Many missions are considered very dangerous for pilots and in some cases, there just simply are far to few pilots to man all the fighters that a military wishes to operate. This situation is similar for the forces of the REF operating within the Three Galaxies. For this reason, the Star Phantom was developed. Missions these unmanned fighters operate on are combat, jamming, sneak attack, and reconnaissance missions. Large amount of these fighters are operated from ARMD platforms. In concept, it is very similar to the original Ghost unmanned fighter but has been fully updated. Unlike most REF upgrades, this fighter looks a lot different than the original Ghost does although it is vaguely shaped the same way. One thing that needs to be explained is that while these fighters are produced in large numbers, they are not considered disposable and are recovered whenever possible.
The fighters frame has been reinforced and the fighter carries shields. This allows the fighter to withstand far more damage and carry on during missions in which it takes severe abuse. The propulsion system is fully modernized and is an adaption of those carried on the Alpha and Beta fighters. This contra-grav system is quite capable in both space and the atmosphere. There is some discussion of designing a tiny starship design that is unmanned that allows these robot fighters to be used in unmanned attacked on systems outside of normal control. All sensors are on the same standards of sensor systems used on other fighters used in the Three Galaxies. The AI on the fighter is both powerful and flexible. There is an interesting situation developing with the fighters A.I. computer systems. Some of them have developed limited personalities, although high command is not very happy with it, but that service crews have started to paint killsigns on successful fighters, and giving them names. There is two alternate versions of the fighter. One carried the Shadow Cloaking device that is carried on the Shadow Alpha and one that carries a powerful jamming device.
Weapon systems have been greatly upgraded as well. The fighter carries two laser cannons that are similar to those used on the Alpha fighter. This gives the fighter the ability to inflict very heavy damage. The main drawback of the weapon system is that they do not inflict any damage against targets that are impervious to energy. This is mitigated by the fact that Phantom mounts a powerful centerline gravitic rail gun. This rail gun in the standard version operated by a great many other REF vehicles. Under the fighter are two bays that can carry missiles. One is mounted on either side of position of the heavy rail gun. The fighter can carry two cruise missiles, four long range missiles, or even eight medium range missiles. The missiles that are carried is based on the mission that was assigned to the fighter.
This starfighter design uses modified starship speed and ranges. See Revised Starship Rules for Phase World for more details.
(Note: The power system is fusion not anti-matter because the author's opinion is that anti-matter is to dangerous to be used in vehicles that may be used in an atmosphere. If a starship powered by anti-matter was to detonate in an atmosphere it would cause huge planetary damage. At GM option, this can also be applied to all starfighters or this fighter can be changed to anti-matter.)
Model Type: | QF-4000C | Unmanned Combat Fighter |
QF-4000ECM | Unmanned Jamming / ECM Fighter (Hurricane Jammer) | |
QF-4000SF | Unmanned Stealth Fighter (Shadow Cloaking Device) |
MDC by Location:
Hi Laser Mounts (2): | 75 each | |
GU-1000GR Gravity Rail: | 100 | |
Ordnance Bays (2): | 200 each | |
[1] Main Body: | 600 | |
[2] Variable Force Fields: | 200 per side (1,200 total) |
Notes:
[1] Depleting the MDC of the main body will put the Fighter out of
commission. All internal systems will shut down, including life support
and internal gravity. The ship itself will be an unsalvageable floating
wreck. If operating within an atmosphere, the fighter will crash.
[2] Shields positions can be varied and all could be combined in one
shield. Shields regenerate at the rate of 5% (60 MDC)
Speed:
Driving on the Ground: Not Possible.
Sublight: Has a special sublight engine that allows the ship
to travel up to 40 percent of the speed of light. Fighter can accelerate/decelerate
at the rate of 1.5 percent of light per melee.
Atmospheric Propulsion: Maximum cruise speed is Mach 6.5 in
an atmosphere. Vehicle is transatmospheric due to Contra-Grav propulsion
system.
Range: Effectively Unlimited
Statistical Data:
Height: 14 feet (4.3 meters)
Width: 28 feet (8.5 meters)
Length: 50 feet (15.2 meters)
Weight: 8.3 tons (7.5 metric tons)
Cargo: Minimal
Power System: Advanced Fusion (25 Years). Uses one protoculture
cells for special systems (100 Year Duration). The protoculture system
has a special anti-tampering device.
Market Cost: Not Sold, If found it would probably be worth 120
million for a new, undamaged, and fully operation fighter complete with
weapons, has full AI system, and having cloaking device or other special
equipment
Weapon Systems:
Special Equipment:
The Phantom has all the standard features of a standard Robotech Recon
Alpha Fighters, Rifts CAF Robot, and Rifts CAF Star Fighter plus these
special features listed.
Vehicle Combat:
[ Phase World TM, Naruni TM, Kreeghor TM, and CAF TM are trademarks owned
by Kevin Siembieda and Palladium Books Inc. ]
[ Rifts® is a registered trademark owned by Kevin Siembieda and
Palladium Books Inc.]
[ Robotech® is a registered trademark owned and licensed by Harmony
Gold USA, Inc. ]
By Kitsune (E-Mail Kitsune ).
Copyright © 1999, Kitsune. All rights reserved.