LAC-2 Reaper Class Corvette:
While this ship is called a Corvette, the ships firepower is beyond that imaginable for any ship the size of a Corvette. The ship is physically larger than Fighters and Bombers yet is smaller than Destroyers and Frigates within the Three Galaxies.
This ship sacrifices virtually everything that can be sacrificed to increase the ships combat capabilities. These sacrifices include internal space for the crew, reduction of endurance, reduction of supplies, no fighters or power armors, almost no cargo capacity, and ammo for cruise missile launchers.
The ship is constructed of modular components. This saves space on board the ship and make replacement of components far quicker. The problem is that crew repair while in space are more difficult because systems are harder to access from the interior of the ship. To compensate for this, the starship has a sophisticated system reroute system and a micro repair systems that uses thousands of tiny robots to do repairs.
The ship armor is stronger than those on many larger ships because the hull is made out of the same high density armor that Glitterboys are constructed out of. This armor also makes the ship endure half the damage from laser weaponry that most ships will. This armor is in special sandwich layers that every layer is a slightly different composition that means that variable frequency lasers will have to change their setting every layer that the weapon penetrates. The ship has powerful defensive shields as well.
The ship is heavily armed. The ship is built around a Syncro Cannon that has an extended range in space. To support this weapon, the ship carries 2 laser cannons that are heavy enough to damage capital ships yet have a higher rate of fire than most capital weapons. The ship has good point defense. Outer point defense is covered by two medium range missile launchers. Middle point defense is covered by three point defense particle beam cannons, and inner point defense is covered by two tachyon scatterguns. The ships long range firepower is limited but still effective. The ship carries a single cruise missile launcher that can fire rapidly. The REF has developed special software similar to New Coventry that allows them to combine multiple shots into one volley. This allows the ship to get off up to 7 missiles in one melee. The ship also carries two pepperbox launchers (See The description of the launcher for details). When the systems are combined, the ship can fire up to 13 missiles in one volley.
The ship is designed to operate in an atmosphere as well as is space and is built into an airframe design. The ship has power engines allowing it to be almost as fast as a starfighter in both space and the atmosphere. The ship is so maneuverable, the skill starfighter combat is used for piloting the ship in combat. The ship is also designed to be able to land like an aircraft. The REF has designed a short range fold drive for FTL propulsion. This was done by using information gained from studying the FTL Propulsion of the UFO intruder ships and combine it wiith current REF Technology.
The ship was designed with stealth in mind along with firepower, protection, and speed. The hull of the ship is covered by as special chameleon system that changes the ships appearance to its surroundings. The ship has a shadow cloaking device that is a larger model to those that are fitted on standard shadowfighters.
This starship design uses modified starship speed and ranges. See Revised Starship Rules for Phase World for more details.
Author Note: This starship was designed for a game that the other people involved in the game universe were Munchkin in nature. This starship, while the author would like to believe is not a Twinkie, is still very powerful and if a Game Master wished to use this ship, they may want to tone down the main weapon of this ship.
Vehicle Type: LAC-2
Class: Light Attack Craft/Assault Corvette
Crew: 14, can fit an additional 2 people but ship is already
cramped.
Vehicle Compliment: None
M.D.C. by location:
Syncro Cannon (Nose): | 800 | |
Medium Lasers (2, Outer Wings): | 600 each | |
Point Defense Particle Beams (3, wings and fuselage): | 300 each | |
Tachyon Scatterguns (2, Top and Bottom): | 250 each | |
Cruise Missile Launcher (Middle bottom): | 800 | |
Medium Range Missile Launchers (2, Top and Bottom): | 500 each | |
[1] Bridge/Cockpit: | 600 | |
[2] Main Body: | 4,000 | |
[3] Variable Force Field: | 1,200 a side (7,200 Total) |
Notes:
[1] In reality this is how much damage needs to be done for a weapon
to hit the bridge through the ships armor. This ship does not have an auxiliary
bridge. Even if the bridges is destroyed, the ship can still be piloted
from engineering but ship is -3 to dodge and all weapon systems will be
at local control. Weapon hits near the bridge that do not penetrate the
ships integrity can injure crew members on or near the bridge.
[2] Depleting the MDC of the main body will put the corvette out of
commission. All internal systems will shut down, including life support
and internal gravity. The ship itself will be an unsalvageable floating
wreck. Note: Ships hull is constructed out of the same material
as a Glitterboy, and ship takes half damage from lasers. Each layer of
armor is 100 MDC. A variable laser weapon must be reset every 100 MDC or
it will only do half damage. If a laser does enough damage to damage the
next layer, it will only do half damage to the next layer if set to do
full damage to the layer above.
[4] Shield positions are variable and can be combined into one shield.
The shields regenerate at a rate of 5% (360 MDC total) per melee round.
Speed:
Driving on the Ground: Not Possible.
Sublight: Has a special sublight engine that allows the ship
to travel up to 60 percent of the speed of light. The Corvette can accelerate/decelerate
at the rate of 1.2 percent of light per melee.
Atmospheric Propulsion: Can use Contra Grav engine to reach
up to Mach 10 with high maneuverability.
Underwater Propulsion: Although it is not intended for underwater
use, the ship can operate underwater. Maximum speed is 100 mph (160 km/h)
Stardrive: Has a special Micro-Fold Drive that allows ship to fold
up 10 light years in a period of six minutes. The drive is limited to being
active for six minutes at a time. In deep space, such a between galaxies, the
drive covers space five times faster and can cover 50 light years at one time.
Engine can only do this once per hour. Instead of this, the ship can make up
to ten combat folds per hour. The ship can do one fold per melee. These folds
are limited to 30 light seconds (5,588,472 miles / 8991883.74 km) but each one
reduces long range folding by one light year.
Fold drive does not work deep in a gravity well (Gravity wells interfere with
fold drives).
Maximum Range: Effectively Unlimited by power systems and life
support. Carries nine months of supplies that could be stretched to twelve
in an emergency.
Statistical Data:
Length: 218 feet (66.4 meters)
Width: 135 feet (41.1 meters)
Height: 60 feet (18.3 meters)
Weight: 2,100 tons
Power System: Anti-Matter with a 10 year life and has a small
Reflex Heat Pile System to power protoculture systems. The anti-matter
is stored in a fourth dimensional location which removes the vulnerability
of the power system from critical hits to it.
Cargo: Tiny cargo hold that can carry up to 10 tons worth of
materials
Market Cost: Never been sold, would cost around 785 million
Credits to build.
Weapon Systems:
Sensor/Computer/Stealth Systems of Note: Starship has the best sensors available for a starship of its size and even without Shadow Cloaking device and hull mask, starship cannot be detected at more than that 500,000 miles without military class sensors.
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