kit, signal flares, and food rations.
Market Cost: Not Sold, If found it would probably be worth 35
million for a new, undamaged, and fully operation REF Space Glitterboy
complete with weapons and all special equipment
Weapons Systems:
Special Equipment:
Has all the normal sensors of power armors in the Three Galaxies plus
the following special features.
[ Phase World TM, Naruni TM, Kreeghor TM, and CAF TM are trademarks owned
by Kevin Siembieda and Palladium Books Inc. ]
[ Rifts® is a registered trademark owned by Kevin Siembieda and
Palladium Books Inc.]
[ Robotech® is a registered trademark owned and licensed by Harmony
Gold USA, Inc. ]
By Kitsune (E-Mail Kitsune ).
Copyright © 1999, Kitsune. All rights reserved.